1
1
mirror of https://github.com/ryujinx-mirror/ryujinx.git synced 2025-10-02 09:45:50 -05:00

12 Commits

Author SHA1 Message Date
reggie
cfa287facb infra: Add AppImage build to release workflow (Enjoy Steam Deck users 🙂) 2024-10-06 03:16:37 -05:00
reggie
8a63c0bc69 infra: Fix AppImage Actions build job (#30)
* Are symlinks the problem?

(P.S., yep, symlinks were most definitely the problem lol)
2024-10-06 03:01:24 -05:00
Samuel
aa34084ba1 infra: Add AppImage build workflow (#28)
Co-authored-by: reggie <reggie@latte.to>
2024-10-06 01:34:01 -05:00
reggie
f49bd44cc1 Guarantee that releases are only set as latest after [release, macos_release] finish 2024-10-06 00:39:34 -05:00
reggie
6971fdd686 Base version has been 1.1.0, no idea why this wasn't ever changed 2024-10-05 23:57:34 -05:00
reggie
448666fd06 infra: Prepend "r." for build ver, flatten "publish" dir w/ tar and zip archives
* Also updated this behavior in the updater module.. WHY wasn't this done before? No clue. This was setup very interestingly.
2024-10-05 23:45:15 -05:00
reggie
0b111b3bb7 Replace Latte with dedicated ryujinx-mirror community! 2024-10-04 21:31:28 -05:00
reggie
e6ac7f9475 Add meta tag to labeler config 2024-10-03 22:42:27 -05:00
reggie
fdf5ee79da infra: Re-add issue templates 2024-10-03 22:21:18 -05:00
reggie
63f33e068b Update information on the fork 2024-10-03 20:28:16 -05:00
reggie
11539dcc66 gui: Remove remaining in-app and meta social link references (#22)
* Migrate all GH references to `github.com/ryujinx-mirror`

* AboutWindow social references
2024-10-03 03:25:48 -05:00
reggie
509f0c6c5f infra: enable omitDraftDuringUpdate for release-action 2024-10-03 01:21:00 -05:00
24 changed files with 385 additions and 107 deletions

86
.github/ISSUE_TEMPLATE/bug_report.yml vendored Normal file
View File

@@ -0,0 +1,86 @@
name: Bug Report
description: File a bug report
title: "[Bug]"
labels: bug
body:
- type: textarea
id: issue
attributes:
label: Description of the issue
description: What's the issue you encountered?
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction steps
description: How can the issue be reproduced?
placeholder: Describe each step as precisely as possible
validations:
required: true
- type: textarea
id: log
attributes:
label: Log file
description: A log file will help us to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in the Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
validations:
required: true
- type: input
id: os
attributes:
label: OS
placeholder: "e.g. Windows 10"
validations:
required: true
- type: input
id: ryujinx-version
attributes:
label: Ryujinx version (revision hash)
placeholder: "e.g. r67111a5"
validations:
required: true
- type: input
id: game-version
attributes:
label: Game version
placeholder: "e.g. 1.1.1"
validations:
required: false
- type: input
id: cpu
attributes:
label: CPU
placeholder: "e.g. i7-6700"
validations:
required: false
- type: input
id: gpu
attributes:
label: GPU
placeholder: "e.g. NVIDIA RTX 2070"
validations:
required: false
- type: input
id: ram
attributes:
label: RAM
placeholder: "e.g. 16GB"
validations:
required: false
- type: textarea
id: mods
attributes:
label: List of applied mods
placeholder: You can list applied mods here.
validations:
required: false
- type: textarea
id: additional-context
attributes:
label: Additional context?
description: |
- Additional info about your environment:
- Any other information relevant to your issue.
validations:
required: false

5
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@@ -0,0 +1,5 @@
blank_issues_enabled: true
contact_links:
- name: Latte Softworks Discord
url: https://latte.to/discord
about: This is the home of development for the ryujinx-mirror fork, feel free to make a post in `#ryujinx-help` for general support & technical issues

