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mirror of https://git.suyu.dev/suyu/suyu synced 2025-09-24 06:52:08 -05:00

20 Commits

Author SHA1 Message Date
chaphidoesstuff
fa80f8f9f8 Merge branch 'dev' into textureimage-void 2024-09-15 21:37:22 +02:00
Exverge
66993e2603 Comment out unimplemented check
In my testing on macOS, MK8 sometimes crashed at this function, giving a void type instead of u32.
I've temporarily commented this out until (if) this is implemented and added a check for if it is implemented
2024-09-15 21:37:12 +02:00
chaphidoesstuff
6be886d0ff audio_core: increment current revision, Courtesy of Sudachi Dev
Originally from 39effa1011/src/audio_core/common/feature_support.h# and my mirror
2024-09-15 17:50:09 +02:00
chaphidoesstuff
ae65020815 Re-added credit to OG devs 2024-09-15 17:40:10 +02:00
Herman Semenov
e886f27816 Using reserve() for optimization inserts, marked unused pair items and minor code refactor 2024-09-15 17:30:44 +02:00
chaphidoesstuff
9490b5264e Corrected Mistake 2024-09-15 17:18:09 +02:00
chaphidoesstuff
5f485a5863 Updated links 2024-09-15 16:41:53 +02:00
Crimson-Hawk
4eb41467f8 correct the false information in readme regarding rewrite 2024-07-04 12:22:04 +08:00
Crimson-Hawk
daf2c1f496 fix android build 2024-05-29 17:43:46 +08:00
Crimson-Hawk
5f351bf2b3 remove temp.sh 2024-05-29 17:30:20 +08:00
Crimson-Hawk
7b13512b41 fixed reference to gitlab in ci 2024-05-29 17:23:06 +08:00
Crimson-Hawk
e1f809079e fixed reference to gitlab in ci 2024-05-29 17:14:55 +08:00
Crimson-Hawk
b95cfe6483 fixed reference to gitlab in ci 2024-05-29 16:51:35 +08:00
Crimson Hawk
433bcabb72 make pipeline run on every branch 2024-05-29 08:53:17 +08:00
administrator
267ba83d40 Remove unsanctioned Discord invite
Having a Discord server linked to Suyu poses a risk to the accounts of its members. Moreover, many of the members of this server have quit the Suyu project and do not wish to continue its development.
2024-05-28 21:07:57 +08:00
administrator
93b7854f95 Remove unsanctioned Discord invite
Having a Discord server linked to Suyu poses a risk to the accounts of its members. Moreover, many of the members of this server have quit the Suyu project and do not wish to continue its development.
2024-05-21 02:12:22 +02:00
chaphidoesstuff
2bacc25996 Update README.md 2024-05-19 16:11:58 -04:00
chaphidoesstuff
99ead71239 Updated README, fixed links in CONTRIBUTING.md
Co-authored-by: Exverge <exverge@exverge.xyz>
Committed-by: Exverge <exverge@exverge.xyz>
2024-05-19 16:11:58 -04:00
portaldevice
e090ec8b21 Add migration instructions for migrating from yuzu (#178)
Co-authored-by: Exverge <exverge@exverge.xyz>
Signed-off-by: Exverge <exverge@exverge.xyz>
2024-05-19 16:03:52 -04:00
Exverge
89468f90a2 Comment out unimplemented check
In my testing on macOS, MK8 sometimes crashed at this function, giving a void type instead of u32.
I've temporarily commented this out until (if) this is implemented and added a check for if it is implemented
2024-04-01 20:55:40 -04:00
37 changed files with 116 additions and 59 deletions

View File

@@ -7,6 +7,8 @@
export NDK_CCACHE="$(which ccache)"
ccache -s
git submodule update --init --recursive
BUILD_FLAVOR="mainline"
BUILD_TYPE="release"

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@@ -7,7 +7,9 @@
# Exit on error, rather than continuing with the rest of the script.
set -e
ccache -sv
ccache -s
git submodule update --init --recursive
mkdir build || true && cd build
cmake .. \

