065867e2c2
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only |
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.. | ||
config.cpp | ||
config.h | ||
configuration_shared.cpp | ||
configuration_shared.h | ||
configure_audio.cpp | ||
configure_audio.h | ||
configure_audio.ui | ||
configure_cpu_debug.cpp | ||
configure_cpu_debug.h | ||
configure_cpu_debug.ui | ||
configure_cpu.cpp | ||
configure_cpu.h | ||
configure_cpu.ui | ||
configure_debug_controller.cpp | ||
configure_debug_controller.h | ||
configure_debug_controller.ui | ||
configure_debug.cpp | ||
configure_debug.h | ||
configure_debug.ui | ||
configure_dialog.cpp | ||
configure_dialog.h | ||
configure_filesystem.cpp | ||
configure_filesystem.h | ||
configure_filesystem.ui | ||
configure_general.cpp | ||
configure_general.h | ||
configure_general.ui | ||
configure_graphics_advanced.cpp | ||
configure_graphics_advanced.h | ||
configure_graphics_advanced.ui | ||
configure_graphics.cpp | ||
configure_graphics.h | ||
configure_graphics.ui | ||
configure_hotkeys.cpp | ||
configure_hotkeys.h | ||
configure_hotkeys.ui | ||
configure_input_advanced.cpp | ||
configure_input_advanced.h | ||
configure_input_advanced.ui | ||
configure_input_player_widget.cpp | ||
configure_input_player_widget.h | ||
configure_input_player.cpp | ||
configure_input_player.h | ||
configure_input_player.ui | ||
configure_input_profile_dialog.cpp | ||
configure_input_profile_dialog.h | ||
configure_input_profile_dialog.ui | ||
configure_input.cpp | ||
configure_input.h | ||
configure_input.ui | ||
configure_motion_touch.cpp | ||
configure_motion_touch.h | ||
configure_motion_touch.ui | ||
configure_mouse_advanced.cpp | ||
configure_mouse_advanced.h | ||
configure_mouse_advanced.ui | ||
configure_per_game_addons.cpp | ||
configure_per_game_addons.h | ||
configure_per_game_addons.ui | ||
configure_per_game.cpp | ||
configure_per_game.h | ||
configure_per_game.ui | ||
configure_profile_manager.cpp | ||
configure_profile_manager.h | ||
configure_profile_manager.ui | ||
configure_service.cpp | ||
configure_service.h | ||
configure_service.ui | ||
configure_system.cpp | ||
configure_system.h | ||
configure_system.ui | ||
configure_touch_from_button.cpp | ||
configure_touch_from_button.h | ||
configure_touch_from_button.ui | ||
configure_touch_widget.h | ||
configure_touchscreen_advanced.cpp | ||
configure_touchscreen_advanced.h | ||
configure_touchscreen_advanced.ui | ||
configure_ui.cpp | ||
configure_ui.h | ||
configure_ui.ui | ||
configure_vibration.cpp | ||
configure_vibration.h | ||
configure_vibration.ui | ||
configure_web.cpp | ||
configure_web.h | ||
configure_web.ui | ||
configure.ui | ||
input_profiles.cpp | ||
input_profiles.h |