550 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			550 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/frontend/emu_window.h"
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#include "core/hardware_interrupt_manager.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_memory.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_base.h"
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#include "video_core/shader_notify.h"
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#include "video_core/video_core.h"
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namespace Tegra {
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MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
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GPU::GPU(Core::System& system_, bool is_async_, bool use_nvdec_)
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    : system{system_}, memory_manager{std::make_unique<Tegra::MemoryManager>(system)},
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      dma_pusher{std::make_unique<Tegra::DmaPusher>(system, *this)}, use_nvdec{use_nvdec_},
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      maxwell_3d{std::make_unique<Engines::Maxwell3D>(system, *memory_manager)},
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      fermi_2d{std::make_unique<Engines::Fermi2D>()},
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      kepler_compute{std::make_unique<Engines::KeplerCompute>(system, *memory_manager)},
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      maxwell_dma{std::make_unique<Engines::MaxwellDMA>(system, *memory_manager)},
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      kepler_memory{std::make_unique<Engines::KeplerMemory>(system, *memory_manager)},
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      shader_notify{std::make_unique<VideoCore::ShaderNotify>()}, is_async{is_async_},
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      gpu_thread{system_, is_async_} {}
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GPU::~GPU() = default;
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void GPU::BindRenderer(std::unique_ptr<VideoCore::RendererBase> renderer_) {
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    renderer = std::move(renderer_);
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    rasterizer = renderer->ReadRasterizer();
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    memory_manager->BindRasterizer(rasterizer);
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    maxwell_3d->BindRasterizer(rasterizer);
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    fermi_2d->BindRasterizer(rasterizer);
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    kepler_compute->BindRasterizer(rasterizer);
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    maxwell_dma->BindRasterizer(rasterizer);
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}
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Engines::Maxwell3D& GPU::Maxwell3D() {
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    return *maxwell_3d;
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}
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const Engines::Maxwell3D& GPU::Maxwell3D() const {
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    return *maxwell_3d;
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}
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Engines::KeplerCompute& GPU::KeplerCompute() {
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    return *kepler_compute;
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}
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const Engines::KeplerCompute& GPU::KeplerCompute() const {
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    return *kepler_compute;
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}
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MemoryManager& GPU::MemoryManager() {
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    return *memory_manager;
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}
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const MemoryManager& GPU::MemoryManager() const {
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    return *memory_manager;
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}
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DmaPusher& GPU::DmaPusher() {
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    return *dma_pusher;
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}
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Tegra::CDmaPusher& GPU::CDmaPusher() {
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    return *cdma_pusher;
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}
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const DmaPusher& GPU::DmaPusher() const {
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    return *dma_pusher;
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}
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const Tegra::CDmaPusher& GPU::CDmaPusher() const {
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    return *cdma_pusher;
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}
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void GPU::WaitFence(u32 syncpoint_id, u32 value) {
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    // Synced GPU, is always in sync
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    if (!is_async) {
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        return;
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    }
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    if (syncpoint_id == UINT32_MAX) {
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        // TODO: Research what this does.
