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	Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
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		@@ -442,7 +442,7 @@ struct Values {
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    SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
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    SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
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    SwitchableSetting<bool> use_vsync{true, "use_vsync"};
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    SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
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    SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM,
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                                                          ShaderBackend::SPIRV, "shader_backend"};
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    SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
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    SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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