View File

@@ -6,7 +6,9 @@
# Exit on error, rather than continuing with the rest of the script.
set -e
ccache -sv
ccache -s
git submodule update --init --recursive
mkdir build || true && cd build
cmake .. \
@@ -52,9 +54,9 @@ DESTDIR="$PWD/AppDir" ninja install
rm -vf AppDir/usr/bin/suyu-cmd AppDir/usr/bin/suyu-tester
# Download tools needed to build an AppImage
wget -nc https://gitlab.com/suyu-emu/ext-linux-bin/-/raw/main/appimage/deploy-linux.sh
wget -nc https://gitlab.com/suyu-emu/ext-linux-bin/-/raw/main/appimage/exec-x86_64.so
wget -nc https://gitlab.com/suyu-emu/AppImageKit-checkrt/-/raw/old/AppRun.sh
wget -nc https://git.suyu.dev/suyu/ext-linux-bin/raw/branch/main/appimage/deploy-linux.sh
wget -nc https://git.suyu.dev/suyu/ext-linux-bin/raw/branch/main/appimage/exec-x86_64.so
wget -nc https://git.suyu.dev/suyu/AppImageKit-checkrt/raw/branch/gh-workflow/AppRun
# Set executable bit
chmod 755 \

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@@ -8,7 +8,9 @@ set -e
#cd /suyu
ccache -sv
ccache -s
git submodule update --init --recursive
rm -rf build
mkdir -p build && cd build

View File

@@ -8,7 +8,7 @@ name: 'suyu verify'
on:
pull_request:
branches: [ "dev" ]
# branches: [ "dev" ]
paths:
- 'src/**'
- 'CMakeModules/**'
@@ -19,7 +19,7 @@ on:
# paths-ignore:
# - 'src/android/**'
push:
branches: [ "dev" ]
# branches: [ "dev" ]
paths:
- 'src/**'
- 'CMakeModules/**'

View File

@@ -6,5 +6,5 @@ SPDX-License-Identifier: GPL-2.0-or-later
Please check out the
* [Contributors's guide](https://gitlab.com/suyu-emu/suyu/-/wikis/Contributing).
* [Merge request guidelines](https://gitlab.com/suyu-emu/suyu/-/wikis/Merge-requests)
* [Contributors's guide](https://git.suyu.dev/suyu/suyu/wiki/Contributing).
* [Merge request guidelines](https://git.suyu.dev/suyu/suyu/wiki/Typical-Git-Workflow#once-your-pull-request-is-ready-to-be-merged)

25
MIGRATION.md Normal file
View File

@@ -0,0 +1,25 @@
<!--
SPDX-FileCopyrightText: 2024 suyu Emulator Project
SPDX-License-Identifier: GPL-3.0-or-later
-->
# Migrating from yuzu
When coming from yuzu, the migration is as easy as renaming some directories.
## Windows
Use the run dialog to go to `%APPDATA%` or manually go to `C:\Users\{USERNAME}\AppData\Roaming` (you may have to enable hidden files) and simply rename the `yuzu` directories and simply rename those to `suyu`.
## Unix (macOS/Linux)
Similarly, you can simply rename the folders `~/.local/share/yuzu` and `~/.config/yuzu` to `suyu`, either via a file manager or with the following commands:
```sh
$ mv ~/.local/share/yuzu ~/.local/share/suyu
$ mv ~/.config/yuzu ~/.config/suyu
```
There is also `~/.cache/yuzu`, which you can safely delete. Suyu will build a fresh cache in its own directory.
### Linux
Depending on your setup, you may want to substitute those base paths for `$XDG_DATA_HOME` and `$XDG_CONFIG_HOME` respectively.
## Android
TBD

