Yuri Kunde Schlesner
fe186d3a59
GPU: Bitwise texture swizzling
...
Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
2014-12-29 02:08:11 -02:00
..
2014-12-29 02:08:11 -02:00
2014-12-21 16:05:44 -05:00
2014-12-29 02:08:10 -02:00
2014-12-20 21:20:24 -08:00
2014-09-01 18:06:30 -03:00
2014-12-28 22:14:05 -05:00
2014-12-20 21:20:24 -08:00
2014-12-21 16:05:44 -05:00
2014-12-20 21:20:24 -08:00
2014-12-22 00:12:43 -05:00
2014-12-21 16:05:44 -05:00
2014-12-21 16:05:44 -05:00
2014-12-29 02:08:10 -02:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00
2014-12-29 02:08:09 -02:00
2014-12-21 16:05:44 -05:00
2014-12-20 21:20:24 -08:00
2014-12-20 21:20:24 -08:00