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	Merge pull request #8088 from bunnei/fixup-nvflinger
Follow-up fixes for NVFlinger rewrite
This commit is contained in:
		@@ -21,7 +21,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
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        return Status::BadValue;
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    }
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    std::unique_lock lock(mutex);
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    std::scoped_lock lock(mutex);
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    if (const auto status = AcquireBufferLocked(item, present_when); status != Status::NoError) {
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        if (status != Status::NoBufferAvailable) {
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@@ -40,7 +40,7 @@ Status BufferItemConsumer::AcquireBuffer(BufferItem* item, std::chrono::nanoseco
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}
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Status BufferItemConsumer::ReleaseBuffer(const BufferItem& item, Fence& release_fence) {
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    std::unique_lock lock(mutex);
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    std::scoped_lock lock(mutex);
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    if (const auto status = AddReleaseFenceLocked(item.buf, item.graphic_buffer, release_fence);
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        status != Status::NoError) {
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@@ -1,206 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/hle/kernel/k_writable_event.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/service/kernel_helpers.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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namespace Service::NVFlinger {
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BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
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                         KernelHelpers::ServiceContext& service_context_)
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    : id(id_), layer_id(layer_id_), service_context{service_context_} {
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    buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
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}
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BufferQueue::~BufferQueue() {
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    service_context.CloseEvent(buffer_wait_event);
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}
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void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
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    ASSERT(slot < buffer_slots);
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    LOG_WARNING(Service, "Adding graphics buffer {}", slot);
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    {
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        std::unique_lock lock{free_buffers_mutex};
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        free_buffers.push_back(slot);
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    }
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    free_buffers_condition.notify_one();
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    buffers[slot] = {
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        .slot = slot,
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        .status = Buffer::Status::Free,
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        .igbp_buffer = igbp_buffer,
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        .transform = {},
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        .crop_rect = {},
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        .swap_interval = 0,
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        .multi_fence = {},
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    };
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    buffer_wait_event->GetWritableEvent().Signal();
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}
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std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
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                                                                                       u32 height) {
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    // Wait for first request before trying to dequeue
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    {
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        std::unique_lock lock{free_buffers_mutex};
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        free_buffers_condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
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    }
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    if (!is_connect) {
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        // Buffer was disconnected while the thread was blocked, this is most likely due to
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        // emulation being stopped
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        return std::nullopt;
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    }
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    std::unique_lock lock{free_buffers_mutex};
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    auto f_itr = free_buffers.begin();
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    auto slot = buffers.size();
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    while (f_itr != free_buffers.end()) {
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        const Buffer& buffer = buffers[*f_itr];
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        if (buffer.status == Buffer::Status::Free && buffer.igbp_buffer.width == width &&
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            buffer.igbp_buffer.height == height) {
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            slot = *f_itr;
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            free_buffers.erase(f_itr);
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            break;
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        }
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        ++f_itr;
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    }
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    if (slot == buffers.size()) {
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        return std::nullopt;
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    }
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    buffers[slot].status = Buffer::Status::Dequeued;
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    return {{buffers[slot].slot, &buffers[slot].multi_fence}};
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}
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const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
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    ASSERT(slot < buffers.size());
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    ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
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    ASSERT(buffers[slot].slot == slot);
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    return buffers[slot].igbp_buffer;
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}
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void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
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                              const Common::Rectangle<int>& crop_rect, u32 swap_interval,
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                              Service::Nvidia::MultiFence& multi_fence) {
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    ASSERT(slot < buffers.size());
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    ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
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    ASSERT(buffers[slot].slot == slot);
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    buffers[slot].status = Buffer::Status::Queued;
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    buffers[slot].transform = transform;
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    buffers[slot].crop_rect = crop_rect;
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    buffers[slot].swap_interval = swap_interval;
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    buffers[slot].multi_fence = multi_fence;
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    std::unique_lock lock{queue_sequence_mutex};
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    queue_sequence.push_back(slot);
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}
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void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
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    ASSERT(slot < buffers.size());
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    ASSERT(buffers[slot].status != Buffer::Status::Free);
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    ASSERT(buffers[slot].slot == slot);
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    buffers[slot].status = Buffer::Status::Free;
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    buffers[slot].multi_fence = multi_fence;
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    buffers[slot].swap_interval = 0;
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    {
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        std::unique_lock lock{free_buffers_mutex};
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        free_buffers.push_back(slot);
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    }
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    free_buffers_condition.notify_one();
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    buffer_wait_event->GetWritableEvent().Signal();
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}
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std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
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    std::unique_lock lock{queue_sequence_mutex};
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    std::size_t buffer_slot = buffers.size();
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    // Iterate to find a queued buffer matching the requested slot.
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    while (buffer_slot == buffers.size() && !queue_sequence.empty()) {
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        const auto slot = static_cast<std::size_t>(queue_sequence.front());
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        ASSERT(slot < buffers.size());
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        if (buffers[slot].status == Buffer::Status::Queued) {
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            ASSERT(buffers[slot].slot == slot);
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            buffer_slot = slot;
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        }
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        queue_sequence.pop_front();
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    }
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    if (buffer_slot == buffers.size()) {
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        return std::nullopt;
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    }
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    buffers[buffer_slot].status = Buffer::Status::Acquired;
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    return {{buffers[buffer_slot]}};
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}
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void BufferQueue::ReleaseBuffer(u32 slot) {
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    ASSERT(slot < buffers.size());
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    ASSERT(buffers[slot].status == Buffer::Status::Acquired);
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    ASSERT(buffers[slot].slot == slot);
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    buffers[slot].status = Buffer::Status::Free;
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    {
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        std::unique_lock lock{free_buffers_mutex};
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        free_buffers.push_back(slot);
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    }
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    free_buffers_condition.notify_one();
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    buffer_wait_event->GetWritableEvent().Signal();
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}
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void BufferQueue::Connect() {
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    std::unique_lock lock{queue_sequence_mutex};
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    queue_sequence.clear();
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    is_connect = true;
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}
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void BufferQueue::Disconnect() {
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    buffers.fill({});
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    {
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        std::unique_lock lock{queue_sequence_mutex};
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        queue_sequence.clear();
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    }
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    buffer_wait_event->GetWritableEvent().Signal();
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    is_connect = false;
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    free_buffers_condition.notify_one();
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}
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u32 BufferQueue::Query(QueryType type) {
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    LOG_WARNING(Service, "(STUBBED) called type={}", type);
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    switch (type) {
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    case QueryType::NativeWindowFormat:
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        return static_cast<u32>(PixelFormat::RGBA8888);
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    case QueryType::NativeWindowWidth:
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    case QueryType::NativeWindowHeight:
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        break;
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    case QueryType::NativeWindowMinUndequeuedBuffers:
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        return 0;
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    case QueryType::NativeWindowConsumerUsageBits:
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        return 0;
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    }
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    UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
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    return 0;
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}
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Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
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    return buffer_wait_event->GetWritableEvent();
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}
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Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
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    return buffer_wait_event->GetReadableEvent();
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}
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} // namespace Service::NVFlinger
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@@ -1,154 +0,0 @@
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <condition_variable>
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#include <list>
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#include <mutex>
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#include <optional>
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#include "common/common_funcs.h"
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#include "common/math_util.h"
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#include "common/swap.h"
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#include "core/hle/kernel/k_event.h"
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#include "core/hle/kernel/k_readable_event.h"
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#include "core/hle/service/nvdrv/nvdata.h"
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namespace Kernel {
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class KernelCore;
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class KEvent;
 | 
			
