Implement madlibs
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@ -21,12 +21,27 @@ module.exports = {
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.setLabel('No')
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.setStyle(ButtonStyle.Danger),
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);
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const message = await interaction.reply({ content: "You have requested to start a madlib game in the current channel. I will intercept any message sent in this channel as game input until the game is over. Please refrain from using this in a busy channel, as it can be annoying for others. Would you like to continue?", fetchReply: true, components: [row], allowedMentions: { repliedUser: false, } });
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const message = await interaction.reply({ content: "You have requested to start a madlib game in the current channel. I will intercept any message sent in this channel as game input until the game is over. Please refrain from using this in a busy channel, as it can be annoying for others. Would you like to continue?", fetchReply: true, components: [row]});
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client.on(Events.InteractionCreate, interaction => {
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if (!interaction.isButton()) return;
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if (interaction.customId == 'yes') {
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console.log("User selected yes");
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if (interaction.channel.id != undefined) {
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const row = new ActionRowBuilder()
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.addComponents(
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new StringSelectMenuBuilder()
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.setCustomId('selectstory')
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.setPlaceholder('Automatically pick a random story')
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.setMaxValues(global.madlibState.numberOfStories)
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.addOptions(
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buildOptionJSON().toString()
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),
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);
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interaction.reply({ content: 'Select a story', components: [row] });
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client.on(Events.InteractionCreate, interaction => {
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if (!interaction.isStringSelectMenu()) return;
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console.log(interaction);
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});
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initGame(interaction.channel.id, client, interaction);
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}
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} else if (interaction.customId == 'no') {
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@ -47,43 +62,26 @@ function initGame(channelId, client, interaction) {
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console.log("Starting game in channel " + channelId);
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madlibState.gameChannel = channelId;
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//let selectedStory =
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selectStory(interaction);
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//global.madlibNextPrompt(client, 0, selectedStory);
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} else {
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const channel = client.channels.cache.get(interaction.channel.id);
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channel.send("There is currently an active game! Wait for it to be finished before starting a new one.");
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}
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}
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async function selectStory(interaction) {
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const row = new ActionRowBuilder()
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.addComponents(
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new StringSelectMenuBuilder()
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.setCustomId('selectStory')
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.setPlaceholder('Automatically pIck a random story')
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.addOptions(
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buildOptionJSON()
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),
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);
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await interaction.reply({ content: 'Select a story', components: [row] });
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client.on(Events.InteractionCreate, interaction => {
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if (!interaction.isStringSelectMenu()) return;
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console.log(interaction);
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});
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}
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function buildOptionJSON() {
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const madlib = require("../madlibs/stories.json");
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let returnObj = [];
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for (let i = 0; i < Object.keys(madlib.stories).length; ++i) {
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//Object.keys(madlib.stories).length
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for (let i = 0; i < 1; ++i) {
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let entryObj = {};
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entryObj["label"] = Object.keys(madlib.stories)[i];
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entryObj["description"] = "Story " + (i+1);
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entryObj["value"] = i;
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entryObj["value"] = (i+1).toString();
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returnObj.push(entryObj);
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}
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return returnObj;
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}
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console.log(buildOptionJSON());
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//console.log(buildOptionJSON());
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/*
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{
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6
main.cjs
6
main.cjs
@ -5,9 +5,11 @@ const Discord = require('discord.js');
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const { clientId, guildId, token } = require('./key.json');
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let fs = require('node:fs');
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let path = require('node:path');
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global.madlibState = { gameChannel: undefined, storyTitle:undefined, currentStory: undefined, storyIterate: 0, storyReplaceContent: [], storyLength: undefined};
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global.madlibState = { gameChannel: undefined, storyTitle:undefined, currentStory: undefined, storyIterate: 0, storyReplaceContent: [], storyLength: undefined, numberOfStories: undefined};
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//export {madlibState};
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//Get number of stories
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const madlib = require("./madlibs/stories.json");
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global.madlibState.numberOfStories = Object.keys(madlib.stories).length;
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// Create a new client instance
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const client = new Discord.Client({
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