View File

@@ -0,0 +1,26 @@
name: Missing CPU Instruction
description: CPU Instruction is missing in Ryujinx.
title: "[CPU]"
labels: [cpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: CPU instruction
description: What CPU instruction is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Instruction name
description: Include the name from [armconverter.com](https://armconverter.com/?disasm) or [shell-storm.org](http://shell-storm.org/online/Online-Assembler-and-Disassembler/?arch=arm64&endianness=big&dis_with_raw=True&dis_with_ins=True) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/ryujinx-mirror/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

View File

@@ -0,0 +1,25 @@
name: Missing Service Call
description: Service call is missing in Ryujinx.
labels: not-implemented
body:
- type: textarea
id: instruction
attributes:
label: Service call
description: What service call is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Service description
description: Include the description/explanation from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/ryujinx-mirror/Ryujinx-Games-List/issues) of the game(s) that require this service.
validations:
required: true

View File

@@ -0,0 +1,19 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/ryujinx-mirror/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

4
.github/labeler.yml vendored
View File

@@ -33,3 +33,7 @@ kernel:
infra:
- changed-files:
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props']
meta:
- changed-files:
- any-glob-to-any-file: ['docs/**', 'README.md', 'CONTRIBUTING.md']

View File

@@ -40,65 +40,98 @@ jobs:
shell: bash
- name: Change config filename
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Change config filename for macOS
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
uses: TSRBerry/unstable-commands@v1
- name: Run tests
uses: ryujinx-mirror/unstable-commands@releases/v1.0.6
if: matrix.platform.name != 'linux-arm64'
with:
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10
retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
- name: Publish Ryujinx.Gtk3
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true
- name: Set executable bit
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_gtk/Ryujinx.Gtk3 ./publish_gtk/Ryujinx.sh
- name: Build AppImage
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
run: |
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Upload Ryujinx (AppImage) artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Upload Ryujinx.Gtk3 artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
with:
name: gtk-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_gtk
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
@@ -137,9 +170,9 @@ jobs:
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Change config filename
if: github.event_name == 'pull_request'
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request'
- name: Publish macOS Ryujinx
run: |
@@ -151,14 +184,14 @@ jobs:
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request'
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish/*.tar.gz"
if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request'
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'

View File

@@ -32,7 +32,7 @@ jobs:
- name: Get version info
id: version_info
run: |
echo "build_version=r`echo ${{ github.sha }} | cut -c1-7`" >> $GITHUB_OUTPUT
echo "build_version=r.`echo ${{ github.sha }} | cut -c1-7`" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
@@ -53,7 +53,7 @@ jobs:
tag: ${{ steps.version_info.outputs.build_version }}
draft: "true"
omitBody: true
omitBodyDuringUpdate: true
#omitBodyDuringUpdate: true
#owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
#repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.GITHUB_TOKEN }}
@@ -61,7 +61,7 @@ jobs:
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
timeout-minutes: 60
strategy:
matrix:
platform:
@@ -81,7 +81,7 @@ jobs:
- name: Get version info
id: version_info
run: |
echo "build_version=r`echo ${{ github.sha }} | cut -c1-7`" >> $GITHUB_OUTPUT
echo "build_version=r.`echo ${{ github.sha }} | cut -c1-7`" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
@@ -100,36 +100,67 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish_ava
cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
cp Ryujinx.exe Ryujinx.Ava.exe
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip *
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip *
popd
pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip *
popd
shell: bash
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
run: |
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
BUILDDIR=publish_ava OUTDIR=publish_ava_appimage distribution/linux/appimage/build-appimage.sh
shell: bash
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish_ava
cp publish/Ryujinx publish/Ryujinx.Ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
cp Ryujinx Ryujinx.Ava
chmod +x Ryujinx.sh Ryujinx Ryujinx.Ava
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz *
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz *
popd
pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
chmod +x Ryujinx.sh Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz *
popd
# AppImage archive
pushd publish_ava_appimage
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}-AppImage.tar.gz *
popd
shell: bash
@@ -137,11 +168,11 @@ jobs:
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
tag: ${{ steps.version_info.outputs.build_version }}
makeLatest: "true"
artifacts: "release_output/*.tar.gz,release_output/*.zip"
draft: "true"
omitBody: true
omitBodyDuringUpdate: true
#omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
#owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
@@ -151,7 +182,7 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
timeout-minutes: 60
steps:
- uses: actions/checkout@v4
@@ -179,8 +210,9 @@ jobs:
- name: Get version info
id: version_info
run: |
echo "build_version=r`echo ${{ github.sha }} | cut -c1-7`" >> $GITHUB_OUTPUT
echo "build_version=r.`echo ${{ github.sha }} | cut -c1-7`" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
@@ -204,13 +236,36 @@ jobs:
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
makeLatest: "true"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
draft: "true"
omitBody: true
omitBodyDuringUpdate: true
#omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
#owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
#repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.GITHUB_TOKEN }}
set_latest_release:
name: Set as latest release
runs-on: ubuntu-latest
needs: [release, macos_release]
steps:
- name: Get version info
id: version_info
run: |
echo "build_version=r.`echo ${{ github.sha }} | cut -c1-7`" >> $GITHUB_OUTPUT
shell: bash
- name: Update release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }}
makeLatest: "true"
omitBody: true
allowUpdates: true
#owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
#repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.GITHUB_TOKEN }}