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class KReadableEvent;
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class KWritableEvent;
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} // namespace Kernel
 | 
			
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namespace Service::KernelHelpers {
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class ServiceContext;
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} // namespace Service::KernelHelpers
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namespace Service::NVFlinger {
 | 
			
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 | 
			
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constexpr u32 buffer_slots = 0x40;
 | 
			
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struct IGBPBuffer {
 | 
			
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    u32_le magic;
 | 
			
		||||
    u32_le width;
 | 
			
		||||
    u32_le height;
 | 
			
		||||
    u32_le stride;
 | 
			
		||||
    u32_le format;
 | 
			
		||||
    u32_le usage;
 | 
			
		||||
    INSERT_PADDING_WORDS(1);
 | 
			
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    u32_le index;
 | 
			
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    INSERT_PADDING_WORDS(3);
 | 
			
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    u32_le gpu_buffer_id;
 | 
			
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    INSERT_PADDING_WORDS(6);
 | 
			
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    u32_le external_format;
 | 
			
		||||
    INSERT_PADDING_WORDS(10);
 | 
			
		||||
    u32_le nvmap_handle;
 | 
			
		||||
    u32_le offset;
 | 
			
		||||
    INSERT_PADDING_WORDS(60);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
 | 
			
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 | 
			
		||||
class BufferQueue final {
 | 
			
		||||
public:
 | 
			
		||||
    enum class QueryType {
 | 
			
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        NativeWindowWidth = 0,
 | 
			
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        NativeWindowHeight = 1,
 | 
			
		||||
        NativeWindowFormat = 2,
 | 
			
		||||
        /// The minimum number of buffers that must remain un-dequeued after a buffer has been
 | 
			
		||||
        /// queued
 | 
			
		||||
        NativeWindowMinUndequeuedBuffers = 3,
 | 
			
		||||
        /// The consumer gralloc usage bits currently set by the consumer
 | 
			
		||||
        NativeWindowConsumerUsageBits = 10,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
 | 
			
		||||
                         KernelHelpers::ServiceContext& service_context_);
 | 
			
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    ~BufferQueue();
 | 
			
		||||
 | 
			
		||||
    enum class BufferTransformFlags : u32 {
 | 
			
		||||
        /// No transform flags are set
 | 
			
		||||
        Unset = 0x00,
 | 
			
		||||
        /// Flip source image horizontally (around the vertical axis)
 | 
			
		||||
        FlipH = 0x01,
 | 
			
		||||
        /// Flip source image vertically (around the horizontal axis)
 | 
			
		||||
        FlipV = 0x02,
 | 
			
		||||
        /// Rotate source image 90 degrees clockwise
 | 
			
		||||
        Rotate90 = 0x04,
 | 
			
		||||
        /// Rotate source image 180 degrees
 | 
			
		||||
        Rotate180 = 0x03,
 | 
			
		||||
        /// Rotate source image 270 degrees clockwise
 | 
			
		||||
        Rotate270 = 0x07,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    enum class PixelFormat : u32 {
 | 
			
