ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3c2ae53b4c 
					 
					
						
						
							
							texture_cache: Handle 3D texture blits with one layer  
						
						
						
						
					 
					
						2020-06-08 05:01:00 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						c95c254f3e 
					 
					
						
						
							
							texture_cache: Implement rendering to 3D textures  
						
						... 
						
						
						
						This allows rendering to 3D textures with more than one slice.
Applications are allowed to render to more than one slice of a texture
using gl_Layer from a VTG shader.
This also requires reworking how 3D texture collisions are handled, for
now, this commit allows rendering to slices but not to miplevels. When a
render target attempts to write to a mipmap, we fallback to the previous
implementation (copying or flushing as needed).
- Fixes color correction 3D textures on UE4 games (rainbow effects).
- Allows Xenoblade games to render to 3D textures directly. 
						
						
					 
					
						2020-06-08 05:01:00 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						2293e8a11a 
					 
					
						
						
							
							Merge pull request  #4034  from ReinUsesLisp/storage-texels  
						
						... 
						
						
						
						vk_rasterizer: Implement storage texels and atomic image operations 
						
						
					 
					
						2020-06-07 18:43:24 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						03fd5aa384 
					 
					
						
						
							
							Merge pull request  #4055  from ReinUsesLisp/nvidia-443-24  
						
						... 
						
						
						
						gl_device: Black list NVIDIA 443.24 for fast buffer uploads 
						
						
					 
					
						2020-06-06 02:37:24 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e78d681a6c 
					 
					
						
						
							
							gl_device: Black list NVIDIA 443.24 for fast buffer uploads  
						
						... 
						
						
						
						Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL.
This driver throws the following error when calling BufferSubData or
BufferData on buffers that are candidates for fast constant buffer
uploads. This is the equivalens to push constants on Vulkan, except that
they can access the full buffer. The error:
Unknown internal debug message. The NVIDIA OpenGL driver has encountered
an out of memory error. This application might
behave inconsistently and fail.
If this error persists on future drivers, we might have to look deeper
into this issue. For now, we can black list it and log it as a temporary
solution. 
						
						
					 
					
						2020-06-06 02:56:42 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						98671b4cfe 
					 
					
						
						
							
							Merge pull request  #4013  from ReinUsesLisp/skip-no-xfb  
						
						... 
						
						
						
						vk_rasterizer: Skip transform feedbacks when extension is unavailable 
						
						
					 
					
						2020-06-05 11:14:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						22369df357 
					 
					
						
						
							
							Merge pull request  #4031  from Morph1984/fix-gs-outputs  
						
						... 
						
						
						
						gl_shader_decompiler: Fix geometry shader outputs on Intel drivers 
						
						
					 
					
						2020-06-04 15:18:51 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						624def4f38 
					 
					
						
						
							
							Merge pull request  #4044  from ogniK5377/handle-not-signalled-err  
						
						... 
						
						
						
						Downgrade "handle not signaled" error to trace 
						
						
					 
					
						2020-06-04 12:23:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						34d4abc4f9 
					 
					
						
						
							
							Merge pull request  #4009  from ogniK5377/macro-jit-prod  
						
						... 
						
						
						
						video_core: Implement Macro JIT 
						
						
					 
					
						2020-06-04 11:40:52 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						c0d2e3212f 
					 
					
						
						
							
							Downgrade "handle not signaled" error to trace  
						
						... 
						
						
						
						clogs logs quite a bit 
						
						
					 
					
						2020-06-04 22:27:15 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						eca3d16e54 
					 
					
						
						
							
							Default init labels and use initializer list for macro engine  
						
						
						
						
					 
					
						2020-06-04 22:23:07 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						1b64fae912 
					 
					
						
						
							
							Merge pull request  #4039  from FearlessTobi/port-5376  
						
						... 
						
						
						
						Port citra-emu/citra#5376 : "Actually save the input when clearing/resetting to default" 
						
						
					 
					
						2020-06-03 21:49:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						c647999c61 
					 
					
						
						
							
							Merge pull request  #4012  from ReinUsesLisp/mipmap-overlaps  
						
						... 
						
						
						
						texture_cache: Handle overlaps with multiple subresources 
						
						
					 
					
						2020-06-03 12:17:25 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						411f5527d4 
					 
					
						
						
							
							Mark parameters as const  
						
						
						
						
					 
					
						2020-06-03 16:33:38 +10:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
							
						
						aaa4822fcb 
					 
					
						
						
							
							Actually save the input when clearing/resetting to default  
						
						... 
						
