Sync
> community-patches: wine-tkg-git: Add @snatella's patch to fix VOIP in Star Citizen
> community-patches: linux57-tkg: Update fgsgsbase patchset - The v12 was mistakenly pushed instead of the v13
> wine-tkg-git: Hotfixer: Update rules and custom patch for staging 8a2765d1
> wine-tkg-git: Hotfixer: Update rules for cdfc4585
> wine-tkg-git: Also update the url in the build logs 🐸
> wine-tkg-git: Update the logged url for bug reporting to frogging family's in wine-tkg patches
> wine-tkg-git: Hotfixer: Update rules and custom patch for staging 7b78338b
> wine-tkg-git: Move "server: Abort waiting on a completion port when closing it" patch to its own patchset, and add a no_alloc_handle version. This allows us to keep server-Desktop_Refcount and ws2_32-TransmitFile staging patchsets enabled when using protonify, but not using proton.
> wine-tkg-git: Enable _proton_use_steamhelper when _protonify="true"
> wine-tkg-git: Hotfixer: Update rules for f1d40d48
> wine-tkg-git: Also disable `server-Desktop_Refcount` and `ws2_32-TransmitFile` staging patchsets when `_protonify` is enabled.
> wine-tkg-git: Hotfixer: Disable league of legends patch on c8109388+ with a fancy message, and make the hotfixer messages fancier
> wine-tkg-git: nomakepkg: Add warning func and mimic makepkg better
> wine-tkg-git: Hotfixer: Tighten rules for a1bda115 legacy hotfix
> wine-tkg-git: Hotfix: Something is wrong with staging's ntdll-ForceBottomUpAlloc patchset, possibly only on our side due to the massively toxic relationship we're trying to work with currently. Let's disable it again for now.
> wine-tkg-git: Bring staging userpatches back properly
> wine-tkg-git: Proton-tkg: Get rid of `steam: ntdll: When swapping steamclient.dll, match basename` patch added to steamclient swap patchset in the Proton 5.0-8 sync. This still prevents various games to run.
This commit is contained in:
Submodule community-patches updated: 33cdd5a86d...aec8fadd6a
Submodule wine-tkg-git updated: 50bb95bb17...10e4f439b9
Reference in New Issue
Block a user