		||||
        RGBA8888 = 1,
 | 
			
		||||
        RGBX8888 = 2,
 | 
			
		||||
        RGB888 = 3,
 | 
			
		||||
        RGB565 = 4,
 | 
			
		||||
        BGRA8888 = 5,
 | 
			
		||||
        RGBA5551 = 6,
 | 
			
		||||
        RRGBA4444 = 7,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    struct Buffer {
 | 
			
		||||
        enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
 | 
			
		||||
 | 
			
		||||
        u32 slot;
 | 
			
		||||
        Status status = Status::Free;
 | 
			
		||||
        IGBPBuffer igbp_buffer;
 | 
			
		||||
        BufferTransformFlags transform;
 | 
			
		||||
        Common::Rectangle<int> crop_rect;
 | 
			
		||||
        u32 swap_interval;
 | 
			
		||||
        Service::Nvidia::MultiFence multi_fence;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
 | 
			
		||||
    std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
 | 
			
		||||
                                                                              u32 height);
 | 
			
		||||
    const IGBPBuffer& RequestBuffer(u32 slot) const;
 | 
			
		||||
    void QueueBuffer(u32 slot, BufferTransformFlags transform,
 | 
			
		||||
                     const Common::Rectangle<int>& crop_rect, u32 swap_interval,
 | 
			
		||||
                     Service::Nvidia::MultiFence& multi_fence);
 | 
			
		||||
    void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
 | 
			
		||||
    std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
 | 
			
		||||
    void ReleaseBuffer(u32 slot);
 | 
			
		||||
    void Connect();
 | 
			
		||||
    void Disconnect();
 | 
			
		||||
    u32 Query(QueryType type);
 | 
			
		||||
 | 
			
		||||
    u32 GetId() const {
 | 
			
		||||
        return id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    bool IsConnected() const {
 | 
			
		||||
        return is_connect;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Kernel::KWritableEvent& GetWritableBufferWaitEvent();
 | 
			
		||||
 | 
			
		||||
    Kernel::KReadableEvent& GetBufferWaitEvent();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    BufferQueue(const BufferQueue&) = delete;
 | 
			
		||||
 | 
			
		||||
    u32 id{};
 | 
			
		||||
    u64 layer_id{};
 | 
			
		||||
    std::atomic_bool is_connect{};
 | 
			
		||||
 | 
			
		||||
    std::list<u32> free_buffers;
 | 
			
		||||
    std::array<Buffer, buffer_slots> buffers;
 | 
			
		||||
    std::list<u32> queue_sequence;
 | 
			
		||||
    Kernel::KEvent* buffer_wait_event{};
 | 
			
		||||
 | 
			
		||||
    std::mutex free_buffers_mutex;
 | 
			
		||||
    std::condition_variable free_buffers_condition;
 | 
			
		||||
 | 
			
		||||
    std::mutex queue_sequence_mutex;
 | 
			
		||||
 | 
			
		||||
    KernelHelpers::ServiceContext& service_context;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Service::NVFlinger
 | 
			
		||||
@@ -20,122 +20,102 @@ BufferQueueConsumer::~BufferQueueConsumer() = default;
 | 
			
		||||
Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
 | 
			
		||||
                                          std::chrono::nanoseconds expected_present,
 | 
			
		||||
                                          u64 max_frame_number) {
 | 
			
		||||
    s32 num_dropped_buffers{};
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
    std::shared_ptr<IProducerListener> listener;
 | 
			
		||||
    {
 | 
			
		||||
        std::unique_lock lock(core->mutex);
 | 
			
		||||
    // Check that the consumer doesn't currently have the maximum number of buffers acquired.
 | 
			
		||||
    const s32 num_acquired_buffers{
 | 
			
		||||
        static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) {
 | 
			
		||||
            return slot.buffer_state == BufferState::Acquired;
 | 
			
		||||
        }))};
 | 
			
		||||
 | 
			
		||||
        // Check that the consumer doesn't currently have the maximum number of buffers acquired.
 | 
			
		||||
        const s32 num_acquired_buffers{
 | 
			
		||||
            static_cast<s32>(std::count_if(slots.begin(), slots.end(), [](const auto& slot) {
 | 
			
		||||
                return slot.buffer_state == BufferState::Acquired;
 | 
			
		||||
            }))};
 | 
			
		||||
    if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) {
 | 
			
		||||
        LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})",
 | 
			
		||||
                  num_acquired_buffers, core->max_acquired_buffer_count);
 | 
			
		||||
        return Status::InvalidOperation;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        if (num_acquired_buffers >= core->max_acquired_buffer_count + 1) {
 | 
			
		||||
            LOG_ERROR(Service_NVFlinger, "max acquired buffer count reached: {} (max {})",
 | 
			
		||||
                      num_acquired_buffers, core->max_acquired_buffer_count);
 | 
			
		||||
            return Status::InvalidOperation;
 | 
			
		||||
        }
 | 
			
		||||
    // Check if the queue is empty.
 | 
			
		||||
    if (core->queue.empty()) {
 | 
			
		||||
        return Status::NoBufferAvailable;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
        // Check if the queue is empty.
 | 
			
		||||
        if (core->queue.empty()) {
 | 
			
		||||
            return Status::NoBufferAvailable;
 | 
			
		||||
        }
 | 
			
		||||
    auto front(core->queue.begin());
 | 
			
		||||
 | 
			
		||||
        auto front(core->queue.begin());
 | 
			
		||||
    // If expected_present is specified, we may not want to return a buffer yet.
 | 
			
