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				https://git.suyu.dev/suyu/suyu
				synced 2025-11-04 00:49:02 -06:00 
			
		
		
		
	Merge pull request #9871 from yuzu-emu/revert-9824-burning-profiles
Revert "yuzu: config: Remove player 8 and 9 from config file"
This commit is contained in:
		@@ -482,7 +482,7 @@ struct Values {
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    SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
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    // Controls
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    InputSetting<std::array<PlayerInput, 8>> players;
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    InputSetting<std::array<PlayerInput, 10>> players;
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    SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
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@@ -82,12 +82,7 @@ Settings::ControllerType EmulatedController::MapNPadToSettingsType(NpadStyleInde
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}
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void EmulatedController::ReloadFromSettings() {
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    if (npad_id_type == NpadIdType::Other) {
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        ReloadDebugPadFromSettings();
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        return;
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    }
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    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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    const auto player_index = NpadIdTypeToIndex(npad_id_type);
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    const auto& player = Settings::values.players.GetValue()[player_index];
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    for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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@@ -116,21 +111,13 @@ void EmulatedController::ReloadFromSettings() {
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    ring_params[0] = Common::ParamPackage(Settings::values.ringcon_analogs);
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    SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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    original_npad_type = npad_type;
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    // Player 1 shares config with handheld. Disable controller when handheld is selected
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    if (npad_id_type == NpadIdType::Player1 && npad_type == NpadStyleIndex::Handheld) {
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        Disconnect();
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        ReloadInput();
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        return;
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    }
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    // Handheld shares config with player 1. Disable controller when handheld isn't selected
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    if (npad_id_type == NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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        Disconnect();
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        ReloadInput();
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        return;
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    // Other or debug controller should always be a pro controller
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    if (npad_id_type != NpadIdType::Other) {
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        SetNpadStyleIndex(MapSettingsTypeToNPad(player.controller_type));
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        original_npad_type = npad_type;
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    } else {
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        SetNpadStyleIndex(NpadStyleIndex::ProController);
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        original_npad_type = npad_type;
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    }
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    Disconnect();
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@@ -141,33 +128,6 @@ void EmulatedController::ReloadFromSettings() {
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    ReloadInput();
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}
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void EmulatedController::ReloadDebugPadFromSettings() {
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    for (std::size_t index = 0; index < Settings::values.debug_pad_buttons.size(); ++index) {
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        button_params[index] = Common::ParamPackage(Settings::values.debug_pad_buttons[index]);
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    }
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    for (std::size_t index = 0; index < Settings::values.debug_pad_analogs.size(); ++index) {
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        stick_params[index] = Common::ParamPackage(Settings::values.debug_pad_analogs[index]);
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    }
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    for (std::size_t index = 0; index < motion_params.size(); ++index) {
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        motion_params[index] = {};
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    }
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    controller.color_values = {};
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    controller.colors_state.fullkey = {};
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    controller.colors_state.left = {};
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    controller.colors_state.right = {};
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    ring_params[0] = {};
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    SetNpadStyleIndex(NpadStyleIndex::ProController);
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    original_npad_type = npad_type;
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    Disconnect();
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    if (Settings::values.debug_pad_enabled) {
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        Connect();
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    }
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    ReloadInput();
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}
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void EmulatedController::LoadDevices() {
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    // TODO(german77): Use more buttons to detect the correct device
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    const auto left_joycon = button_params[Settings::NativeButton::DRight];
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@@ -600,23 +560,9 @@ bool EmulatedController::IsConfiguring() const {
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}
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void EmulatedController::SaveCurrentConfig() {
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    // Other can't alter the config from here
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    if (npad_id_type == NpadIdType::Other) {
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        return;
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    }
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    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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    const auto player_index = NpadIdTypeToIndex(npad_id_type);
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    auto& player = Settings::values.players.GetValue()[player_index];
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    // Only save the connected status when handheld is connected
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    if (npad_id_type == NpadIdType::Handheld && npad_type == NpadStyleIndex::Handheld) {
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        player.connected = is_connected;
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    }
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    if (npad_id_type != NpadIdType::Handheld && npad_type != NpadStyleIndex::Handheld) {
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        player.connected = is_connected;
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    }
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    player.connected = is_connected;
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    player.controller_type = MapNPadToSettingsType(npad_type);
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    for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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        player.buttons[index] = button_params[index].Serialize();
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@@ -1206,7 +1152,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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    if (!output_devices[device_index]) {
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        return false;
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    }
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    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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    const auto player_index = NpadIdTypeToIndex(npad_id_type);
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    const auto& player = Settings::values.players.GetValue()[player_index];
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    const f32 strength = static_cast<f32>(player.vibration_strength) / 100.0f;
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@@ -1232,7 +1178,7 @@ bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue v
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}
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bool EmulatedController::IsVibrationEnabled(std::size_t device_index) {
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    const auto player_index = NpadIdTypeToConfigIndex(npad_id_type);
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    const auto player_index = NpadIdTypeToIndex(npad_id_type);
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    const auto& player = Settings::values.players.GetValue()[player_index];
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    if (!player.vibration_enabled) {
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@@ -250,14 +250,9 @@ public:
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    /// Reload all input devices
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    void ReloadInput();
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    /// Overrides current mapped devices with the stored configuration and reloads all input
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    /// callbacks
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    /// Overrides current mapped devices with the stored configuration and reloads all input devices
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    void ReloadFromSettings();
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    /// Overrides current mapped debug pad with the stored configuration and reloads all input
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    /// callbacks
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    void ReloadDebugPadFromSettings();
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    /// Saves the current mapped configuration
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    void SaveCurrentConfig();
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@@ -690,32 +690,6 @@ constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
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    }
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}
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/// Converts a NpadIdType to a config array index.
