Disable checkMessage()
This commit is contained in:
4
main.cjs
4
main.cjs
@@ -134,12 +134,12 @@ client.on('messageCreate', message => {
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if (global.madlibState.gameChannel == message.channel.id && message.author.id != "1091120267851485215") { // Pass message to madlib game handler if message was sent in the active game channel.
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if (global.madlibState.gameChannel == message.channel.id && message.author.id != "1091120267851485215") { // Pass message to madlib game handler if message was sent in the active game channel.
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madlibNextMessage(message.content, client);
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madlibNextMessage(message.content, client);
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}
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}
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checkMessage(message, false);
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//checkMessage(message, false);
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colonThree(message);
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colonThree(message);
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});
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});
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client.on('messageUpdate', (undefined, newMessage) => {
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client.on('messageUpdate', (undefined, newMessage) => {
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checkMessage(newMessage, false);
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//checkMessage(newMessage, false);
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});
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});
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