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	android: Add additional check for hasMapping
Controls can have no mapping if they are either "[empty]" or and empty string. This was causing an issue if you reset mapping on all controllers and then tried to play a game. The check to determine whether auto mapping was required would fail and leave you will no mapped controllers. This feels a bit like user error but it smooths things out if you forget so I see it as necessary.
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		@@ -64,17 +64,17 @@ data class PlayerInput(
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    fun hasMapping(): Boolean {
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        var hasMapping = false
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        buttons.forEach {
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            if (it != "[empty]") {
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            if (it != "[empty]" && it.isNotEmpty()) {
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                hasMapping = true
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            }
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        }
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        analogs.forEach {
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            if (it != "[empty]") {
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            if (it != "[empty]" && it.isNotEmpty()) {
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                hasMapping = true
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            }
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        }
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        motions.forEach {
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            if (it != "[empty]") {
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            if (it != "[empty]" && it.isNotEmpty()) {
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                hasMapping = true
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            }
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        }
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