diff --git a/src/entrypoint.cpp b/src/entrypoint.cpp
index 738671b..24171c0 100644
--- a/src/entrypoint.cpp
+++ b/src/entrypoint.cpp
@@ -1,4 +1,5 @@
 #include "entrypoint.h"
+#include "global.h"
 
 VkInstance vulkaninstance;
 
@@ -83,14 +84,13 @@ void mainLoop() {
 
 void cleanup() {
   render_present::Render::cleanupSwapChain();
-  texture_libs::Texture::createTextureSampler();
-  texture_libs::Texture::destroyTextureImage();
-  buffers_libs::Buffers::destroyUniformBuffer();
-  buffers_libs::Buffers::destroyDescriptorPool();
-  vkDestroyDescriptorSetLayout(Global::device, Global::descriptorSetLayout, nullptr);
   graphics_pipeline::Graphics::destroyGraphicsPipeline();
   graphics_pipeline::Graphics::destroyRenderPass();
-
+  buffers_libs::Buffers::destroyUniformBuffer();
+  buffers_libs::Buffers::destroyDescriptorPool();
+  texture_libs::Texture::destroyTextureSampler();
+  texture_libs::Texture::destroyTextureImage();
+  vkDestroyDescriptorSetLayout(Global::device, Global::descriptorSetLayout, nullptr);
   buffers_libs::Buffers::destroyBuffers();
   render_present::Render::destroyFenceSemaphores();
   graphics_pipeline::Graphics::destroyCommandPool();
diff --git a/src/graphics/buffers.cpp b/src/graphics/buffers.cpp
index b109bea..8ba41b3 100644
--- a/src/graphics/buffers.cpp
+++ b/src/graphics/buffers.cpp
@@ -200,7 +200,7 @@ namespace buffers_libs {
     Global::UniformBufferObject ubo{};
     ubo.time = time;
     // Modify the model projection transformation to rotate around the Z over time.
-    ubo.model = glm::rotate(glm::mat4(1.0f), glm::radians(30.0f), glm::vec3(0.0f, 0.0f, 1.0f));
+    ubo.model = glm::rotate(glm::mat4(1.0f), time * glm::radians(30.0f), glm::vec3(0.0f, 0.0f, 1.0f));
     // Modify the view transformation to look at the object from above at a 45 degree angle.
     // This takes the eye position, center position, and the up direction.
     ubo.view = glm::lookAt(glm::vec3(2.0f, 2.0f, 2.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 1.0f));
diff --git a/src/graphics/model.cpp b/src/graphics/model.cpp
index c35b1a2..2618eb9 100644
--- a/src/graphics/model.cpp
+++ b/src/graphics/model.cpp
@@ -23,11 +23,14 @@ namespace modellib {
       if(!reader.Error().empty()) {
         throw std::runtime_error(reader.Error());
       }
+      if(!reader.Warning().empty()) {
+        throw std::runtime_error(reader.Warning());
+      }
     }
     
     auto& attrib = reader.GetAttrib();
     auto& shapes = reader.GetShapes();
-    auto& materials = reader.GetMaterials();
+    //auto& materials = reader.GetMaterials();
 
     for (const auto& shape : shapes) {
       for (const auto& index : shape.mesh.indices) {
@@ -38,19 +41,19 @@ namespace modellib {
           attrib.vertices[3 * index.vertex_index + 1],
           attrib.vertices[3 * index.vertex_index + 2]
         };
-
+        
+        //TODO: Major fix here, running anything but the viking room OBJ crashes on texcoord assignment!
         vertex.texCoord = {
           attrib.texcoords[2 * index.texcoord_index + 0],
           1.0f - attrib.texcoords[2 * index.texcoord_index + 1]
         };
-
         vertex.color = {1.0f, 1.0f, 1.0f};
 
         if (uniqueVertices.count(vertex) == 0) {
           uniqueVertices[vertex] = static_cast<uint32_t>(Global::vertices.size());
           Global::vertices.push_back(vertex);
         }
-
+        
         Global::indices.push_back(uniqueVertices[vertex]);
       }
     }