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        LOG_ERROR(HW_GPU, "Waiting for syncpoint -1 not implemented");
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        return;
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    }
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    MICROPROFILE_SCOPE(GPU_wait);
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    std::unique_lock lock{sync_mutex};
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    sync_cv.wait(lock, [=, this] {
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        if (shutting_down.load(std::memory_order_relaxed)) {
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            // We're shutting down, ensure no threads continue to wait for the next syncpoint
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            return true;
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        }
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        return syncpoints.at(syncpoint_id).load() >= value;
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    });
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}
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void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
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    auto& syncpoint = syncpoints.at(syncpoint_id);
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    syncpoint++;
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    std::lock_guard lock{sync_mutex};
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    sync_cv.notify_all();
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    auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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    if (!interrupt.empty()) {
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        u32 value = syncpoint.load();
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        auto it = interrupt.begin();
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        while (it != interrupt.end()) {
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            if (value >= *it) {
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                TriggerCpuInterrupt(syncpoint_id, *it);
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                it = interrupt.erase(it);
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                continue;
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            }
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            it++;
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        }
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    }
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}
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u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
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    return syncpoints.at(syncpoint_id).load();
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}
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void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
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    auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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    bool contains = std::any_of(interrupt.begin(), interrupt.end(),
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                                [value](u32 in_value) { return in_value == value; });
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    if (contains) {
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        return;
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    }
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    interrupt.emplace_back(value);
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}
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bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
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    std::lock_guard lock{sync_mutex};
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    auto& interrupt = syncpt_interrupts.at(syncpoint_id);
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    const auto iter =
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        std::find_if(interrupt.begin(), interrupt.end(),
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                     [value](u32 interrupt_value) { return value == interrupt_value; });
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    if (iter == interrupt.end()) {
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        return false;
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    }
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    interrupt.erase(iter);
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    return true;
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}
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u64 GPU::RequestFlush(VAddr addr, std::size_t size) {
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    std::unique_lock lck{flush_request_mutex};
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    const u64 fence = ++last_flush_fence;
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    flush_requests.emplace_back(fence, addr, size);
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    return fence;
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}
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void GPU::TickWork() {
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    std::unique_lock lck{flush_request_mutex};
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    while (!flush_requests.empty()) {
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        auto& request = flush_requests.front();
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        const u64 fence = request.fence;
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        const VAddr addr = request.addr;
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        const std::size_t size = request.size;
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        flush_requests.pop_front();
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        flush_request_mutex.unlock();
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        rasterizer->FlushRegion(addr, size);
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        current_flush_fence.store(fence);
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        flush_request_mutex.lock();
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    }
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}
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u64 GPU::GetTicks() const {
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    // This values were reversed engineered by fincs from NVN
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    // The gpu clock is reported in units of 385/625 nanoseconds
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    constexpr u64 gpu_ticks_num = 384;
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    constexpr u64 gpu_ticks_den = 625;
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    u64 nanoseconds = system.CoreTiming().GetGlobalTimeNs().count();
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    if (Settings::values.use_fast_gpu_time.GetValue()) {
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        nanoseconds /= 256;
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    }
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    const u64 nanoseconds_num = nanoseconds / gpu_ticks_den;
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    const u64 nanoseconds_rem = nanoseconds % gpu_ticks_den;
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    return nanoseconds_num * gpu_ticks_num + (nanoseconds_rem * gpu_ticks_num) / gpu_ticks_den;
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}
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void GPU::RendererFrameEndNotify() {
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    system.GetPerfStats().EndGameFrame();
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}
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void GPU::FlushCommands() {
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    rasterizer->FlushCommands();
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}
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void GPU::SyncGuestHost() {
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    rasterizer->SyncGuestHost();
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}
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enum class GpuSemaphoreOperation {
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    AcquireEqual = 0x1,
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    WriteLong = 0x2,
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    AcquireGequal = 0x4,
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    AcquireMask = 0x8,
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};
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void GPU::CallMethod(const MethodCall& method_call) {
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    LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method,
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              method_call.subchannel);
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    ASSERT(method_call.subchannel < bound_engines.size());
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    if (ExecuteMethodOnEngine(method_call.method)) {
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        CallEngineMethod(method_call);
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    } else {
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        CallPullerMethod(method_call);
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    }
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}
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void GPU::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
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                          u32 methods_pending) {
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    LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method, subchannel);
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    ASSERT(subchannel < bound_engines.size());
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    if (ExecuteMethodOnEngine(method)) {
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        CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
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    } else {
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        for (std::size_t i = 0; i < amount; i++) {
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            CallPullerMethod(MethodCall{
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                method,
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                base_start[i],
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                subchannel,
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                methods_pending - static_cast<u32>(i),
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            });
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        }
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    }
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}
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bool GPU::ExecuteMethodOnEngine(u32 method) {
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    const auto buffer_method = static_cast<BufferMethods>(method);
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    return buffer_method >= BufferMethods::NonPullerMethods;
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}
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void GPU::CallPullerMethod(const MethodCall& method_call) {
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    regs.reg_array[method_call.method] = method_call.argument;
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    const auto method = static_cast<BufferMethods>(method_call.method);
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    switch (method) {
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    case BufferMethods::BindObject: {
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        ProcessBindMethod(method_call);
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        break;
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    }
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    case BufferMethods::Nop:
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    case BufferMethods::SemaphoreAddressHigh:
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    case BufferMethods::SemaphoreAddressLow:
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    case BufferMethods::SemaphoreSequence:
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    case BufferMethods::UnkCacheFlush:
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    case BufferMethods::WrcacheFlush:
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    case BufferMethods::FenceValue:
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        break;
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    case BufferMethods::RefCnt:
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        rasterizer->SignalReference();
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        break;
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    case BufferMethods::FenceAction:
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        ProcessFenceActionMethod();
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        break;
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    case BufferMethods::WaitForInterrupt:
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        ProcessWaitForInterruptMethod();
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        break;
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    case BufferMethods::SemaphoreTrigger: {
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        ProcessSemaphoreTriggerMethod();
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        break;
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    }
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    case BufferMethods::NotifyIntr: {
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        // TODO(Kmather73): Research and implement this method.