		||||
    if (expected_present.count() != 0) {
 | 
			
		||||
        constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second
 | 
			
		||||
 | 
			
		||||
        // If expected_present is specified, we may not want to return a buffer yet.
 | 
			
		||||
        if (expected_present.count() != 0) {
 | 
			
		||||
            constexpr auto MAX_REASONABLE_NSEC = 1000000000LL; // 1 second
 | 
			
		||||
        // The expected_present argument indicates when the buffer is expected to be presented
 | 
			
		||||
        // on-screen.
 | 
			
		||||
        while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
 | 
			
		||||
            const auto& buffer_item{core->queue[1]};
 | 
			
		||||
 | 
			
		||||
            // The expected_present argument indicates when the buffer is expected to be
 | 
			
		||||
            // presented on-screen.
 | 
			
		||||
            while (core->queue.size() > 1 && !core->queue[0].is_auto_timestamp) {
 | 
			
		||||
                const auto& buffer_item{core->queue[1]};
 | 
			
		||||
 | 
			
		||||
                // If dropping entry[0] would leave us with a buffer that the consumer is not yet
 | 
			
		||||
                // ready for, don't drop it.
 | 
			
		||||
                if (max_frame_number && buffer_item.frame_number > max_frame_number) {
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // If entry[1] is timely, drop entry[0] (and repeat).
 | 
			
		||||
                const auto desired_present = buffer_item.timestamp;
 | 
			
		||||
                if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
 | 
			
		||||
                    desired_present > expected_present.count()) {
 | 
			
		||||
                    // This buffer is set to display in the near future, or desired_present is
 | 
			
		||||
                    // garbage.
 | 
			
		||||
                    LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present,
 | 
			
		||||
                              expected_present.count());
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present,
 | 
			
		||||
                          expected_present.count(), core->queue.size());
 | 
			
		||||
 | 
			
		||||
                if (core->StillTracking(*front)) {
 | 
			
		||||
                    // Front buffer is still in mSlots, so mark the slot as free
 | 
			
		||||
                    slots[front->slot].buffer_state = BufferState::Free;
 | 
			
		||||
                    core->free_buffers.push_back(front->slot);
 | 
			
		||||
                    listener = core->connected_producer_listener;
 | 
			
		||||
                    ++num_dropped_buffers;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                core->queue.erase(front);
 | 
			
		||||
                front = core->queue.begin();
 | 
			
		||||
            // If dropping entry[0] would leave us with a buffer that the consumer is not yet ready
 | 
			
		||||
            // for, don't drop it.
 | 
			
		||||
            if (max_frame_number && buffer_item.frame_number > max_frame_number) {
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // See if the front buffer is ready to be acquired.
 | 
			
		||||
            const auto desired_present = front->timestamp;
 | 
			
		||||
            const auto buffer_is_due =
 | 
			
		||||
                desired_present <= expected_present.count() ||
 | 
			
		||||
                desired_present > expected_present.count() + MAX_REASONABLE_NSEC;
 | 
			
		||||
            const auto consumer_is_ready =
 | 
			
		||||
                max_frame_number > 0 ? front->frame_number <= max_frame_number : true;
 | 
			
		||||
 | 
			
		||||
            if (!buffer_is_due || !consumer_is_ready) {
 | 
			
		||||
                LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present,
 | 
			
		||||
            // If entry[1] is timely, drop entry[0] (and repeat).
 | 
			
		||||
            const auto desired_present = buffer_item.timestamp;
 | 
			
		||||
            if (desired_present < expected_present.count() - MAX_REASONABLE_NSEC ||
 | 
			
		||||
                desired_present > expected_present.count()) {
 | 
			
		||||
                // This buffer is set to display in the near future, or desired_present is garbage.
 | 
			
		||||
                LOG_DEBUG(Service_NVFlinger, "nodrop desire={} expect={}", desired_present,
 | 
			
		||||
                          expected_present.count());
 | 
			
		||||
                return Status::PresentLater;
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present,
 | 
			
		||||
            LOG_DEBUG(Service_NVFlinger, "drop desire={} expect={} size={}", desired_present,
 | 
			
		||||
                      expected_present.count(), core->queue.size());
 | 
			
		||||
 | 
			
		||||
            if (core->StillTracking(*front)) {
 | 
			
		||||
                // Front buffer is still in mSlots, so mark the slot as free
 | 
			
		||||
                slots[front->slot].buffer_state = BufferState::Free;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            core->queue.erase(front);
 | 
			
		||||
            front = core->queue.begin();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // See if the front buffer is ready to be acquired.
 | 
			
		||||
        const auto desired_present = front->timestamp;
 | 
			
		||||
        if (desired_present > expected_present.count() &&
 | 
			
		||||
            desired_present < expected_present.count() + MAX_REASONABLE_NSEC) {
 | 
			
		||||
            LOG_DEBUG(Service_NVFlinger, "defer desire={} expect={}", desired_present,
 | 
			
		||||
                      expected_present.count());
 | 
			
		||||
            return Status::PresentLater;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const auto slot = front->slot;
 | 
			
		||||
        *out_buffer = *front;
 | 
			
		||||
 | 
			
		||||
        LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
 | 
			
		||||
 | 
			
		||||
        // If the front buffer is still being tracked, update its slot state
 | 
			
