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using Ryujinx.Graphics.GAL.Blend;
namespace Ryujinx.Graphics.Gpu.State
{
struct BlendState
{
public Boolean32 SeparateAlpha;
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public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
public BlendFactor ColorDstFactor;
public BlendOp AlphaOp;
public BlendFactor AlphaSrcFactor;
public BlendFactor AlphaDstFactor;
public uint Padding;
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}
}