Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						f77dfb3966 
					 
					
						
						
							
							Shader Debugger: Fix only first vertex attribute being loaded  
						
						
						
						
					 
					
						2015-09-07 16:46:29 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						c1beb2ce20 
					 
					
						
						
							
							Shader Debugger: Fix freeze when double-clicking shader disassembly  
						
						
						
						
					 
					
						2015-09-07 16:46:29 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						2d195ba64e 
					 
					
						
						
							
							Shader Debugger: Improve space efficiency of the layout  
						
						
						
						
					 
					
						2015-09-07 16:46:28 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						8540e02176 
					 
					
						
						
							
							Shader Disassembly: Fix printing of jump offsets  
						
						
						
						
					 
					
						2015-09-07 16:46:27 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						3194f40e96 
					 
					
						
						
							
							Shader Disassembly: Fix disassembly of IFU/CALLU instructions  
						
						
						
						
					 
					
						2015-09-07 16:46:27 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						bc3f57efd0 
					 
					
						
						
							
							Shader Disassembly: Implement support for MAD/MADI  
						
						
						
						
					 
					
						2015-09-07 16:46:26 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						86d5461bcd 
					 
					
						
						
							
							Shader Disassembly: Introduce variables to hold common subexpressions  
						
						
						
						
					 
					
						2015-09-07 16:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						ecbad494d9 
					 
					
						
						
							
							Shader Debugger: Initialize input_vertex to prevent crashes  
						
						... 
						
						
						
						If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes. 
						
						
					 
					
						2015-09-07 16:46:25 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						9431ee330a 
					 
					
						
						
							
							Shader Disassembly: Cleanup code and improve output alignment  
						
						
						
						
					 
					
						2015-09-07 16:46:23 -03:00 
						 
				 
			
				
					
						
							
							
								Kloen 
							
						 
					 
					
						
						
							
						
						a962c30df1 
					 
					
						
						
							
							citra-qt: Use monospace font on Disassembler and ARM Registers  
						
						
						
						
					 
					
						2015-09-07 21:02:45 +02:00 
						 
				 
			
				
					
						
							
							
								LittleWhite 
							
						 
					 
					
						
						
							
						
						86e29ac281 
					 
					
						
						
							
							Stop emulation when render window is closed  
						
						
						
						
					 
					
						2015-09-07 20:34:39 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						1484a23530 
					 
					
						
						
							
							Shader JIT: Use SCALE constant from emitter  
						
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						87e3b9ffc0 
					 
					
						
						
							
							Shader: Fix size_t to int casts of register offsets  
						
						
						
						
					 
					
						2015-09-07 16:50:28 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						a813f78551 
					 
					
						
						
							
							Merge pull request  #1114  from archshift/conditioncode_al  
						
						... 
						
						
						
						DynCom: Converted all magic 0xE condition code checks to ConditionCode::AL 
						
						
					 
					
						2015-09-06 01:29:28 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
							
						
						9e8383e296 
					 
					
						
						
							
							DynCom: Converted all 0xE condition code checks to ConditionCode::AL  
						
						
						
						
					 
					
						2015-09-05 22:24:42 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						b044c047c4 
					 
					
						
						
							
							OpenGL: Use Sampler Objects to decouple sampler config from textures  
						
						... 
						
						
						
						Fixes  #978  
					
						2015-09-03 15:09:51 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						466e608c19 
					 
					
						
						
							
							OpenGL: Remove ugly and endian-unsafe color pointer casts  
						
						
						
						
					 
					
						2015-09-03 15:09:51 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						ec28f037e6 
					 
					
						
						
							
							OpenGL: Add support for Sampler Objects to state tracker  
						
						
						
						
					 
					
						2015-09-03 15:09:50 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						cd817be922 
					 
					
						
						
							
							citra-qt: Move system shutdown to run inside EmuThread  
						
						... 
						
						
						
						This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active. 
						
						
					 
					
						2015-09-03 15:09:50 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						cc19a76656 
					 
					
						
						
							
							Merge pull request  #1087  from yuriks/opengl-glad  
						
						... 
						
						
						
						Replace the previous OpenGL loader with a glad-generated 3.3 one 
						
						
					 
					
						2015-09-03 15:07:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						bc59aaccb1 
					 
					
						
						
							
							Merge pull request  #1101  from archshift/camu-service-names  
						
						... 
						
						
						
						Add cam:u service function names to its function table 
						
						
					 
					
						2015-09-03 07:53:18 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
							
						
						e0c10019a9 
					 
					
						
						
							
							Add cam:u service function names to its function table  
						
						
						
						
					 
					
						2015-09-03 01:56:59 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						918ca40c68 
					 
					
						
						
							
							Merge pull request  #1088  from aroulin/x64-emitter-abi-call  
						
						... 
						
						
						
						x64: Proper stack alignment in shader JIT function calls 
						
						
					 
					
						2015-09-02 08:46:58 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						ba998b85a1 
					 
					
						
						
							
							video_core: Fix format specifiers warnings  
						
						
						
						
					 
					
						2015-09-02 08:20:00 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						179ad35c2e 
					 
					
						
						
							
							x64: Proper stack alignment in shader JIT function calls  
						
						... 
						
						
						
						Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files 
						
						
					 
					
						2015-09-01 23:39:52 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						0b6c0afeb7 
					 
					
						
						
							
							Common: Import BitSet from Dolphin  
						
						
						
						
					 
					
						2015-09-01 23:39:52 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5e3536f66f 
					 
					
						
						
							
							Merge pull request  #1072  from yuriks/GetSystemTick-advance-time  
						
						... 
						
