# Agnosia Engine

## Goals

[Current Simple Docs](https://docs.vulkan.org/tutorial/latest/03_Drawing_a_triangle/00_Setup/00_Base_code.html)
- Implement Vulkan SDK
- Play with OpenXR
- Implement features for maximum fidelity/performance ratio
- Implement custom Raytracing and Raymarching protocols
- Mess with cutting edge design, VDB's, 3D Guassian Splatting, 
- 1000000+ FPS on Potato GPUs 

