#include #define STB_IMAGE_IMPLEMENTATION #include #include "texture.h" #include "buffers.h" #include "../devicelibrary.h" BuffersLibraries::buffers buffer; DeviceControl::devicelibrary deviceLibraries; VkImage textureImage; VkDeviceMemory textureImageMemory; VkPipelineStageFlags sourceStage; VkPipelineStageFlags destinationStage; namespace TextureLibraries { void createImage(uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage& image, VkDeviceMemory& imageMemory) { VkImageCreateInfo imageInfo{}; imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageInfo.imageType = VK_IMAGE_TYPE_2D; imageInfo.extent.width = width; imageInfo.extent.height = height; imageInfo.extent.depth = 1; imageInfo.mipLevels = 1; imageInfo.arrayLayers = 1; imageInfo.format = format; imageInfo.tiling = tiling; imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; imageInfo.usage = usage; imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; if (vkCreateImage(Global::device, &imageInfo, nullptr, &image) != VK_SUCCESS) { throw std::runtime_error("failed to create image!"); } VkMemoryRequirements memRequirements; vkGetImageMemoryRequirements(Global::device, image, &memRequirements); VkMemoryAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.allocationSize = memRequirements.size; allocInfo.memoryTypeIndex = buffer.findMemoryType(memRequirements.memoryTypeBits, properties); if (vkAllocateMemory(Global::device, &allocInfo, nullptr, &imageMemory) != VK_SUCCESS) { throw std::runtime_error("failed to allocate image memory!"); } vkBindImageMemory(Global::device, image, imageMemory, 0); } VkCommandBuffer beginSingleTimeCommands() { // This is a neat function! This sets up a command buffer using our previously set command pool // to return a command buffer to execute commands! VkCommandBufferAllocateInfo allocInfo{}; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.commandPool = Global::commandPool; allocInfo.commandBufferCount = 1; VkCommandBuffer commandBuffer; vkAllocateCommandBuffers(Global::device, &allocInfo, &commandBuffer); VkCommandBufferBeginInfo beginInfo{}; beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; vkBeginCommandBuffer(commandBuffer, &beginInfo); return commandBuffer; } void endSingleTimeCommands(VkCommandBuffer commandBuffer) { // This function takes a command buffer with the data we wish to execute and submits it to the graphics queue. // Afterwards, it purges the command buffer. vkEndCommandBuffer(commandBuffer); VkSubmitInfo submitInfo{}; submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; submitInfo.commandBufferCount = 1; submitInfo.pCommandBuffers = &commandBuffer; vkQueueSubmit(Global::graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE); vkQueueWaitIdle(Global::graphicsQueue); vkFreeCommandBuffers(Global::device, Global::commandPool, 1, &commandBuffer); } void copyBuffer(VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) { // Copy 1 buffer to another. VkCommandBuffer commandBuffer = beginSingleTimeCommands(); VkBufferCopy copyRegion{}; copyRegion.size = size; vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, ©Region); endSingleTimeCommands(commandBuffer); } void transitionImageLayout(VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) { // This function handles transitioning image layout data from one layout to another. VkCommandBuffer commandBuffer = beginSingleTimeCommands(); VkImageMemoryBarrier barrier{}; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.oldLayout = oldLayout; barrier.newLayout = newLayout; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = 1; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = 1; if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT; } else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT; destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; } else { throw std::invalid_argument("unsupported layout transition!"); } vkCmdPipelineBarrier( commandBuffer, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier ); endSingleTimeCommands(commandBuffer); } void copyBufferToImage(VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) { //This handles copying from the buffer to the image, specifically what *parts* to copy to the image. VkCommandBuffer commandBuffer = beginSingleTimeCommands(); VkBufferImageCopy region{}; region.bufferOffset = 0; region.bufferRowLength = 0; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.mipLevel = 0; region.imageSubresource.baseArrayLayer = 0; region.imageSubresource.layerCount = 1; region.imageOffset = {0, 0, 0}; region.imageExtent = { width, height, 1 }; vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); endSingleTimeCommands(commandBuffer); } void texture::createTextureImage() { int textureWidth, textureHeight, textureChannels; stbi_uc* pixels = stbi_load("assets/textures/test.png", &textureWidth, &textureHeight, &textureChannels, STBI_rgb_alpha); VkDeviceSize imageSize = textureWidth * textureHeight * 4; if(!pixels) { throw std::runtime_error("Failed to load texture!"); } VkBuffer stagingBuffer; VkDeviceMemory stagingBufferMemory; buffer.createBuffer(imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, stagingBuffer, stagingBufferMemory); void* data; vkMapMemory(Global::device, stagingBufferMemory, 0, imageSize, 0, &data); memcpy(data, pixels, static_cast(imageSize)); vkUnmapMemory(Global::device, stagingBufferMemory); stbi_image_free(pixels); createImage(textureWidth, textureHeight, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, textureImage, textureImageMemory); transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); copyBufferToImage(stagingBuffer, textureImage, static_cast(textureWidth), static_cast(textureHeight)); transitionImageLayout(textureImage, VK_FORMAT_R8G8B8A8_SRGB, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); vkDestroyBuffer(Global::device, stagingBuffer, nullptr); vkFreeMemory(Global::device, stagingBufferMemory, nullptr); } void texture::createTextureImageView() { Global::textureImageView = deviceLibraries.createImageView(textureImage, VK_FORMAT_R8G8B8A8_SRGB); } void texture::createTextureSampler() { VkSamplerCreateInfo samplerInfo{}; samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; samplerInfo.magFilter = VK_FILTER_LINEAR; // TODO: CUBIC samplerInfo.minFilter = VK_FILTER_LINEAR; // TODO: CUBIC samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; VkPhysicalDeviceProperties properties{}; vkGetPhysicalDeviceProperties(Global::physicalDevice, &properties); samplerInfo.anisotropyEnable = VK_TRUE; samplerInfo.maxAnisotropy = properties.limits.maxSamplerAnisotropy; samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; samplerInfo.unnormalizedCoordinates = VK_FALSE; samplerInfo.compareEnable = VK_FALSE; samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; samplerInfo.mipLodBias = 0.0f; samplerInfo.minLod = 0.0f; samplerInfo.maxLod = 0.0f; if (vkCreateSampler(Global::device, &samplerInfo, nullptr, &Global::textureSampler) != VK_SUCCESS) { throw std::runtime_error("failed to create texture sampler!"); } } void texture::destroyTextureSampler() { vkDestroySampler(Global::device, Global::textureSampler, nullptr); vkDestroyImageView(Global::device, Global::textureImageView, nullptr); } void texture::destroyTextureImage() { vkDestroyImage(Global::device, textureImage, nullptr); vkFreeMemory(Global::device, textureImageMemory, nullptr); } }