		||||
        if (core->StillTracking(*front)) {
 | 
			
		||||
            slots[slot].acquire_called = true;
 | 
			
		||||
            slots[slot].needs_cleanup_on_release = false;
 | 
			
		||||
            slots[slot].buffer_state = BufferState::Acquired;
 | 
			
		||||
            slots[slot].fence = Fence::NoFence();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr
 | 
			
		||||
        // to avoid unnecessarily remapping this buffer on the consumer side.
 | 
			
		||||
        if (out_buffer->acquire_called) {
 | 
			
		||||
            out_buffer->graphic_buffer = nullptr;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        core->queue.erase(front);
 | 
			
		||||
 | 
			
		||||
        // We might have freed a slot while dropping old buffers, or the producer  may be blocked
 | 
			
		||||
        // waiting for the number of buffers in the queue to decrease.
 | 
			
		||||
        core->SignalDequeueCondition();
 | 
			
		||||
        LOG_DEBUG(Service_NVFlinger, "accept desire={} expect={}", desired_present,
 | 
			
		||||
                  expected_present.count());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (listener != nullptr) {
 | 
			
		||||
        for (s32 i = 0; i < num_dropped_buffers; ++i) {
 | 
			
		||||
            listener->OnBufferReleased();
 | 
			
		||||
        }
 | 
			
		||||
    const auto slot = front->slot;
 | 
			
		||||
    *out_buffer = *front;
 | 
			
		||||
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "acquiring slot={}", slot);
 | 
			
		||||
 | 
			
		||||
    // If the front buffer is still being tracked, update its slot state
 | 
			
		||||
    if (core->StillTracking(*front)) {
 | 
			
		||||
        slots[slot].acquire_called = true;
 | 
			
		||||
        slots[slot].needs_cleanup_on_release = false;
 | 
			
		||||
        slots[slot].buffer_state = BufferState::Acquired;
 | 
			
		||||
        slots[slot].fence = Fence::NoFence();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
 | 
			
		||||
    // avoid unnecessarily remapping this buffer on the consumer side.
 | 
			
		||||
    if (out_buffer->acquire_called) {
 | 
			
		||||
        out_buffer->graphic_buffer = nullptr;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    core->queue.erase(front);
 | 
			
		||||
 | 
			
		||||
    // We might have freed a slot while dropping old buffers, or the producer  may be blocked
 | 
			
		||||
    // waiting for the number of buffers in the queue to decrease.
 | 
			
		||||
    core->SignalDequeueCondition();
 | 
			
		||||
 | 
			
		||||
    return Status::NoError;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -147,7 +127,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
 | 
			
		||||
 | 
			
		||||
    std::shared_ptr<IProducerListener> listener;
 | 
			
		||||
    {
 | 
			
		||||
        std::unique_lock lock(core->mutex);
 | 
			
		||||
        std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
        // If the frame number has changed because the buffer has been reallocated, we can ignore
 | 
			
		||||
        // this ReleaseBuffer for the old buffer.
 | 
			
		||||
@@ -170,8 +150,6 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
 | 
			
		||||
            slots[slot].fence = release_fence;
 | 
			
		||||
            slots[slot].buffer_state = BufferState::Free;
 | 
			
		||||
 | 
			
		||||
            core->free_buffers.push_back(slot);
 | 
			
		||||
 | 
			
		||||
            listener = core->connected_producer_listener;
 | 
			
		||||
 | 
			
		||||
            LOG_DEBUG(Service_NVFlinger, "releasing slot {}", slot);
 | 
			
		||||
@@ -189,7 +167,7 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
 | 
			
		||||
            return Status::BadValue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        core->dequeue_condition.notify_all();
 | 
			
		||||
        core->SignalDequeueCondition();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Call back without lock held
 | 
			
		||||
@@ -209,7 +187,7 @@ Status BufferQueueConsumer::Connect(std::shared_ptr<IConsumerListener> consumer_
 | 
			
		||||
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "controlled_by_app={}", controlled_by_app);
 | 
			
		||||
 | 
			
		||||
    BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
    if (core->is_abandoned) {
 | 
			
		||||
        LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
 | 
			
		||||
 
 | 
			
		||||
@@ -10,16 +10,12 @@
 | 
			
		||||
 | 
			
		||||
namespace Service::android {
 | 
			
		||||
 | 
			
		||||
BufferQueueCore::BufferQueueCore() : lock{mutex, std::defer_lock} {
 | 
			
		||||
    for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
 | 
			
		||||
        free_slots.insert(slot);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
BufferQueueCore::BufferQueueCore() = default;
 | 
			
		||||
 | 
			
		||||
BufferQueueCore::~BufferQueueCore() = default;
 | 
			
		||||
 | 
			
		||||
void BufferQueueCore::NotifyShutdown() {
 | 
			
		||||
    std::unique_lock lk(mutex);
 | 
			
		||||
    std::scoped_lock lock(mutex);
 | 
			
		||||
 | 
			
		||||
    is_shutting_down = true;
 | 
			
		||||
 | 
			
		||||
@@ -35,7 +31,7 @@ bool BufferQueueCore::WaitForDequeueCondition() {
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    dequeue_condition.wait(lock);
 | 
			