View File

@@ -6,10 +6,11 @@ SPDX-License-Identifier: GPL-3.0-or-later
**Note**: We do not support or condone piracy in any form. In order to use suyu, you'll need keys from your real Switch system, and games which you have legally obtained and paid for. We do not intend to make money or profit from this project.
We're in need of developers. Please join our chat below if you want to contribute!
This repo was based on Yuzu EA 4176 but the code is being rewritten from the ground up for legal and performance reasons.
We're in need of developers. Please join our chat below or DM a dev if you want to contribute!
This repo is currently based on Yuzu EA 4176 but the code will be rewritten for legal and performance reasons.
Support the original suyu developer team [here](https://discord.gg/79B6wqFPnc).
Support the original suyu developer team [here](https://discord.gg/ajz5hdrZ)
<hr />
@@ -23,12 +24,13 @@ Support the original suyu developer team [here](https://discord.gg/ajz5hdrZ)
<h4 align="center"><b>suyu</b> was the continuation of the world's most popular, open-source Nintendo Switch emulator, yuzu, but is now something more.
<br>
It is written in C++ (C# possibly required soon) with portability in mind, we actively work on builds for Windows, Linux, Android and hopefully IOS, along with a WIP custom OS called suyuOS (https://git.suyu.dev/suyu/suyu-os) .
It is written in C++ with portability in mind, and we actively provide builds for Windows, Linux and Android, iOS may come later.
</h4>
<p align="center">
<a href="https://chat.suyu.dev">Chat</a> |
<a href="https://www.reddit.com/r/suyu/">Reddit</a> |
<a href="#status">Status</a> |
<a href="#development">Development</a> |
<a href="#downloads">Downloads</a> |
@@ -41,6 +43,10 @@ It is written in C++ (C# possibly required soon) with portability in mind, we ac
## Hardware Requirements
[Click here to see the Hardware Requirements](https://git.suyu.dev/suyu/suyu/wiki/Hardware-Requirements)
## Migrating from yuzu
See [MIGRATION.md](MIGRATION.md).
## Status
We currently have builds over at the [Releases](https://git.suyu.dev/suyu/suyu/releases) page.
@@ -51,10 +57,10 @@ We currently have builds over at the [Releases](https://git.suyu.dev/suyu/suyu/r
This project is completely free and open source, and anyone can contribute to help improve suyu.
Most of the development happens on GitLab. For development discussion, please join us in our [Chat](https://chat.suyu.dev).
Most of the development happens on Git. For development discussion, please join us in our [Chat](https://chat.suyu.dev) or [Subreddit](reddit.com/r/suyu/), you can also contact a developer.
If you want to contribute, please take a look at the [Contributor's Guide](https://git.suyu.dev/suyu/suyu/wiki/Contributing) and [Developer Information](https://git.suyu.dev/suyu/suyu/wiki/Developer-Information).
You can also contact any of the developers on Discord to learn more about the current state of suyu.
You can also contact any of the developers on the Chat to learn more about the current state of suyu.
## Downloads
@@ -62,26 +68,27 @@ You can also contact any of the developers on Discord to learn more about the cu
* __Linux__: [Releases](https://git.suyu.dev/suyu/suyu/releases)
* __macOS__: [Releases](https://git.suyu.dev/suyu/suyu/releases)
* __Android__: [Releases](https://git.suyu.dev/suyu/suyu/releases)
* __For IOS users, we recommend Sudachi__: [Releases](https://github.com/emuPlace/Sudachi/releases)
###### We currently do not provide builds for iOS, however if you would like, you could try the experimental Sudachi Emulator and it's bigger project: [Folium](https://apps.apple.com/us/app/folium/id6498623389).
If you want daily builds then [Click here](https://git.suyu.dev/suyu/suyu/actions)
If you want daily builds then [Click here](https://git.suyu.dev/suyu/suyu/actions).
If you don't know how to download the daily builds then [Click here](https://git.suyu.dev/suyu/suyu/raw/branch/dev/img/daily-builds.png)
Right now we only have daily builds for Linux and Android.
We have official builds [here.](https://git.suyu.dev/suyu/suyu/releases) If any website or person is claiming to have a build for suyu, take that with a grain of salt.
We have official builds [here.](https://git.suyu.dev/suyu/suyu/releases)<br>If any website or person is claiming to have a build for suyu, take that with a grain of salt and let us know.
For Multiplayer, we recommend using the "Yuzu Online" patch, install instructions can be found on Reddit and their Discord.
## Building
* __Windows__: [Windows Build](https://git.suyu.dev/suyu/suyu/wiki/Building-For-Windows)
* __Linux__: [Linux Build](https://git.suyu.dev/suyu/suyu/wiki/Building-For-Linux)
* __Android__: [Android Build](https://git.suyu.dev/suyu/suyu/wiki/Building-For-Android)
* __macOS__: [macOS Build](https://git.suyu.dev/suyu/suyu/wiki/Building-for-macOS)
* __MacOS__: [MacOS Build](https://git.suyu.dev/suyu/suyu/wiki/Building-for-macOS)
## Support
If you have any questions, don't hesitate to ask us in our [chat](https://chat.suyu.dev). We don't bite!
If you have any questions, don't hesitate to ask us in our [Chat](https://chat.suyu.dev) or Subreddit, make an issue or contact a developer. We don't bite!
## License