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        LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
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        break;
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    }
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    case BufferMethods::Unk28: {
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        // TODO(Kmather73): Research and implement this method.
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        LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
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        break;
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    }
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    case BufferMethods::SemaphoreAcquire: {
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        ProcessSemaphoreAcquire();
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        break;
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    }
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    case BufferMethods::SemaphoreRelease: {
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        ProcessSemaphoreRelease();
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        break;
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    }
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    case BufferMethods::Yield: {
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        // TODO(Kmather73): Research and implement this method.
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        LOG_ERROR(HW_GPU, "Special puller engine method Yield not implemented");
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        break;
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    }
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    default:
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        LOG_ERROR(HW_GPU, "Special puller engine method {:X} not implemented", method);
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        break;
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    }
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}
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void GPU::CallEngineMethod(const MethodCall& method_call) {
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    const EngineID engine = bound_engines[method_call.subchannel];
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    switch (engine) {
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    case EngineID::FERMI_TWOD_A:
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        fermi_2d->CallMethod(method_call.method, method_call.argument, method_call.IsLastCall());
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        break;
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    case EngineID::MAXWELL_B:
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        maxwell_3d->CallMethod(method_call.method, method_call.argument, method_call.IsLastCall());
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        break;
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    case EngineID::KEPLER_COMPUTE_B:
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        kepler_compute->CallMethod(method_call.method, method_call.argument,
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                                   method_call.IsLastCall());
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        break;
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    case EngineID::MAXWELL_DMA_COPY_A:
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        maxwell_dma->CallMethod(method_call.method, method_call.argument, method_call.IsLastCall());
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        break;
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    case EngineID::KEPLER_INLINE_TO_MEMORY_B:
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        kepler_memory->CallMethod(method_call.method, method_call.argument,
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                                  method_call.IsLastCall());
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        break;
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    default:
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        UNIMPLEMENTED_MSG("Unimplemented engine");
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    }
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}
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void GPU::CallEngineMultiMethod(u32 method, u32 subchannel, const u32* base_start, u32 amount,
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                                u32 methods_pending) {
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    const EngineID engine = bound_engines[subchannel];
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    switch (engine) {
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    case EngineID::FERMI_TWOD_A:
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        fermi_2d->CallMultiMethod(method, base_start, amount, methods_pending);
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        break;
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    case EngineID::MAXWELL_B:
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        maxwell_3d->CallMultiMethod(method, base_start, amount, methods_pending);
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        break;
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    case EngineID::KEPLER_COMPUTE_B:
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        kepler_compute->CallMultiMethod(method, base_start, amount, methods_pending);
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        break;
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    case EngineID::MAXWELL_DMA_COPY_A:
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        maxwell_dma->CallMultiMethod(method, base_start, amount, methods_pending);
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        break;
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    case EngineID::KEPLER_INLINE_TO_MEMORY_B:
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        kepler_memory->CallMultiMethod(method, base_start, amount, methods_pending);
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        break;
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    default:
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        UNIMPLEMENTED_MSG("Unimplemented engine");
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    }
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}
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void GPU::ProcessBindMethod(const MethodCall& method_call) {
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    // Bind the current subchannel to the desired engine id.
