mirror of
				https://git.suyu.dev/suyu/suyu
				synced 2025-11-03 16:39:01 -06:00 
			
		
		
		
	gl_shader_cache: Do not flip tessellation on OpenGL
This commit is contained in:
		@@ -159,8 +159,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsProgramKey& key,
 | 
			
		||||
    Shader::RuntimeInfo info;
 | 
			
		||||
    switch (program.stage) {
 | 
			
		||||
    case Shader::Stage::TessellationEval:
 | 
			
		||||
        // We have to flip tessellation clockwise for some reason...
 | 
			
		||||
        info.tess_clockwise = key.tessellation_clockwise == 0;
 | 
			
		||||
        info.tess_clockwise = key.tessellation_clockwise != 0;
 | 
			
		||||
        info.tess_primitive = [&key] {
 | 
			
		||||
            switch (key.tessellation_primitive) {
 | 
			
		||||
            case Maxwell::TessellationPrimitive::Isolines:
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user