Merge pull request #489 from Subv/vertexid
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
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		| @@ -75,6 +75,10 @@ union Attribute { | ||||
|     enum class Index : u64 { | ||||
|         Position = 7, | ||||
|         Attribute_0 = 8, | ||||
|         // This attribute contains a tuple of (~, ~, InstanceId, VertexId) when inside a vertex | ||||
|         // shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval | ||||
|         // shader. | ||||
|         TessCoordInstanceIDVertexID = 47, | ||||
|     }; | ||||
|  | ||||
|     union { | ||||
|   | ||||
| @@ -299,7 +299,7 @@ public: | ||||
|      * are stored as floats, so this may require conversion. | ||||
|      * @param reg The destination register to use. | ||||
|      * @param elem The element to use for the operation. | ||||
|      * @param attribute The input attibute to use as the source value. | ||||
|      * @param attribute The input attribute to use as the source value. | ||||
|      */ | ||||
|     void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute) { | ||||
|         std::string dest = GetRegisterAsFloat(reg); | ||||
| @@ -451,6 +451,12 @@ private: | ||||
|         switch (attribute) { | ||||
|         case Attribute::Index::Position: | ||||
|             return "position"; | ||||
|         case Attribute::Index::TessCoordInstanceIDVertexID: | ||||
|             // TODO(Subv): Find out what the values are for the first two elements when inside a | ||||
|             // vertex shader, and what's the value of the fourth element when inside a Tess Eval | ||||
|             // shader. | ||||
|             ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); | ||||
|             return "vec4(0, 0, gl_InstanceID, gl_VertexID)"; | ||||
|         default: | ||||
|             const u32 index{static_cast<u32>(attribute) - | ||||
|                             static_cast<u32>(Attribute::Index::Attribute_0)}; | ||||
|   | ||||
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