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    LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
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              method_call.argument);
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    const auto engine_id = static_cast<EngineID>(method_call.argument);
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    bound_engines[method_call.subchannel] = static_cast<EngineID>(engine_id);
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    switch (engine_id) {
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    case EngineID::FERMI_TWOD_A:
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        dma_pusher->BindSubchannel(fermi_2d.get(), method_call.subchannel);
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        break;
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    case EngineID::MAXWELL_B:
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        dma_pusher->BindSubchannel(maxwell_3d.get(), method_call.subchannel);
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        break;
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    case EngineID::KEPLER_COMPUTE_B:
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        dma_pusher->BindSubchannel(kepler_compute.get(), method_call.subchannel);
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        break;
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    case EngineID::MAXWELL_DMA_COPY_A:
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        dma_pusher->BindSubchannel(maxwell_dma.get(), method_call.subchannel);
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        break;
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    case EngineID::KEPLER_INLINE_TO_MEMORY_B:
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        dma_pusher->BindSubchannel(kepler_memory.get(), method_call.subchannel);
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        break;
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    default:
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        UNIMPLEMENTED_MSG("Unimplemented engine {:04X}", engine_id);
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    }
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}
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void GPU::ProcessFenceActionMethod() {
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    switch (regs.fence_action.op) {
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    case FenceOperation::Acquire:
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        WaitFence(regs.fence_action.syncpoint_id, regs.fence_value);
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        break;
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    case FenceOperation::Increment:
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        IncrementSyncPoint(regs.fence_action.syncpoint_id);
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        break;
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    default:
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        UNIMPLEMENTED_MSG("Unimplemented operation {}", regs.fence_action.op.Value());
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    }
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}
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void GPU::ProcessWaitForInterruptMethod() {
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    // TODO(bunnei) ImplementMe
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    LOG_WARNING(HW_GPU, "(STUBBED) called");
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}
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void GPU::ProcessSemaphoreTriggerMethod() {
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    const auto semaphoreOperationMask = 0xF;
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    const auto op =
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        static_cast<GpuSemaphoreOperation>(regs.semaphore_trigger & semaphoreOperationMask);
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						|
    if (op == GpuSemaphoreOperation::WriteLong) {
 | 
						|
        struct Block {
 | 
						|
            u32 sequence;
 | 
						|
            u32 zeros = 0;
 | 
						|
            u64 timestamp;
 | 
						|
        };
 | 
						|
 | 
						|
        Block block{};
 | 
						|
        block.sequence = regs.semaphore_sequence;
 | 
						|
        // TODO(Kmather73): Generate a real GPU timestamp and write it here instead of
 | 
						|
        // CoreTiming
 | 
						|
        block.timestamp = GetTicks();
 | 
						|
        memory_manager->WriteBlock(regs.semaphore_address.SemaphoreAddress(), &block,
 | 
						|
                                   sizeof(block));
 | 
						|
    } else {
 | 
						|
        const u32 word{memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress())};
 | 
						|