		||||
    dequeue_condition.wait(mutex);
 | 
			
		||||
 | 
			
		||||
    return true;
 | 
			
		||||
}
 | 
			
		||||
@@ -86,26 +82,15 @@ s32 BufferQueueCore::GetPreallocatedBufferCountLocked() const {
 | 
			
		||||
void BufferQueueCore::FreeBufferLocked(s32 slot) {
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
 | 
			
		||||
 | 
			
		||||
    const auto had_buffer = slots[slot].graphic_buffer != nullptr;
 | 
			
		||||
 | 
			
		||||
    slots[slot].graphic_buffer.reset();
 | 
			
		||||
 | 
			
		||||
    if (slots[slot].buffer_state == BufferState::Acquired) {
 | 
			
		||||
        slots[slot].needs_cleanup_on_release = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (slots[slot].buffer_state != BufferState::Free) {
 | 
			
		||||
        free_slots.insert(slot);
 | 
			
		||||
    } else if (had_buffer) {
 | 
			
		||||
        // If the slot was FREE, but we had a buffer, we need to move this slot from the free
 | 
			
		||||
        // buffers list to the the free slots list.
 | 
			
		||||
        free_buffers.remove(slot);
 | 
			
		||||
        free_slots.insert(slot);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    slots[slot].buffer_state = BufferState::Free;
 | 
			
		||||
    slots[slot].frame_number = UINT32_MAX;
 | 
			
		||||
    slots[slot].acquire_called = false;
 | 
			
		||||
    slots[slot].frame_number = 0;
 | 
			
		||||
    slots[slot].fence = Fence::NoFence();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -126,8 +111,7 @@ bool BufferQueueCore::StillTracking(const BufferItem& item) const {
 | 
			
		||||
 | 
			
		||||
void BufferQueueCore::WaitWhileAllocatingLocked() const {
 | 
			
		||||
    while (is_allocating) {
 | 
			
		||||
        std::unique_lock lk(mutex);
 | 
			
		||||
        is_allocating_condition.wait(lk);
 | 
			
		||||
        is_allocating_condition.wait(mutex);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -49,24 +49,8 @@ private:
 | 
			
		||||
    bool StillTracking(const BufferItem& item) const;
 | 
			
		||||
    void WaitWhileAllocatingLocked() const;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    class AutoLock final {
 | 
			
		||||
    public:
 | 
			
		||||
        AutoLock(std::shared_ptr<BufferQueueCore>& core_) : core{core_} {
 | 
			
		||||
            core->lock.lock();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        ~AutoLock() {
 | 
			
		||||
            core->lock.unlock();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
        std::shared_ptr<BufferQueueCore>& core;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    mutable std::mutex mutex;
 | 
			
		||||
    mutable std::unique_lock<std::mutex> lock;
 | 
			
		||||
    bool is_abandoned{};
 | 
			
		||||
    bool consumer_controlled_by_app{};
 | 
			
		||||
    std::shared_ptr<IConsumerListener> consumer_listener;
 | 
			
		||||
@@ -75,10 +59,8 @@ private:
 | 
			
		||||
    std::shared_ptr<IProducerListener> connected_producer_listener;
 | 
			
		||||
    BufferQueueDefs::SlotsType slots{};
 | 
			
		||||
    std::vector<BufferItem> queue;
 | 
			
		||||
    std::set<s32> free_slots;
 | 
			
		||||
    std::list<s32> free_buffers;
 | 
			
		||||
    s32 override_max_buffer_count{};
 | 
			
		||||
    mutable std::condition_variable dequeue_condition;
 | 
			
		||||
    mutable std::condition_variable_any dequeue_condition;
 | 
			
		||||
    const bool use_async_buffer{}; // This is always disabled on HOS
 | 
			
		||||
    bool dequeue_buffer_cannot_block{};
 | 
			
		||||
    PixelFormat default_buffer_format{PixelFormat::Rgba8888};
 | 
			
		||||
@@ -90,7 +72,7 @@ private:
 | 
			
		||||
    u64 frame_counter{};
 | 
			
		||||
    u32 transform_hint{};
 | 
			
		||||
    bool is_allocating{};
 | 
			
		||||
    mutable std::condition_variable is_allocating_condition;
 | 
			
		||||
    mutable std::condition_variable_any is_allocating_condition;
 | 
			
		||||
    bool allow_allocation{true};
 | 
			
		||||
    u64 buffer_age{};
 | 
			
		||||
    bool is_shutting_down{};
 | 
			
		||||
 
 | 
			
		||||
@@ -38,7 +38,7 @@ BufferQueueProducer::~BufferQueueProducer() {
 | 
			
		||||
Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffer>* buf) {
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
 | 
			
		||||
 | 
			
		||||
    BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
    if (core->is_abandoned) {
 | 
			
		||||
        LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
 | 
			
		||||
@@ -65,7 +65,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
 | 
			
		||||
    std::shared_ptr<IConsumerListener> listener;
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
        std::scoped_lock lock(core->mutex);
 | 
			
		||||
        core->WaitWhileAllocatingLocked();
 | 
			
		||||
        if (core->is_abandoned) {
 | 
			
		||||
            LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
 | 
			
		||||
@@ -156,6 +156,14 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
 | 
			
		||||
            case BufferState::Acquired:
 | 
			
		||||
                ++acquired_count;
 | 
			
		||||
                break;
 | 
			
		||||
            case BufferState::Free:
 | 
			
		||||
                // We return the oldest of the free buffers to avoid stalling the producer if
 | 
			