8
.gitignore vendored
View File

@@ -10,13 +10,15 @@
# Build results
[Dd]ebug/
[Rr]elease/
[Dd]ebug*/
[Rr]elease*/
x64/
build/
[Bb]in/
[Oo]bj/
AppDir/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/
@@ -95,7 +97,7 @@ DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
publish*/
# Publish Web Output
*.Publish.xml

View File

@@ -14,22 +14,22 @@ We always welcome bug reports, feature proposals and overall feedback. Here are
### Identify Where to Report
The Ryujinx codebase is distributed across multiple repositories in the [Ryujinx organization](https://github.com/Ryujinx). Depending on the feedback you might want to file the issue on a different repo. Here are a few common repos:
The Ryujinx codebase is distributed across multiple repositories in the [Ryujinx organization](https://github.com/ryujinx-mirror). Depending on the feedback you might want to file the issue on a different repo. Here are a few common repos:
* [Ryujinx/Ryujinx](https://github.com/Ryujinx/Ryujinx) Ryujinx core project files.
* [Ryujinx/Ryujinx-Games-List](https://github.com/Ryujinx/Ryujinx-Games-List) Ryujinx game compatibility list.
* [Ryujinx/Ryujinx-Website](https://github.com/Ryujinx/Ryujinx-Website) Ryujinx website source code.
* [Ryujinx/Ryujinx-Ldn-Website](https://github.com/Ryujinx/Ryujinx-Ldn-Website) Ryujinx LDN website source code.
* [Ryujinx/Ryujinx](https://github.com/ryujinx-mirror/Ryujinx) Ryujinx core project files.
* [Ryujinx/Ryujinx-Games-List](https://github.com/ryujinx-mirror/Ryujinx-Games-List) Ryujinx game compatibility list.
* [Ryujinx/Ryujinx-Website](https://github.com/ryujinx-mirror/Ryujinx-Website) Ryujinx website source code.
* [Ryujinx/Ryujinx-Ldn-Website](https://github.com/ryujinx-mirror/Ryujinx-Ldn-Website) Ryujinx LDN website source code.
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/Ryujinx/Ryujinx/issues) to check if it already exists.
Before filing a new issue, please search our [open issues](https://github.com/ryujinx-mirror/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/ryujinx-mirror/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report
@@ -43,13 +43,13 @@ Ideally, a bug report should contain the following information:
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/ryujinx-mirror/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/ryujinx-mirror/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
@@ -83,14 +83,14 @@ We use and recommend the following workflow:
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/Ryujinx/Ryujinx#building) explains how to build and test.
- [Build Instructions](https://github.com/ryujinx-mirror/Ryujinx#building) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryujinx/Ryujinx/actions) to check for outstanding errors.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/ryujinx-mirror/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the [core development team](https://github.com/orgs/Ryujinx/teams/developers)
- Details about the pull request [review procedure](docs/workflow/ci/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
@@ -99,7 +99,7 @@ We use and recommend the following workflow:
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/Ryujinx/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
The team marks the most straightforward issues as [good first issues](https://github.com/ryujinx-mirror/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages
@@ -122,7 +122,7 @@ Also do your best to factor commits appropriately, not too large with unrelated
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/Ryujinx/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
The [Ryujinx continuous integration](https://github.com/ryujinx-mirror/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
@@ -143,5 +143,5 @@ Ryujinx uses some implementations and frameworks from other projects. The follow
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryujinx/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/ryujinx-mirror/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