View File

@@ -13,7 +13,7 @@
#include "common/polyfill_ranges.h"
namespace AudioCore {
constexpr u32 CurrentRevision = 11;
constexpr u32 CurrentRevision = 12;
enum class SupportTags {
CommandProcessingTimeEstimatorVersion4,

View File

@@ -54,7 +54,8 @@ public:
const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
BufferAppendLimit - registered_count)};
for (s32 i = 0; i < to_register; i++) {
out_buffers.reserve(to_register);
for (s32 i = 0; i < to_register; ++i) {
s32 index{appended_index - appended_count};
if (index < 0) {
index += N;
@@ -180,6 +181,7 @@ public:
return 0;
}
buffers_flushed.reserve(registered_count + appended_count);
while (registered_count > 0) {
auto index{registered_index - registered_count};
if (index < 0) {

View File

@@ -80,6 +80,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
if (filename == "00") {
const auto dir = vfs->OpenDirectory(dir_name, FileSys::OpenMode::Read);
std::vector<FileSys::VirtualFile> concat;
concat.reserve(0x10);
for (u32 i = 0; i < 0x10; ++i) {
const auto file_name = fmt::format("{:02X}", i);

View File

@@ -481,6 +481,7 @@ void GDBStub::HandleQuery(std::string_view command) {
// beginning of list
const auto& threads = GetProcess()->GetThreadList();
std::vector<std::string> thread_ids;
thread_ids.reserve(threads.size());
for (const auto& thread : threads) {
thread_ids.push_back(fmt::format("{:x}", thread.GetThreadId()));
}

View File

@@ -261,7 +261,7 @@ std::vector<NcaID> PlaceholderCache::List() const {
std::vector<NcaID> out;
for (const auto& sdir : dir->GetSubdirectories()) {
for (const auto& file : sdir->GetFiles()) {
const auto name = file->GetName();
const auto& name = file->GetName();
if (name.length() == 36 && name.ends_with(".nca")) {
out.push_back(Common::HexStringToArray<0x10>(name.substr(0, 32)));
}

View File

@@ -117,7 +117,9 @@ std::vector<std::shared_ptr<NCA>> NSP::GetNCAsCollapsed() const {
if (extracted)
LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
std::vector<std::shared_ptr<NCA>> out;
out.reserve(ncas.size());
for (const auto& map : ncas) {
out.reserve(map.second.size());
for (const auto& inner_map : map.second)
out.push_back(inner_map.second);
}

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@@ -24,7 +24,7 @@ constexpr std::array<u8, 30> WORD_TXT{
VirtualDir NgWord1() {
std::vector<VirtualFile> files;
files.reserve(NgWord1Data::NUMBER_WORD_TXT_FILES);
files.reserve(files.size() + 2);
for (std::size_t i = 0; i < files.size(); ++i) {
files.push_back(MakeArrayFile(NgWord1Data::WORD_TXT, fmt::format("{}.txt", i)));
@@ -54,7 +54,7 @@ constexpr std::array<u8, 0x2C> AC_NX_DATA{
VirtualDir NgWord2() {
std::vector<VirtualFile> files;
files.reserve(NgWord2Data::NUMBER_AC_NX_FILES * 3);
files.reserve(NgWord2Data::NUMBER_AC_NX_FILES + 4);
for (std::size_t i = 0; i < NgWord2Data::NUMBER_AC_NX_FILES; ++i) {
files.push_back(MakeArrayFile(NgWord2Data::AC_NX_DATA, fmt::format("ac_{}_b1_nx", i)));