		||||
                // possible, since the consumer may still have pending reads of in-flight buffers
 | 
			
		||||
                if (*found == BufferQueueCore::INVALID_BUFFER_SLOT ||
 | 
			
		||||
                    slots[s].frame_number < slots[*found].frame_number) {
 | 
			
		||||
                    *found = s;
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
            default:
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
@@ -183,27 +191,12 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        *found = BufferQueueCore::INVALID_BUFFER_SLOT;
 | 
			
		||||
 | 
			
		||||
        // If we disconnect and reconnect quickly, we can be in a state where our slots are empty
 | 
			
		||||
        // but we have many buffers in the queue. This can cause us to run out of memory if we
 | 
			
		||||
        // outrun the consumer. Wait here if it looks like we have too many buffers queued up.
 | 
			
		||||
        const bool too_many_buffers = core->queue.size() > static_cast<size_t>(max_buffer_count);
 | 
			
		||||
        if (too_many_buffers) {
 | 
			
		||||
            LOG_ERROR(Service_NVFlinger, "queue size is {}, waiting", core->queue.size());
 | 
			
		||||
        } else {
 | 
			
		||||
            if (!core->free_buffers.empty()) {
 | 
			
		||||
                auto slot = core->free_buffers.begin();
 | 
			
		||||
                *found = *slot;
 | 
			
		||||
                core->free_buffers.erase(slot);
 | 
			
		||||
            } else if (core->allow_allocation && !core->free_slots.empty()) {
 | 
			
		||||
                auto slot = core->free_slots.begin();
 | 
			
		||||
                // Only return free slots up to the max buffer count
 | 
			
		||||
                if (*slot < max_buffer_count) {
 | 
			
		||||
                    *found = *slot;
 | 
			
		||||
                    core->free_slots.erase(slot);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // If no buffer is found, or if the queue has too many buffers outstanding, wait for a
 | 
			
		||||
@@ -240,7 +233,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
 | 
			
		||||
    Status return_flags = Status::NoError;
 | 
			
		||||
    bool attached_by_consumer = false;
 | 
			
		||||
    {
 | 
			
		||||
        BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
        std::scoped_lock lock(core->mutex);
 | 
			
		||||
        core->WaitWhileAllocatingLocked();
 | 
			
		||||
        if (format == PixelFormat::NoFormat) {
 | 
			
		||||
            format = core->default_buffer_format;
 | 
			
		||||
@@ -317,12 +310,13 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        {
 | 
			
		||||
            BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
            std::scoped_lock lock(core->mutex);
 | 
			
		||||
            if (core->is_abandoned) {
 | 
			
		||||
                LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
 | 
			
		||||
                return Status::NoInit;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            slots[*out_slot].frame_number = UINT32_MAX;
 | 
			
		||||
            slots[*out_slot].graphic_buffer = graphic_buffer;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
@@ -339,7 +333,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
 | 
			
		||||
Status BufferQueueProducer::DetachBuffer(s32 slot) {
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
 | 
			
		||||
 | 
			
		||||
    BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
    if (core->is_abandoned) {
 | 
			
		||||
        LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
 | 
			
		||||
        return Status::NoInit;
 | 
			
		||||
@@ -374,7 +368,7 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
 | 
			
		||||
        return Status::BadValue;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
    core->WaitWhileAllocatingLocked();
 | 
			
		||||
 | 
			
		||||
@@ -382,12 +376,21 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
 | 
			
		||||
        LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
 | 
			
		||||
        return Status::NoInit;
 | 
			
		||||
    }
 | 
			
		||||
    if (core->free_buffers.empty()) {
 | 
			
		||||
        return Status::NoMemory;
 | 
			
		||||
 | 
			
		||||
    // Find the oldest valid slot
 | 
			
		||||
    int found = BufferQueueCore::INVALID_BUFFER_SLOT;
 | 
			
		||||
    for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
 | 
			
		||||
        if (slots[s].buffer_state == BufferState::Free && slots[s].graphic_buffer != nullptr) {
 | 
			
		||||
            if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
 | 
			
		||||
                slots[s].frame_number < slots[found].frame_number) {
 | 
			
		||||
                found = s;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const s32 found = core->free_buffers.front();
 | 
			
		||||
    core->free_buffers.remove(found);
 | 
			
		||||
    if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
 | 
			
		||||
        return Status::NoMemory;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "Detached slot {}", found);
 | 
			
		||||
 | 
			
		||||
@@ -409,7 +412,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
 | 
			
		||||
        return Status::BadValue;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
    core->WaitWhileAllocatingLocked();
 | 
			
		||||
 | 
			
		||||
    Status return_flags = Status::NoError;
 | 
			
		||||
@@ -469,7 +472,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
 | 
			
		||||
    BufferItem item;
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
        std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
        if (core->is_abandoned) {
 | 
			
		||||
            LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
 | 
			
		||||
@@ -554,7 +557,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
 | 
			
		||||
                // mark it as freed
 | 
			
		||||
                if (core->StillTracking(*front)) {
 | 
			
		||||
                    slots[front->slot].buffer_state = BufferState::Free;
 | 
			
		||||
                    core->free_buffers.push_front(front->slot);
 | 
			
		||||
                    // Reset the frame number of the freed buffer so that it is the first in line to
 | 
			
