105 lines
3.9 KiB
Plaintext
105 lines
3.9 KiB
Plaintext
{
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// Sets if DisFabric Should Modify In-Game Chat Messages
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"modifyChatMessages": true,
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// Bot Token; see https://discordpy.readthedocs.io/en/latest/discord.html
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"botToken": "NzgzOTQyNjk5MjIwMzM2NjUw.X8iFiA.5-XYIhnrzihslL9yTm7_caozSbQ",
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// Bot Game Status; What will be displayed on the bot's game status (leave empty for nothing)
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"botGameStatus": "Caleb's Minecraft Server!",
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// Enable Webhook; If enabled, player messages will be send using a webhook with the players name and head, instead of a regular message.
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"isWebhookEnabled": true,
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// Webhook URL; see https://support.discord.com/hc/en-us/articles/228383668-Intro-to-Webhooks
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"webhookURL": "https://discord.com/api/webhooks/783943080075591730/EGv2Xo4wdM8yeQgfO5k1MA4nzkYWamXbYW-QPxSdJSkr-RollnfqZi4HmkECnqMCL_lX",
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/* Admins ids in Discord; see https://support.discord.com/hc/en-us/articles/206346498-Where-can-I-find-my-User-Server-Message-ID-
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If more than one, enclose each id in quotation marks separated by commas, like this:
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"adminsIds": [
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"000",
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"111",
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"222"
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]
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*/
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"adminsIds": [
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"294976590658666497",
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"528976863247204374"
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],
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// Channel id in Discord
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"channelId": "783940819458457600",
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// If you enabled "Server Members Intent" in the bot's config page, change it to true. (This is only necessary if you want to enable discord mentions inside the game)
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"membersIntents": true,
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// Should announce when a players join/leave the server?
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"announcePlayers": true,
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// Should announce when a players get an advancement?
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"announceAdvancements": true,
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// Should announce when a player die?
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"announceDeaths": true,
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"texts": {
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/* Minecraft -> Discord
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Player chat message (Only used when Webhook is disabled)
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Available placeholders:
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%playername% | Player name
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%playermessage% | Player message
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*/
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"playerMessage": "**%playername%:** %playermessage%",
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/* Minecraft -> Discord
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Server started message
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*/
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"serverStarted": "**Server started!**",
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/* Minecraft -> Discord
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Server stopped message
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*/
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"serverStopped": "**Server stopped!**",
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/* Minecraft -> Discord
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Join server
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Available placeholders:
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%playername% | Player name
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*/
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"joinServer": "**%playername% joined the game**",
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/* Minecraft -> Discord
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Left server
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Available placeholders:
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%playername% | Player name
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*/
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"leftServer": "**%playername% left the game**",
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/* Minecraft -> Discord
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Death message
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Available placeholders:
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%playername% | Player name
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%deathmessage% | Death message
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*/
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"deathMessage": "**%deathmessage%**",
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/* Minecraft -> Discord
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Advancement type task message
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Available placeholders:
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%playername% | Player name
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%advancement% | Advancement name
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*/
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"advancementTask": "%playername% has made the advancement **[%advancement%]**",
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/* Minecraft -> Discord
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Advancement type challenge message
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Available placeholders:
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%playername% | Player name
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%advancement% | Advancement name
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*/
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"advancementChallenge": "%playername% has completed the challenge **[%advancement%]**",
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/* Minecraft -> Discord
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Advancement type goal message
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Available placeholders:
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%playername% | Player name
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%advancement% | Advancement name
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*/
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"advancementGoal": "%playername% has reached the goal **[%advancement%]**",
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/* Discord -> Minecraft
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Colored part of the message, this part of the message will receive the same color as the role in the discord, comes before the colorless part
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Available placeholders:
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%discordname% | User nickname in the guild
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%message% | The message
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*/
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"coloredText": "[Discord] ",
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/* Discord -> Minecraft
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Colorless (white) part of the message, I think you already know what it is by the other comment
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Available placeholders:
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%discordname% | Nickname of the user in the guild
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%message% | The message
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*/
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"colorlessText": "<%discordname%> %message%"
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}
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} |