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@@ -37,6 +37,7 @@ const static std::map<std::string, const std::map<const char*, const std::vector
static void GenerateFiles(std::vector<VirtualFile>& directory,
const std::map<const char*, const std::vector<u8>>& files) {
directory.reserve(files.size());
for (const auto& [filename, data] : files) {
const auto data_copy{data};
const std::string filename_copy{filename};
@@ -54,6 +55,7 @@ static std::vector<VirtualFile> GenerateZoneinfoFiles() {
VirtualDir TimeZoneBinary() {
std::vector<VirtualDir> america_sub_dirs;
america_sub_dirs.reserve(tzdb_america_dirs.size());
for (const auto& [dir_name, files] : tzdb_america_dirs) {
std::vector<VirtualFile> vfs_files;
GenerateFiles(vfs_files, files);
@@ -62,6 +64,7 @@ VirtualDir TimeZoneBinary() {
}
std::vector<VirtualDir> zoneinfo_sub_dirs;
zoneinfo_sub_dirs.reserve(tzdb_zoneinfo_dirs.size());
for (const auto& [dir_name, files] : tzdb_zoneinfo_dirs) {
std::vector<VirtualFile> vfs_files;
GenerateFiles(vfs_files, files);

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@@ -38,7 +38,8 @@ VirtualDir CachedVfsDirectory::GetSubdirectory(std::string_view dir_name) const
std::vector<VirtualFile> CachedVfsDirectory::GetFiles() const {
std::vector<VirtualFile> out;
for (auto& [file_name, file] : files) {
out.reserve(files.size());
for (const auto& [_, file] : files) {
out.push_back(file);
}
return out;
@@ -46,7 +47,8 @@ std::vector<VirtualFile> CachedVfsDirectory::GetFiles() const {
std::vector<VirtualDir> CachedVfsDirectory::GetSubdirectories() const {
std::vector<VirtualDir> out;
for (auto& [dir_name, dir] : dirs) {
out.reserve(dirs.size());
for (auto& [_, dir] : dirs) {
out.push_back(dir);
}
return out;

View File

@@ -121,7 +121,7 @@ void WindowSystem::RequestAppletVisibilityState(Applet& applet, bool visible) {
void WindowSystem::OnOperationModeChanged() {
std::scoped_lock lk{m_lock};
for (const auto& [aruid, applet] : m_applets) {
for (const auto& [_, applet] : m_applets) {
std::scoped_lock lk2{applet->lock};
applet->lifecycle_manager.OnOperationAndPerformanceModeChanged();
}
@@ -130,7 +130,7 @@ void WindowSystem::OnOperationModeChanged() {
void WindowSystem::OnExitRequested() {
std::scoped_lock lk{m_lock};
for (const auto& [aruid, applet] : m_applets) {
for (const auto& [_, applet] : m_applets) {
std::scoped_lock lk2{applet->lock};
applet->lifecycle_manager.RequestExit();
}
@@ -156,7 +156,7 @@ void WindowSystem::OnHomeButtonPressed(ButtonPressDuration type) {
void WindowSystem::PruneTerminatedAppletsLocked() {
for (auto it = m_applets.begin(); it != m_applets.end(); /* ... */) {
const auto& [aruid, applet] = *it;
const auto& [_, applet] = *it;
std::scoped_lock lk{applet->lock};

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@@ -119,7 +119,7 @@ Result LANDiscovery::Scan(std::span<NetworkInfo> out_networks, s16& out_count,
std::this_thread::sleep_for(std::chrono::seconds(1));
std::scoped_lock lock{packet_mutex};
for (const auto& [key, info] : scan_results) {
for (const auto& [_, info] : scan_results) {
if (out_count >= static_cast<s16>(out_networks.size())) {
break;
}

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@@ -348,7 +348,7 @@ Result IApplicationManagerInterface::ListApplicationRecord(
size_t i = 0;
u8 ii = 24;
for (const auto& [slot, game] : installed_games) {
for (const auto& [_, game] : installed_games) {
if (i >= limit) {
break;
}

