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	game_list_worker: Remove template specializations
This is equivalent to specifying two separate functions, so we can just do that.
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		| @@ -32,11 +32,6 @@ | ||||
|  | ||||
| namespace { | ||||
|  | ||||
| template <typename T> | ||||
| T GetGameListCachedObject(const std::string& filename, const std::string& ext, | ||||
|                           const std::function<T()>& generator); | ||||
|  | ||||
| template <> | ||||
| QString GetGameListCachedObject(const std::string& filename, const std::string& ext, | ||||
|                                 const std::function<QString()>& generator) { | ||||
|     if (!UISettings::values.cache_game_list || filename == "0000000000000000") { | ||||
| @@ -70,7 +65,6 @@ QString GetGameListCachedObject(const std::string& filename, const std::string& | ||||
|     return generator(); | ||||
| } | ||||
|  | ||||
| template <> | ||||
| std::pair<std::vector<u8>, std::string> GetGameListCachedObject( | ||||
|     const std::string& filename, const std::string& ext, | ||||
|     const std::function<std::pair<std::vector<u8>, std::string>()>& generator) { | ||||
| @@ -139,7 +133,7 @@ std::pair<std::vector<u8>, std::string> GetGameListCachedObject( | ||||
|  | ||||
| void GetMetadataFromControlNCA(const FileSys::PatchManager& patch_manager, const FileSys::NCA& nca, | ||||
|                                std::vector<u8>& icon, std::string& name) { | ||||
|     std::tie(icon, name) = GetGameListCachedObject<std::pair<std::vector<u8>, std::string>>( | ||||
|     std::tie(icon, name) = GetGameListCachedObject( | ||||
|         fmt::format("{:016X}", patch_manager.GetTitleID()), {}, [&patch_manager, &nca] { | ||||
|             const auto [nacp, icon_f] = patch_manager.ParseControlNCA(nca); | ||||
|             return std::make_pair(icon_f->ReadAllBytes(), nacp->GetApplicationName()); | ||||
| @@ -221,7 +215,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri | ||||
|     }; | ||||
|  | ||||
|     if (UISettings::values.show_add_ons) { | ||||
|         const auto patch_versions = GetGameListCachedObject<QString>( | ||||
|         const auto patch_versions = GetGameListCachedObject( | ||||
|             fmt::format("{:016X}", patch.GetTitleID()), "pv.txt", [&patch, &loader] { | ||||
|                 return FormatPatchNameVersions(patch, loader, loader.IsRomFSUpdatable()); | ||||
|             }); | ||||
|   | ||||
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