citra_qt: fix vsync configuration being possible while a game is running
This commit is contained in:
		@@ -119,7 +119,8 @@ void ConfigureGraphics::SetupPerGameUI() {
 | 
			
		||||
        ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
 | 
			
		||||
        ui->toggle_disk_shader_cache->setEnabled(
 | 
			
		||||
            Settings::values.use_disk_shader_cache.UsingGlobal());
 | 
			
		||||
        ui->toggle_vsync_new->setEnabled(Settings::values.use_vsync_new.UsingGlobal());
 | 
			
		||||
        ui->toggle_vsync_new->setEnabled(ui->toggle_vsync_new->isEnabled() &&
 | 
			
		||||
                                         Settings::values.use_vsync_new.UsingGlobal());
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user