ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						57a8921e01 
					 
					
						
						
							
							vk_graphics_pipeline: Implement line width  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						5b2b0634a1 
					 
					
						
						
							
							spirv: Fix code emission when descriptor aliasing is unsupported  
						
						... 
						
						
						
						Fixes OpenGL. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
						
						fb9b1787f8 
					 
					
						
						
							
							video_core: Enable GL SPIR-V shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
						
						1152d66ddd 
					 
					
						
						
							
							general: Add setting shader_backend  
						
						... 
						
						
						
						GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						00fa09dc45 
					 
					
						
						
							
							glsl: Declare local memory in main  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						f7352411f0 
					 
					
						
						
							
							glsl: Add passthrough geometry shader support  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8612b5fec5 
					 
					
						
						
							
							shader: Use std::bit_cast instead of Common::BitCast for passthrough  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						8a3427a4c8 
					 
					
						
						
							
							glasm: Add passthrough geometry shader support  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						7dafa96ab5 
					 
					
						
						
							
							shader: Rework varyings and implement passthrough geometry shaders  
						
						... 
						
						
						
						Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4f052a1f39 
					 
					
						
						
							
							vk_graphics_pipeline: Implement conservative rendering  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ecd6b4356b 
					 
					
						
						
							
							shader: Only verify shader when graphics debugging is enabled  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						395bed3a0a 
					 
					
						
						
							
							shader: Unify shader stage types  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
							
						
						257d2aab74 
					 
					
						
						
							
							lower_int64_to_int32: Add missing include  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						fb166b5ff4 
					 
					
						
						
							
							shader: Emulate 64-bit integers when not supported  
						
						... 
						
						
						
						Useful for mobile and Intel Xe devices. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						d8d5501459 
					 
					
						
						
							
							shader: Add int64 to int32 lowering pass  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						04ef2160f9 
					 
					
						
						
							
							shader: Teach global memory base tracker to follow vectors  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						97e80dda55 
					 
					
						
						
							
							shader: Add constant propagation to integer vectors  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						27ca8a0e13 
					 
					
						
						
							
							glsl: Better IAdd Overflow CC fix  
						
						... 
						
						
						
						This ensures the original operand values are not overwritten when being used in the overflow detection. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						4397053d5c 
					 
					
						
						
							
							shader: Remove IAbs64  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						bc6e399ae3 
					 
					
						
						
							
							glsl: Fix IADD CC  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						a7536825df 
					 
					
						
						
							
							shader_recompiler: Fix IADD3 input partitioning  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						808ef97a08 
					 
					
						
						
							
							shader: Move loop safety tests to code emission  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						3877918e96 
					 
					
						
						
							
							gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						cbce9ddd4a 
					 
					
						
						
							
							glsl: Remove frag color initialization  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						3a2dd1b483 
					 
					
						
						
							
							glasm: Implement SetAttribute ViewportMask  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						9bd0531384 
					 
					
						
						
							
							gl_graphics_pipeline: Inline hash and operator== key functions  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						f5db8c7440 
					 
					
						
						
							
							gl_shader_cache: Check previous pipeline before checking hash map  
						
						... 
						
						
						
						Port optimization from Vulkan. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						218dedca1f 
					 
					
						
						
							
							gl_graphics_pipeline: Port optimizations from Vulkan pipelines  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						1c648f176c 
					 
					
						
						
							
							emit_glsl_special: Skip initialization of frag_color0  
						
						... 
						
						
						
						Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1d182fc0f5 
					 
					
						
						
							
							shader: Calibrate loop safety threshold  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						df9b7e18f5 
					 
					
						
						
							
							buffer_cache: Fix debugging leftover  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
							
						
						cfbc85839d 
					 
					
						
						
							
							glsl: Add missing ; in EmitSetSampleMask  
						
						... 
						
						
						
						Fixes shader compilation in Okami HD 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						838d7e4ca5 
					 
					
						
						
							
							buffer_cache: Fix size reductions not having in mind bind sizes  
						
						... 
						
						
						
						A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						9e066dcb15 
					 
					
						
						
							
							glsl: Fix output varying initialization when transform feedback is used  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						fcff19e0fa 
					 
					
						
						
							
							shaders: Allow shader notify when async shaders is disabled  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						a0365217f5 
					 
					
						
						
							
							texture_pass: Fix is_read image qualification  
						
						... 
						
						
						
						Atomic operations are considered to have both read and write access. This was not  being accounted for. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0cd08b3e72 
					 
					
						
						
							
							shader: Align constant buffer sizes to 16 bytes  
						
						... 
						
						
						
						WAR for AMD reading zeroes on uniform buffers of size 2. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						59fead3a47 
					 
					
						
						
							
							spirv: Properly handle devices without int8 and int16  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						b5e78607ad 
					 
					
						
						
							
							spirv: Handle small storage buffer loads on devices with no support  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						ca67077ca8 
					 
					
						
						
							
							vk_graphics_pipeline: Use VK_KHR_push_descriptor when available  
						
						... 
						
						
						
						~51% faster on Nvidia compared to previous method. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						ccbd24fe00 
					 
					
						
						
							
							glsl: Fix cbuf component indexing bug falback  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						1091995f8e 
					 
					
						
						
							
							shader: Simplify MergeDualVertexPrograms  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						374eeda1a3 
					 
					
						
						
							
							shader: Properly manage attributes not written from previous stages  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						892b8aa2ad 
					 
					
						
						
							
							glsl: Only declare fragment outputs on fragment shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						0ffea97e2e 
					 
					
						
						
							
							shader: Split profile and runtime info headers  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						cbbca26d18 
					 
					
						
						
							
							shader: Add support for native 16-bit floats  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						376aa94819 
					 
					
						
						
							
							shader: Rename maxwell/program.h to translate_program.h  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
						
						69f9b97e7e 
					 
					
						
						
							
							vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						12ef06ba8b 
					 
					
						
						
							
							glsl: Obey need_declared_frag_colors to declare and initialize all frag_color  
						
						... 
						
						
						
						Fixes Ori and the blind forest title screen 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
							
						
						d36f667bc0 
					 
					
						
						
							
							glsl: Address rest of feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00