View File

@@ -1,15 +1,23 @@
## Notice
[links/discord]: https://discord.gg/xmHPGDfVCa
[badges/discord]: https://img.shields.io/discord/1291765437100720243?label=ryujinx-mirror&logo=discord&logoColor=FFFFFF&color=5865F3
As of now, the [ryujinx-mirror/ryujinx](https://github.com/ryujinx-mirror/ryujinx) repository serves simply as a downstream fork of the original Ryujinx project, and won't be accepting any new changes until further information arises.
As of now, the [ryujinx-mirror/ryujinx](https://github.com/ryujinx-mirror/ryujinx) repository serves as a downstream hard-fork of the original Ryujinx project. For the time being, this fork won't be accepting any new *major* changes until further information arises. We have reconstructed the essential build infrastructure, and you can download nightly binaries for Windows, Linux, and MacOS from the [latest release](https://github.com/ryujinx-mirror/ryujinx/releases/latest).
> [!NOTE]
> This mirror is not affiliated with the original Ryujinx project, or Nintendo whatsoever.
> This fork is not affiliated with the **original** Ryujinx project, or Nintendo whatsoever.
### Current Goals
* To be as safe as possible, remove all in-app and meta references to Patreon, Discord, `ryujinx.org` etc while keeping full attribution of original authors and contributors in-tact.
* ☑️ Reconstruct basic build infrastructure & workflows for this repository, based on revision hashes as opposed to semver releases (for now)
* ☑️ To be as safe as possible, remove all previous in-app and meta references to Patreon, `ryujinx.org` etc while keeping full attribution of original authors and contributors in-tact.
* Keep 'branding' as pure and faithful to the original project as possible.
* Reconstruct basic build infrastructure & workflows for this repository, based on revision hashes as opposed to semver releases (for now)
### Join Discussion
Feel free to join the [ryujinx-mirror Discord community][links/discord] to join in on the development of this fork going forward.<br>
See `#ryujinx-info` for more information.
[![ryujinx-mirror Discord][badges/discord]][links/discord]
___

View File

@@ -0,0 +1,3 @@
#!/bin/sh
CURRENTDIR="$(readlink -f "$(dirname "$0")")"
exec "$CURRENTDIR"/usr/bin/Ryujinx.sh "$@"

View File

@@ -0,0 +1,30 @@
#!/bin/sh
set -e
ROOTDIR="$(readlink -f "$(dirname "$0")")"/../../../
cd "$ROOTDIR"
BUILDDIR=${BUILDDIR:-publish}
OUTDIR=${OUTDIR:-publish_appimage}
rm -rf AppDir
mkdir -p AppDir/usr/bin/bin
# Add symlinks for the AppImage
cp distribution/linux/Ryujinx.desktop AppDir/Ryujinx.desktop
cp distribution/linux/appimage/AppRun AppDir/AppRun
cp distribution/misc/Logo.svg AppDir/Ryujinx.svg
cp -r "$BUILDDIR"/* AppDir/usr/bin/
# Ensure necessary bins are set as executable
chmod +x AppDir/AppRun AppDir/usr/bin/Ryujinx*
mkdir -p "$OUTDIR"
appimagetool --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \
-u "gh-releases-zsync|$GITHUB_REPOSITORY_OWNER|Ryujinx|latest|*.AppImage.zsync" \
AppDir "$OUTDIR"/Ryujinx.AppImage
# ??
mv ./*.AppImage.zsync "$OUTDIR"