						
						
						SVC: Advance time when calling GetSystemTick to escape busy-wait loops 
						
						
					 
					
						2015-09-01 08:21:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f05ae742a4 
					 
					
						
						
							
							Merge pull request  #1083  from yuriks/microprofile-vs2015  
						
						... 
						
						
						
						Common: Fix MicroProfile compilation in MSVC2015 
						
						
					 
					
						2015-08-31 21:20:36 -04:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						071510b367 
					 
					
						
						
							
							Merge pull request  #1092  from Subv/vertex_offset  
						
						... 
						
						
						
						Pica: Add the vertex_offset register to the Pica registers map. 
						
						
					 
					
						2015-08-31 18:17:59 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						58a04c0776 
					 
					
						
						
							
							Pica: Added the primitive_restart register (0x25f) to the registers map.  
						
						
						
						
					 
					
						2015-08-31 09:14:18 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						149ea561a6 
					 
					
						
						
							
							Pica: Add the vertex_offset register to the Pica registers map.  
						
						
						
						
					 
					
						2015-08-31 07:02:30 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						84959be150 
					 
					
						
						
							
							Shader JIT: Fix SGE/SGEI NaN behavior  
						
						... 
						
						
						
						SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT 
						
						
					 
					
						2015-08-31 08:16:15 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e77dc4e9d2 
					 
					
						
						
							
							Merge pull request  #1059  from Subv/vertex_offset  
						
						... 
						
						
						
						GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET 
						
						
					 
					
						2015-08-30 17:12:33 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						12a11472f1 
					 
					
						
						
							
							GPU: Implemented register 0x22A.  
						
						... 
						
						
						
						This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering. 
						
						
					 
					
						2015-08-30 15:46:22 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						5906d8b01c 
					 
					
						
						
							
							Merge pull request  #1085  from Subv/fs_stat  
						
						... 
						
						
						
						Services/FS: Correctly tell the guest app whether a file was correctly opened or not 
						
						
					 
					
						2015-08-30 11:44:39 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						68eb197494 
					 
					
						
						
							
							Increase required OpenGL version to 3.3  
						
						... 
						
						
						
						This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries. 
						
						
					 
					
						2015-08-30 08:45:57 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						a1a5570e97 
					 
					
						
						
							
							Replace the previous OpenGL loader with a glad-generated 3.3 one  
						
						... 
						
						
						
						The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES. 
						
						
					 
					
						2015-08-30 08:45:56 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						18c1c39d5e 
					 
					
						
						
							
							SVC: Advance time when calling GetSystemTick to escape busy-wait loops  
						
						... 
						
						
						
						Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU. 
						
						
					 
					
						2015-08-30 00:07:02 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						58e9f78844 
					 
					
						
						
							
							Merge pull request  #1049  from Subv/stencil  
						
						... 
						
						
						
						Rasterizer: Corrected the stencil implementation. 
						
						
					 
					
						2015-08-29 20:06:25 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
							
						
						ce6a65cec9 
					 
					
						
						
							
							Services/FS: Correctly tell the guest app whether a file was correctly opened or not.  
						
						... 
						
						
						
						Closes  #1067  
					
						2015-08-28 22:01:03 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						656d824b20 
					 
					
						
						
							
							Common: Fix MicroProfile compilation in MSVC2015  
						
						
						
						
					 
					
						2015-08-28 06:12:12 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						0ee3e2c25e 
					 
					
						
						
							
							Kernel: Fix wrong linear heap base on titles using newer kernels  
						
						... 
						
						
						
						Typo which sneaked in through review on #1025  
						
						
					 
					
						2015-08-27 23:52:40 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						2978b5fbc8 
					 
					
						
						
							
							Merge pull request  #1075  from yuriks/ControlMem-fixes  
						
						... 
						
						
						
						Fix heap-management regressions 
						
						
					 
					
						2015-08-27 19:43:55 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						c5a4025b65 
					 
					
						
						
							
							Merge pull request  #1065  from yuriks/shader-fp  
						
						... 
						
						
						
						Shader FP compliance fixes 
						
						
					 
					
						2015-08-27 16:34:13 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f3cef178e3 
					 
					
						
						
							
							gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.  
						
						
						
						
					 
					
						2015-08-27 19:07:53 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
							
						
						f52d8c1a9b 
					 
					
						
						
							
							Shader JIT: Fix float to integer rounding in MOVA  
						
						... 
						
						
						
						MOVA converts new address register values from floats to integers using truncation 
						
						
					 
					
						2015-08-27 15:26:41 +02:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						12390eb155 
					 
					
						
						
							
							Kernel: Fix assertion failure when ControlMemory is called with size=0  
						
						
						
						
					 
					
						2015-08-26 21:29:05 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
							
						
						687d973980 
					 
					
						
						
							
							Core: Improve APT Shared Font hack  
						
						... 
						
						
						
						Should fix invalid read loops in some games 
						
						
					 
					
						2015-08-26 21:28:58 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						32e279c0ca 
					 
					
						
						
							
							Merge pull request  #1074  from lioncash/bool  
						
						... 
						
						
						
						dyncom: Minor changes to CondPassed 
						
						
					 
					
						2015-08-26 18:44:52 -04:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
							
						
						dd0e1061ef 
					 
					
						
						
							
							Shader JIT: ifdef out reference to ifdef'd out shader_map  
						
						... 
						
						
						
						shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
						
						
					 
					
						2015-08-26 22:28:19 +00:00