						
						
						Co-Authored-By: xperia64 <xperiancedapps@gmail.com > 
						
						
					 
					
						2020-06-03 05:17:34 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						623b93a2b3 
					 
					
						
						
							
							Merge pull request  #4014  from ReinUsesLisp/astc-nvidia  
						
						... 
						
						
						
						gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC 
						
						
					 
					
						2020-06-02 17:43:33 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						23d3e4a3c4 
					 
					
						
						
							
							Merge pull request  #4032  from VolcaEM/xpad  
						
						... 
						
						
						
						hid: Stub GetXpadIDs 
						
						
					 
					
						2020-06-02 16:46:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						597d8b4bd4 
					 
					
						
						
							
							Merge pull request  #4006  from ReinUsesLisp/squash-ubos  
						
						... 
						
						
						
						glsl: Squash constant buffers into a single SSBO when we hit the limit 
						
						
					 
					
						2020-06-02 14:58:50 -04:00 
						 
				 
			
				
					
						
							
							
								LC 
							
						 
					 
					
						
						
							
						
						9a0c1456e3 
					 
					
						
						
							
							Merge pull request  #4016  from ReinUsesLisp/invocation-info  
						
						... 
						
						
						
						shader/other: Fix hardcoded value in S2R INVOCATION_INFO 
						
						
					 
					
						2020-06-02 09:47:53 -04:00 
						 
				 
			
				
					
						
							
							
								LC 
							
						 
					 
					
						
						
							
						
						c5de3c1059 
					 
					
						
						
							
							Merge pull request  #4033  from ReinUsesLisp/vk-r16ui  
						
						... 
						
						
						
						maxwell_to_vk: Add R16UI image format 
						
						
					 
					
						2020-06-02 09:42:49 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						3a20e74f40 
					 
					
						
						
							
							Pass by reference instead of copying parameters  
						
						
						
						
					 
					
						2020-06-02 16:37:06 +10:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						866c1165af 
					 
					
						
						
							
							vk_shader_decompiler: Implement atomic image operations  
						
						... 
						
						
						
						Implement atomic operations on images.
On GLSL these are atomicImage* functions (e.g. atomicImageAdd). 
						
						
					 
					
						2020-06-02 02:20:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4a6b9a1a71 
					 
					
						
						
							
							vk_rasterizer: Implement storage texels  
						
						... 
						
						
						
						This is the equivalent of an image buffer on OpenGL.
- Used by Octopath Traveler 
						
						
					 
					
						2020-06-02 02:16:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3a59e724c9 
					 
					
						
						
							
							maxwell_to_vk: Add R16UI image format  
						
						... 
						
						
						
						- Used by Octopath Traveler 
						
						
					 
					
						2020-06-02 02:15:20 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						4511502ca6 
					 
					
						
						
							
							Merge pull request  #4001  from ReinUsesLisp/avoid-copies  
						
						... 
						
						
						
						buffer_cache: Avoid copying twice on certain cases 
						
						
					 
					
						2020-06-01 16:59:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						bb6d93630f 
					 
					
						
						
							
							Merge pull request  #3998  from ReinUsesLisp/init-3d  
						
						... 
						
						
						
						maxwell_3d: Initialize more registers to their expected value 
						
						
					 
					
						2020-06-01 16:11:56 -04:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
						
						74f2e5f1a4 
					 
					
						
						
							
							gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders  
						
						
						
						
					 
					
						2020-06-01 15:35:44 -04:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
						
						70188d69b0 
					 
					
						
						
							
							gl_shader_decompiler: Fix geometry shader outputs for Intel drivers  
						
						... 
						
						
						
						On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex. 
						
						
					 
					
						2020-06-01 15:34:05 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						3a6714ab7f 
					 
					
						
						
							
							Merge pull request  #4005  from ReinUsesLisp/g24r8  
						
						... 
						
						
						
						format_lookup_table: Implement G24S8 format as S8Z24 
						
						
					 
					
						2020-06-01 16:07:58 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						6c0b1a9ee2 
					 
					
						
						
							
							Merge pull request  #3996  from ReinUsesLisp/front-faces  
						
						... 
						
						
						
						fixed_pipeline_state,gl_rasterizer: Swap negative viewport checks for front faces 
						
						
					 
					
						2020-06-01 14:04:35 -04:00 
						 
				 
			
				
					
						
							
							
								VolcaEM 
							
						 
					 
					
						
						
							
						
						8c84a7e7ec 
					 
					
						
						
							
							Clang-format  
						
						
						
						
					 
					
						2020-06-01 19:42:54 +02:00 
						 
				 
			
				
					
						
							
							
								VolcaEM 
							
						 
					 
					
						
						
							
						
						4d10d3113f 
					 
					
						
						
							
							hid: Stub GetXpadIDs  
						
						... 
						