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constexpr size_t NpadIdTypeToConfigIndex(NpadIdType npad_id_type) {
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    switch (npad_id_type) {
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    case NpadIdType::Player1:
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        return 0;
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    case NpadIdType::Player2:
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        return 1;
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    case NpadIdType::Player3:
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        return 2;
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    case NpadIdType::Player4:
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        return 3;
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    case NpadIdType::Player5:
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        return 4;
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    case NpadIdType::Player6:
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        return 5;
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    case NpadIdType::Player7:
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        return 6;
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    case NpadIdType::Player8:
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        return 7;
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    case NpadIdType::Other:
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    case NpadIdType::Handheld:
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    default:
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        return 0;
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    }
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}
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/// Converts an array index to a NpadIdType
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constexpr NpadIdType IndexToNpadIdType(size_t index) {
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    switch (index) {
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@@ -542,14 +542,19 @@ void QtControllerSelectorDialog::UpdateControllerState(std::size_t player_index)
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    const auto player_connected = player_groupboxes[player_index]->isChecked() &&
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                                  controller_type != Core::HID::NpadStyleIndex::Handheld;
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    if (controller->GetNpadStyleIndex(true) == controller_type &&
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        controller->IsConnected(true) == player_connected) {
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        return;
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    }
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    // Disconnect the controller first.
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    UpdateController(controller, controller_type, false);
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    // Handheld
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    if (player_index == 0) {
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        auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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        UpdateController(handheld, controller_type, false);
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        if (controller_type == Core::HID::NpadStyleIndex::Handheld) {
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            auto* handheld =
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                system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
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            UpdateController(handheld, Core::HID::NpadStyleIndex::Handheld,
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                             player_groupboxes[player_index]->isChecked());
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        }
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@@ -212,11 +212,16 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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    }
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    if (player_prefix.isEmpty() && Settings::IsConfiguringGlobal()) {
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        player.controller_type = static_cast<Settings::ControllerType>(
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        const auto controller = static_cast<Settings::ControllerType>(
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            qt_config
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                ->value(QStringLiteral("%1type").arg(player_prefix),
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                        static_cast<u8>(Settings::ControllerType::ProController))
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                .toUInt());
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        if (controller == Settings::ControllerType::LeftJoycon ||
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            controller == Settings::ControllerType::RightJoycon) {
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            player.controller_type = controller;
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        }
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    } else {
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        player.connected =
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            ReadSetting(QStringLiteral("%1connected").arg(player_prefix), player_index == 0)
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@@ -57,7 +57,7 @@ void ConfigureInputPerGame::ApplyConfiguration() {
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}
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void ConfigureInputPerGame::LoadConfiguration() {
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    static constexpr size_t HANDHELD_INDEX = 0;
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    static constexpr size_t HANDHELD_INDEX = 8;
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    auto& hid_core = system.HIDCore();
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    for (size_t player_index = 0; player_index < profile_comboboxes.size(); ++player_index) {
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@@ -69,6 +69,9 @@ void ConfigureInputPerGame::LoadConfiguration() {
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        const auto selection_index = player_combobox->currentIndex();
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        if (selection_index == 0) {
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            Settings::values.players.GetValue()[player_index].profile_name = "";
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            if (player_index == 0) {
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                Settings::values.players.GetValue()[HANDHELD_INDEX] = {};
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            }
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            Settings::values.players.SetGlobal(true);
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            emulated_controller->ReloadFromSettings();
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            continue;
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@@ -1589,6 +1589,7 @@ void ConfigureInputPlayer::LoadProfile() {
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}
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void ConfigureInputPlayer::SaveProfile() {
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    static constexpr size_t HANDHELD_INDEX = 8;
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    const QString profile_name = ui->comboProfiles->itemText(ui->comboProfiles->currentIndex());
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    if (profile_name.isEmpty()) {
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@@ -1597,7 +1598,12 @@ void ConfigureInputPlayer::SaveProfile() {
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    ApplyConfiguration();
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    if (!profiles->SaveProfile(profile_name.toStdString(), player_index)) {
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    // When we're in handheld mode, only the handheld emulated controller bindings are updated
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    const bool is_handheld = player_index == 0 && emulated_controller->GetNpadIdType() ==
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                                                      Core::HID::NpadIdType::Handheld;
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    const auto profile_player_index = is_handheld ? HANDHELD_INDEX : player_index;
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    if (!profiles->SaveProfile(profile_name.toStdString(), profile_player_index)) {
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        QMessageBox::critical(this, tr("Save Input Profile"),
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                              tr("Failed to save the input profile \"%1\"").arg(profile_name));
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        UpdateInputProfiles();
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