		||||
                    // be dequeued again
 | 
			
		||||
                    slots[front->slot].frame_number = 0;
 | 
			
		||||
                }
 | 
			
		||||
                // Overwrite the droppable buffer with the incoming one
 | 
			
		||||
                *front = item;
 | 
			
		||||
@@ -582,10 +587,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
 | 
			
		||||
    // Call back without the main BufferQueue lock held, but with the callback lock held so we can
 | 
			
		||||
    // ensure that callbacks occur in order
 | 
			
		||||
    {
 | 
			
		||||
        std::unique_lock lock(callback_mutex);
 | 
			
		||||
        std::scoped_lock lock(callback_mutex);
 | 
			
		||||
        while (callback_ticket != current_callback_ticket) {
 | 
			
		||||
            std::unique_lock<std::mutex> lk(callback_mutex);
 | 
			
		||||
            callback_condition.wait(lk);
 | 
			
		||||
            callback_condition.wait(callback_mutex);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (frameAvailableListener != nullptr) {
 | 
			
		||||
@@ -604,7 +608,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
 | 
			
		||||
void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
 | 
			
		||||
 | 
			
		||||
    BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
    if (core->is_abandoned) {
 | 
			
		||||
        LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
 | 
			
		||||
@@ -621,8 +625,8 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    core->free_buffers.push_front(slot);
 | 
			
		||||
    slots[slot].buffer_state = BufferState::Free;
 | 
			
		||||
    slots[slot].frame_number = 0;
 | 
			
		||||
    slots[slot].fence = fence;
 | 
			
		||||
 | 
			
		||||
    core->SignalDequeueCondition();
 | 
			
		||||
@@ -630,7 +634,7 @@ void BufferQueueProducer::CancelBuffer(s32 slot, const Fence& fence) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
 | 
			
		||||
    BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
    if (out_value == nullptr) {
 | 
			
		||||
        LOG_ERROR(Service_NVFlinger, "outValue was nullptr");
 | 
			
		||||
@@ -687,7 +691,7 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
 | 
			
		||||
Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& listener,
 | 
			
		||||
                                    NativeWindowApi api, bool producer_controlled_by_app,
 | 
			
		||||
                                    QueueBufferOutput* output) {
 | 
			
		||||
    BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "api = {} producer_controlled_by_app = {}", api,
 | 
			
		||||
              producer_controlled_by_app);
 | 
			
		||||
@@ -745,7 +749,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
 | 
			
		||||
    std::shared_ptr<IConsumerListener> listener;
 | 
			
		||||
 | 
			
		||||
    {
 | 
			
		||||
        BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
        std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
        core->WaitWhileAllocatingLocked();
 | 
			
		||||
 | 
			
		||||
@@ -795,10 +799,11 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
 | 
			
		||||
        return Status::BadValue;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    BufferQueueCore::AutoLock lock(core);
 | 
			
		||||
    std::scoped_lock lock(core->mutex);
 | 
			
		||||
 | 
			
		||||
    slots[slot] = {};
 | 
			
		||||
    slots[slot].graphic_buffer = buffer;
 | 
			
		||||
    slots[slot].frame_number = 0;
 | 
			
		||||
 | 
			
		||||
    // Most games preallocate a buffer and pass a valid buffer here. However, it is possible for
 | 
			
		||||
    // this to be called with an empty buffer, Naruto Ultimate Ninja Storm is a game that does this.
 | 
			
		||||
 
 | 
			
		||||
@@ -77,7 +77,7 @@ private:
 | 
			
		||||
    std::mutex callback_mutex;
 | 
			
		||||
    s32 next_callback_ticket{};
 | 
			
		||||
    s32 current_callback_ticket{};
 | 
			
		||||
    std::condition_variable callback_condition;
 | 
			
		||||
    std::condition_variable_any callback_condition;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace Service::android
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@ ConsumerBase::ConsumerBase(std::unique_ptr<BufferQueueConsumer> consumer_)
 | 
			
		||||
    : consumer{std::move(consumer_)} {}
 | 
			
		||||
 | 
			
		||||
ConsumerBase::~ConsumerBase() {
 | 
			
		||||
    std::unique_lock lock(mutex);
 | 
			
		||||
    std::scoped_lock lock(mutex);
 | 
			
		||||
 | 
			
		||||
    ASSERT_MSG(is_abandoned, "consumer is not abandoned!");
 | 
			
		||||
}
 | 
			
		||||
@@ -36,17 +36,17 @@ void ConsumerBase::FreeBufferLocked(s32 slot_index) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConsumerBase::OnFrameAvailable(const BufferItem& item) {
 | 
			
		||||
    std::unique_lock lock(mutex);
 | 
			
		||||
    std::scoped_lock lock(mutex);
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "called");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConsumerBase::OnFrameReplaced(const BufferItem& item) {
 | 
			
		||||
    std::unique_lock lock(mutex);
 | 
			
		||||
    std::scoped_lock lock(mutex);
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "called");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ConsumerBase::OnBuffersReleased() {
 | 
			
		||||
    std::unique_lock lock(mutex);
 | 
			
		||||
    std::scoped_lock lock(mutex);
 | 
			
		||||
    LOG_DEBUG(Service_NVFlinger, "called");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user