View File

@@ -24,7 +24,7 @@ If during the code review process a merge conflict occurs, the PR author is resp
## Pull Request Builds
When submitting a PR to the `Ryujinx/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/Ryujinx/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
When submitting a PR to the `Ryujinx/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/ryujinx-mirror/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
## Review Turnaround Times
@@ -42,7 +42,7 @@ Anyone with write access can merge a pull request manually when the following co
* The PR has been approved by two reviewers and any other objections are addressed.
* You can request follow up reviews from the original reviewers if they requested changes.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/Ryujinx/Ryujinx/actions) tab of your PR.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/ryujinx-mirror/Ryujinx/actions) tab of your PR.
Typically, PRs are merged as one commit (squash merges). It creates a simpler history than a Merge Commit. "Special circumstances" are rare, and typically mean that there are a series of cleanly separated changes that will be too hard to understand if squashed together, or for some reason we want to preserve the ability to dissect them.

View File

@@ -6,7 +6,7 @@ namespace Ryujinx.UI.Widgets
{
internal class UserErrorDialog : MessageDialog
{
private const string SetupGuideUrl = "https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide";
private const string SetupGuideUrl = "https://github.com/ryujinx-mirror/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide";
private const int OkResponseId = 0;
private const int SetupGuideResponseId = 1;

View File

@@ -14,29 +14,6 @@ namespace Ryujinx.UI.Windows
{
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(OpenHelper)), "Ryujinx.UI.Common.Resources.Logo_Ryujinx.png");
InitializeComponent();
_ = DownloadPatronsJson();
}
private async Task DownloadPatronsJson()
{
if (!NetworkInterface.GetIsNetworkAvailable())
{
_patreonNamesText.Buffer.Text = "Connection Error.";
}
HttpClient httpClient = new();
try
{
string patreonJsonString = await httpClient.GetStringAsync("https://example.com/");
_patreonNamesText.Buffer.Text = string.Join(", ", JsonHelper.Deserialize(patreonJsonString, CommonJsonContext.Default.StringArray));
}
catch
{
_patreonNamesText.Buffer.Text = "API Error.";
}
}
//
@@ -44,7 +21,7 @@ namespace Ryujinx.UI.Windows
//
private void RyujinxButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://ryujinx.org");
OpenHelper.OpenUrl("https://example.com/");
}
private void AmiiboApiButton_Pressed(object sender, ButtonPressEventArgs args)
@@ -59,27 +36,27 @@ namespace Ryujinx.UI.Windows
private void GitHubButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://github.com/Ryujinx/Ryujinx");
OpenHelper.OpenUrl("https://github.com/ryujinx-mirror/Ryujinx");
}
private void DiscordButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://discordapp.com/invite/N2FmfVc");
OpenHelper.OpenUrl("https://discord.gg/xmHPGDfVCa");
}
private void TwitterButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://twitter.com/RyujinxEmu");
OpenHelper.OpenUrl("https://example.com/");
}
private void ContributorsButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://github.com/Ryujinx/Ryujinx/graphs/contributors?type=a");
OpenHelper.OpenUrl("https://github.com/ryujinx-mirror/Ryujinx/graphs/contributors?type=a");
}
private void ChangelogButton_Pressed(object sender, ButtonPressEventArgs args)
{
OpenHelper.OpenUrl("https://github.com/Ryujinx/Ryujinx/wiki/Changelog#ryujinx-changelog");
OpenHelper.OpenUrl("https://github.com/ryujinx-mirror/Ryujinx/wiki/Changelog#ryujinx-changelog");
}
}
}