						
						
						Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame 
						
						
					 
					
						2020-06-01 19:38:44 +02:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0ee310ebdc 
					 
					
						
						
							
							gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC  
						
						... 
						
						
						
						This avoids using Nvidia's ASTC decoder on OpenGL.
The last time it was profiled, it was slower than yuzu's decoder.
While we are at it, fix a bug in the texture cache when native ASTC is
not supported. 
						
						
					 
					
						2020-05-31 21:34:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ee21e4ecd3 
					 
					
						
						
							
							glsl: Squash constant buffers into a single SSBO when we hit the limit  
						
						... 
						
						
						
						Avoids compilation errors at the cost of shader build times and runtime
performance when a game hits the limit of uniform buffers we can use. 
						
						
					 
					
						2020-05-31 21:33:49 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						e68ee43a1a 
					 
					
						
						
							
							Merge pull request  #3930  from ReinUsesLisp/animal-borders  
						
						... 
						
						
						
						vk_rasterizer: Implement constant attributes 
						
						
					 
					
						2020-05-31 18:40:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						104b334e40 
					 
					
						
						
							
							Update CMakeLists.txt  
						
						
						
						
					 
					
						2020-05-31 18:35:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						0ac8848eae 
					 
					
						
						
							
							Update CMakeLists.txt  
						
						
						
						
					 
					
						2020-05-31 17:46:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						edbf3144d2 
					 
					
						
						
							
							Merge pull request  #3958  from FernandoS27/gl-debug  
						
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						OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled 
						
						
					 
					
						2020-05-31 17:04:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						f7debcaa04 
					 
					
						
						
							
							Merge pull request  #3999  from ReinUsesLisp/opt-tex-cache  
						
						... 
						
						
						
						texture_cache: Optimize GetSurfacesInRegion 
						
						
					 
					
						2020-05-31 17:02:29 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
						
						a280822c82 
					 
					
						
						
							
							Merge pull request  #4025  from Morph1984/intel-proprietary-compute  
						
						... 
						
						
						
						gl_device: Enable compute shaders for Intel proprietary drivers 
						
						
					 
					
						2020-05-31 16:45:21 -03:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
						
						bb8ef38152 
					 
					
						
						
							
							gl_device: Enable compute shaders for Intel proprietary drivers  
						
						... 
						
						
						
						Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute. 
						
						
					 
					
						2020-05-31 03:21:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
						
						058ec22787 
					 
					
						
						
							
							Merge pull request  #3982  from ReinUsesLisp/membar-cts  
						
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						shader/other: Implement MEMBAR.CTS 
						
						
					 
					
						2020-05-30 11:51:42 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f2d1aa97ad 
					 
					
						
						
							
							shader/other: Fix hardcoded value in S2R INVOCATION_INFO  
						
						... 
						
						
						
						Geometry shaders built from Nvidia's compiler check for bits[16:23] to
be less than or equal to 0 with VSETP to default to a "safe" value of
0x8000'0000 (safe from hardware's perspective). To avoid hitting this
path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO.
This seems to be the maximum number of vertices a geometry shader can
emit in a primitive. 
						
						
					 
					
						2020-05-30 01:49:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1ee1a5d3d6 
					 
					
						
						
							
							texture_cache: More relaxed reconstruction  
						
						... 
						
						
						
						Only reupload textures when they've not been modified from the GPU. 
						
						
					 
					
						2020-05-29 23:56:52 -03:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						8118ea160b 
					 
					
						
						
							
							Favor switch case over jump table  
						
						... 
						
						
						
						Easier to read and will emit a jump table automatically. 
						
						
					 
					
						2020-05-30 12:23:58 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						b032ebdfee 
					 
					
						
						
							
							Implement macro JIT  
						
						
						
						
					 
					
						2020-05-30 11:40:04 +10:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
						
						9d9ffe0f94 
					 
					
						
						
							
							Merge pull request  #4017  from ogniK5377/xbyak  
						
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						Add xbyak external 
						
						
					 
					
						2020-05-29 21:38:34 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
							
						
						d0bdd26c26 
					 
					
						
						
							
							Add xbyak external  
						
						
						
						
					 
					
						2020-05-30 10:55:27 +10:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						e454f7e7a7 
					 
					
						
						
							
							texture_cache: Only copy textures that were modified from host  
						
						
						
						
					 
					
						2020-05-29 20:12:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						dd70e097cc 
					 
					
						
						
							
							texture_cache: Reload textures when number of resources mismatch  
						
						
						
						
					 
					
						2020-05-29 20:10:58 -03:00