bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
..
2015-06-28 00:46:39 +01:00
2015-09-29 23:11:09 +02:00
2015-09-11 07:31:15 -04:00