View File

@@ -659,7 +659,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
if (string.IsNullOrWhiteSpace(filePath))
{
throw new InvalidSystemResourceException("JIT (010000000000003B) system title not found! The JIT will not work, provide the system archive to fix this error. (See https://github.com/Ryujinx/Ryujinx#requirements for more information)");
throw new InvalidSystemResourceException("JIT (010000000000003B) system title not found! The JIT will not work, provide the system archive to fix this error. (See https://github.com/ryujinx-mirror/Ryujinx#requirements for more information)");
}
context.Device.LoadNca(filePath);

View File

@@ -105,7 +105,7 @@ namespace Ryujinx.HLE.HOS.Services.Sdb.Pl
titleName = "Unknown";
}
throw new InvalidSystemResourceException($"{titleName} ({fontTitle:x8}) system title not found! This font will not work, provide the system archive to fix this error. (See https://github.com/Ryujinx/Ryujinx#requirements for more information)");
throw new InvalidSystemResourceException($"{titleName} ({fontTitle:x8}) system title not found! This font will not work, provide the system archive to fix this error. (See https://github.com/ryujinx-mirror/Ryujinx#requirements for more information)");
}
}
else

View File

@@ -23,7 +23,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl
{
private const long CertStoreTitleId = 0x0100000000000800;
private const string CertStoreTitleMissingErrorMessage = "CertStore system title not found! SSL CA retrieving will not work, provide the system archive to fix this error. (See https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#initial-setup-continued---installation-of-firmware for more information)";
private const string CertStoreTitleMissingErrorMessage = "CertStore system title not found! SSL CA retrieving will not work, provide the system archive to fix this error. (See https://github.com/ryujinx-mirror/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#initial-setup-continued---installation-of-firmware for more information)";
private static BuiltInCertificateManager _instance;

View File

@@ -23,7 +23,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
{
private const long TimeZoneBinaryTitleId = 0x010000000000080E;
private const string TimeZoneSystemTitleMissingErrorMessage = "TimeZoneBinary system title not found! TimeZone conversions will not work, provide the system archive to fix this error. (See https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#initial-setup-continued---installation-of-firmware for more information)";
private const string TimeZoneSystemTitleMissingErrorMessage = "TimeZoneBinary system title not found! TimeZone conversions will not work, provide the system archive to fix this error. (See https://github.com/ryujinx-mirror/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#initial-setup-continued---installation-of-firmware for more information)";
private VirtualFileSystem _virtualFileSystem;
private IntegrityCheckLevel _fsIntegrityCheckLevel;

View File

@@ -36,7 +36,6 @@ namespace Ryujinx.Modules
private static readonly string _homeDir = AppDomain.CurrentDomain.BaseDirectory;
private static readonly string _updateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
private static readonly string _updatePublishDir = Path.Combine(_updateDir, "publish");
private const int ConnectionCount = 4;
private static string _buildVer;
@@ -632,7 +631,7 @@ namespace Ryujinx.Modules
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
});
MoveAllFilesOver(_updatePublishDir, _homeDir, taskDialog);
MoveAllFilesOver(_updateDir, _homeDir, taskDialog);
Directory.Delete(_updateDir, true);
}
@@ -709,7 +708,7 @@ namespace Ryujinx.Modules
{
// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
var oldFiles = Directory.EnumerateFiles(_homeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var newFiles = Directory.EnumerateFiles(_updatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var newFiles = Directory.EnumerateFiles(_updateDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(_homeDir, filename));
// Remove user files from the paths in files.