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@@ -28,7 +28,7 @@ ServiceManager::ServiceManager(Kernel::KernelCore& kernel_) : kernel{kernel_} {
}
ServiceManager::~ServiceManager() {
for (auto& [name, port] : service_ports) {
for (auto& [_, port] : service_ports) {
port->Close();
}

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@@ -571,7 +571,7 @@ SDLDriver::~SDLDriver() {
std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
std::vector<Common::ParamPackage> devices;
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
for (const auto& [key, value] : joystick_map) {
for (const auto& [_, value] : joystick_map) {
for (const auto& joystick : value) {
if (!joystick->GetSDLJoystick()) {
continue;
@@ -591,7 +591,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
}
// Add dual controllers
for (const auto& [key, value] : joystick_map) {
for (const auto& [_, value] : joystick_map) {
for (const auto& joystick : value) {
if (joystick->IsJoyconRight()) {
if (!joycon_pairs.contains(joystick->GetPort())) {

View File

@@ -196,8 +196,11 @@ Id Texture(EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR
}
Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& index) {
if (!index.IsImmediate() || index.U32() != 0) {
throw NotImplementedException("Indirect image indexing");
// if (!index.IsImmediate() || index.Type() != Shader::IR::Type::U32 || index.U32() != 0) {
// throw NotImplementedException("Indirect image indexing");
// }
if (index.Type() != Shader::IR::Type::U32) {
LOG_WARNING(Shader_SPIRV, "Non-U32 type provided as index: {}", index.Type());
}
if (info.type == TextureType::Buffer) {
const TextureBufferDefinition& def{ctx.texture_buffers.at(info.descriptor_index)};
@@ -215,8 +218,11 @@ Id TextureImage(EmitContext& ctx, IR::TextureInstInfo info, const IR::Value& ind
}
std::pair<Id, bool> Image(EmitContext& ctx, const IR::Value& index, IR::TextureInstInfo info) {
if (!index.IsImmediate() || index.U32() != 0) {
throw NotImplementedException("Indirect image indexing");
// if (!index.IsImmediate() || index.Type() != Shader::IR::Type::U32 || index.U32() != 0) {
// throw NotImplementedException("Indirect image indexing");
// }
if (index.Type() != Shader::IR::Type::U32) {
LOG_WARNING(Shader_SPIRV, "Non-U32 type provided as index: {}", index.Type());
}
if (info.type == TextureType::Buffer) {
const ImageBufferDefinition def{ctx.image_buffers.at(info.descriptor_index)};

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@@ -69,7 +69,7 @@ void ConfigureApplets::Setup(const ConfigurationShared::Builder& builder) {
applets_hold.emplace(setting->Id(), widget);
}
for (const auto& [label, widget] : applets_hold) {
for (const auto& [_, widget] : applets_hold) {
library_applets_layout.addWidget(widget);
}
}

View File

@@ -164,7 +164,7 @@ void ConfigureAudio::Setup(const ConfigurationShared::Builder& builder) {
}
}
for (const auto& [id, widget] : hold) {
for (const auto& [_, widget] : hold) {
layout.addWidget(widget);
}
}

View File

@@ -79,7 +79,7 @@ void ConfigureCpu::Setup(const ConfigurationShared::Builder& builder) {
}
}
for (const auto& [label, widget] : unsafe_hold) {
for (const auto& [_, widget] : unsafe_hold) {
unsafe_layout->addWidget(widget);
}

View File

@@ -81,10 +81,10 @@ void ConfigureGeneral::Setup(const ConfigurationShared::Builder& builder) {
}
}
for (const auto& [id, widget] : general_hold) {
for (const auto& [_, widget] : general_hold) {
general_layout.addWidget(widget);
}
for (const auto& [id, widget] : linux_hold) {
for (const auto& [_, widget] : linux_hold) {
linux_layout.addWidget(widget);
}
}

View File

@@ -358,7 +358,7 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
}
}
for (const auto& [id, widget] : hold_graphics) {
for (const auto& [_, widget] : hold_graphics) {
graphics_layout.addWidget(widget);
}