        if ((op == GpuSemaphoreOperation::AcquireEqual && word == regs.semaphore_sequence) ||
 | 
						|
            (op == GpuSemaphoreOperation::AcquireGequal &&
 | 
						|
             static_cast<s32>(word - regs.semaphore_sequence) > 0) ||
 | 
						|
            (op == GpuSemaphoreOperation::AcquireMask && (word & regs.semaphore_sequence))) {
 | 
						|
            // Nothing to do in this case
 | 
						|
        } else {
 | 
						|
            regs.acquire_source = true;
 | 
						|
            regs.acquire_value = regs.semaphore_sequence;
 | 
						|
            if (op == GpuSemaphoreOperation::AcquireEqual) {
 | 
						|
                regs.acquire_active = true;
 | 
						|
                regs.acquire_mode = false;
 | 
						|
            } else if (op == GpuSemaphoreOperation::AcquireGequal) {
 | 
						|
                regs.acquire_active = true;
 | 
						|
                regs.acquire_mode = true;
 | 
						|
            } else if (op == GpuSemaphoreOperation::AcquireMask) {
 | 
						|
                // TODO(kemathe) The acquire mask operation waits for a value that, ANDed with
 | 
						|
                // semaphore_sequence, gives a non-0 result
 | 
						|
                LOG_ERROR(HW_GPU, "Invalid semaphore operation AcquireMask not implemented");
 | 
						|
            } else {
 | 
						|
                LOG_ERROR(HW_GPU, "Invalid semaphore operation");
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GPU::ProcessSemaphoreRelease() {
 | 
						|
    memory_manager->Write<u32>(regs.semaphore_address.SemaphoreAddress(), regs.semaphore_release);
 | 
						|
}
 | 
						|
 | 
						|
void GPU::ProcessSemaphoreAcquire() {
 | 
						|
    const u32 word = memory_manager->Read<u32>(regs.semaphore_address.SemaphoreAddress());
 | 
						|
    const auto value = regs.semaphore_acquire;
 | 
						|
    if (word != value) {
 | 
						|
        regs.acquire_active = true;
 | 
						|
        regs.acquire_value = value;
 | 
						|
        // TODO(kemathe73) figure out how to do the acquire_timeout
 | 
						|
        regs.acquire_mode = false;
 | 
						|
        regs.acquire_source = false;
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void GPU::Start() {
 | 
						|
    gpu_thread.StartThread(*renderer, renderer->Context(), *dma_pusher);
 | 
						|
    cpu_context = renderer->GetRenderWindow().CreateSharedContext();
 | 
						|
    cpu_context->MakeCurrent();
 | 
						|
}
 | 
						|
 | 
						|
void GPU::ObtainContext() {
 | 
						|
    cpu_context->MakeCurrent();
 | 
						|
}
 | 
						|
 | 
						|
void GPU::ReleaseContext() {
 | 
						|
    cpu_context->DoneCurrent();
 | 
						|
}
 | 
						|
 | 
						|
void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
 | 
						|
    gpu_thread.SubmitList(std::move(entries));
 | 
						|
}
 | 
						|
 | 
						|
void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
 | 
						|
    if (!use_nvdec) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    if (!cdma_pusher) {
 | 
						|
        cdma_pusher = std::make_unique<Tegra::CDmaPusher>(*this);
 | 
						|
    }
 | 
						|
 | 
						|
    // SubmitCommandBuffer would make the nvdec operations async, this is not currently working
 | 
						|
    // TODO(ameerj): RE proper async nvdec operation
 | 
						|
    // gpu_thread.SubmitCommandBuffer(std::move(entries));
 | 
						|
 | 
						|
    cdma_pusher->ProcessEntries(std::move(entries));
 | 
						|
}
 | 
						|
 | 
						|
void GPU::ClearCdmaInstance() {
 | 
						|
    cdma_pusher.reset();
 | 
						|
}
 | 
						|
 | 
						|
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 | 
						|
    gpu_thread.SwapBuffers(framebuffer);
 | 
						|
}
 | 
						|
 | 
						|
void GPU::FlushRegion(VAddr addr, u64 size) {
 | 
						|
    gpu_thread.FlushRegion(addr, size);
 | 
						|
}
 | 
						|
 | 
						|
void GPU::InvalidateRegion(VAddr addr, u64 size) {
 | 
						|
    gpu_thread.InvalidateRegion(addr, size);
 | 
						|
}
 | 
						|
 | 
						|
void GPU::FlushAndInvalidateRegion(VAddr addr, u64 size) {
 | 
						|
    gpu_thread.FlushAndInvalidateRegion(addr, size);
 | 
						|
}
 | 
						|
 | 
						|
void GPU::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
 | 
						|
    auto& interrupt_manager = system.InterruptManager();
 | 
						|
    interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
 | 
						|
}
 | 
						|
 | 
						|
void GPU::ShutDown() {
 | 
						|
    // Signal that threads should no longer block on syncpoint fences
 | 
						|
    shutting_down.store(true, std::memory_order_relaxed);
 | 
						|
    sync_cv.notify_all();
 | 
						|
 | 
						|
    gpu_thread.ShutDown();
 | 
						|
}
 | 
						|
 | 
						|
void GPU::OnCommandListEnd() {
 | 
						|
    if (is_async) {
 | 
						|
        // This command only applies to asynchronous GPU mode
 | 
						|
        gpu_thread.OnCommandListEnd();
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
} // namespace Tegra
 |