View File

@@ -4,7 +4,7 @@
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
<Version>1.1.0-dirty</Version>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
<SigningCertificate Condition=" '$(SigningCertificate)' == '' ">-</SigningCertificate>
<ApplicationIcon>Ryujinx.ico</ApplicationIcon>

View File

@@ -7,7 +7,7 @@ namespace Ryujinx.Ava.UI.Helpers
{
internal class UserErrorDialog
{
private const string SetupGuideUrl = "https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide";
private const string SetupGuideUrl = "https://github.com/ryujinx-mirror/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide";
private static string GetErrorCode(UserError error)
{

View File

@@ -88,7 +88,7 @@
HorizontalAlignment="Center"
Background="Transparent"
Click="Button_OnClick"
Tag="https://github.com/Ryujinx/Ryujinx/wiki/Changelog#ryujinx-changelog">
Tag="https://github.com/ryujinx-mirror/Ryujinx/wiki/Changelog#ryujinx-changelog">
<TextBlock
FontSize="10"
Text="{locale:Locale AboutChangelogButton}"
@@ -123,6 +123,7 @@
HorizontalAlignment="Center"
Orientation="Horizontal"
Spacing="10">
<!--
<Button
MinWidth="30"
MinHeight="30"
@@ -136,6 +137,7 @@
ToolTip.Tip="{locale:Locale AboutPatreonUrlTooltipMessage}">
<Image Source="{Binding PatreonLogo}" />
</Button>
-->
<Button
MinWidth="30"
MinHeight="30"
@@ -145,7 +147,7 @@
Background="Transparent"
Click="Button_OnClick"
CornerRadius="15"
Tag="https://github.com/Ryujinx/Ryujinx"
Tag="https://github.com/ryujinx-mirror/Ryujinx"
ToolTip.Tip="{locale:Locale AboutGithubUrlTooltipMessage}">
<Image Source="{Binding GithubLogo}" />
</Button>
@@ -158,10 +160,11 @@
Background="Transparent"
Click="Button_OnClick"
CornerRadius="15"
Tag="https://discordapp.com/invite/N2FmfVc"
Tag="https://discord.gg/xmHPGDfVCa"
ToolTip.Tip="{locale:Locale AboutDiscordUrlTooltipMessage}">
<Image Source="{Binding DiscordLogo}" />
</Button>
<!--
<Button
MinWidth="30"
MinHeight="30"
@@ -188,6 +191,7 @@
ToolTip.Tip="{locale:Locale AboutUrlTooltipMessage}">
<ui:SymbolIcon Foreground="{DynamicResource ThemeForegroundColor}" Symbol="Link" />
</Button>
-->
</StackPanel>
</StackPanel>
</Grid>
@@ -217,7 +221,7 @@
Text="{locale:Locale AboutRyujinxAboutTitle}" />
<TextBlock
FontSize="10"
Text="{locale:Locale AboutRyujinxAboutContent}"
Text="Ryujinx is an emulator for the Nintendo Switch™."
TextWrapping="Wrap" />
</StackPanel>
<StackPanel
@@ -227,7 +231,7 @@
<TextBlock
FontSize="15"
FontWeight="Bold"
Text="{locale:Locale AboutRyujinxMaintainersTitle}" />
Text="Created By:" />
<TextBlock
FontSize="10"
Text="{Binding Developers}"
@@ -237,7 +241,7 @@
HorizontalAlignment="Left"
Background="Transparent"
Click="Button_OnClick"
Tag="https://github.com/Ryujinx/Ryujinx/graphs/contributors?type=a">
Tag="https://github.com/ryujinx-mirror/Ryujinx/graphs/contributors?type=a">
<TextBlock
FontSize="10"
Text="{locale:Locale AboutRyujinxContributorsButtonHeader}"
@@ -245,6 +249,7 @@
ToolTip.Tip="{locale:Locale AboutRyujinxMaintainersContentTooltipMessage}" />
</Button>
</StackPanel>
<!--
<StackPanel
Grid.Row="2"
Margin="0,10,0,0"
@@ -265,6 +270,7 @@
TextWrapping="Wrap" />
</ScrollViewer>
</StackPanel>
-->
</Grid>
</Grid>
</UserControl>