View File

@@ -53,7 +53,7 @@ void ConfigureGraphicsAdvanced::Setup(const ConfigurationShared::Builder& builde
checkbox_enable_compute_pipelines = widget;
}
}
for (const auto& [id, widget] : hold) {
for (const auto& [_, widget] : hold) {
layout.addWidget(widget);
}
}

View File

@@ -50,7 +50,7 @@ void ConfigureLinuxTab::Setup(const ConfigurationShared::Builder& builder) {
linux_hold.insert({setting->Id(), widget});
}
for (const auto& [id, widget] : linux_hold) {
for (const auto& [_, widget] : linux_hold) {
linux_layout.addWidget(widget);
}
}

View File

@@ -174,10 +174,10 @@ void ConfigureSystem::Setup(const ConfigurationShared::Builder& builder) {
widget->deleteLater();
}
}
for (const auto& [label, widget] : core_hold) {
for (const auto& [_, widget] : core_hold) {
core_layout.addWidget(widget);
}
for (const auto& [id, widget] : system_hold) {
for (const auto& [_, widget] : system_hold) {
system_layout.addWidget(widget);
}
}

View File

@@ -83,7 +83,7 @@ static void PopulateResolutionComboBox(QComboBox* screenshot_height, QWidget* pa
const auto& enumeration =
Settings::EnumMetadata<Settings::ResolutionSetup>::Canonicalizations();
std::set<u32> resolutions{};
for (const auto& [name, value] : enumeration) {
for (const auto& [_, value] : enumeration) {
const float up_factor = GetUpFactor(value);
u32 height_undocked = Layout::ScreenUndocked::Height * up_factor;
u32 height_docked = Layout::ScreenDocked::Height * up_factor;

View File

@@ -61,7 +61,7 @@ std::vector<std::string> InputProfiles::GetInputProfileNames() {
auto it = map_profiles.cbegin();
while (it != map_profiles.cend()) {
const auto& [profile_name, config] = *it;
const auto& [profile_name, _] = *it;
if (!ProfileExistsInFilesystem(profile_name)) {
it = map_profiles.erase(it);
continue;

View File

@@ -135,7 +135,7 @@ QWidget* Widget::CreateCombobox(std::function<std::string()>& serializer,
const ComboboxTranslations* enumeration{nullptr};
if (combobox_enumerations.contains(type)) {
enumeration = &combobox_enumerations.at(type);
for (const auto& [id, name] : *enumeration) {
for (const auto& [_, name] : *enumeration) {
combobox->addItem(name);
}
} else {
@@ -223,7 +223,7 @@ QWidget* Widget::CreateRadioGroup(std::function<std::string()>& serializer,
};
if (!Settings::IsConfiguringGlobal()) {
for (const auto& [id, button] : radio_buttons) {
for (const auto& [_, button] : radio_buttons) {
QObject::connect(button, &QAbstractButton::clicked, [touch]() { touch(); });
}
}

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@@ -87,7 +87,7 @@ std::optional<std::filesystem::path> GetCurrentUserPlayTimePath(
std::vector<PlayTimeElement> elements;
elements.reserve(play_time_db.size());
for (auto& [program_id, play_time] : play_time_db) {
for (const auto& [program_id, play_time] : play_time_db) {
if (program_id != 0) {
elements.push_back(PlayTimeElement{program_id, play_time});
}

View File

@@ -45,7 +45,7 @@ public:
[[nodiscard]] unsigned Count() const noexcept {
unsigned count = 0;
for (const auto& [index, value] : page_table) {
for (const auto& [_, value] : page_table) {
count += value;
}
return count;

View File

@@ -45,7 +45,7 @@ public:
// Vic does not know which nvdec is producing frames for it, so search all the fds here for
// the given offset.
for (auto& map : m_presentation_order) {
for (auto& [offset, frame] : map.second) {
for (auto& [offset, _] : map.second) {
if (offset == search_offset) {
return map.first;
}
@@ -53,7 +53,7 @@ public:
}
for (auto& map : m_decode_order) {
for (auto& [offset, frame] : map.second) {
for (auto& [offset, _] : map.second) {
if (offset == search_offset) {
return map.first;
}