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								 ameerj | c5dfa0b630 | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 3b339fbbf6 | glsl: Conditionally use fine/coarse derivatives based on device support | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6eea88d614 | glsl: Cleanup/Address feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 74f683787e | gl_shader_cache: Implement async shaders | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ae4e452759 | glsl: Add Shader_GLSL logging | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6c6a451d6a | glsl: Add LoopSafety instructions | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | a0d0704aff | glsl: Conditionally add EXT_texture_shadow_lod | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 5e7b2b9661 | glsl: Add stubs for sparse queries and variable aoffi when not supported | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6aa1bf7b6f | glsl: Implement legacy varyings | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ff3de0fb6b | gl_shader_cache: Remove const from pipeline source arguments | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 413eb6983f | gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 39c29664f9 | glsl: Minor cleanup | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 427a2596a1 | glsl: Fix Cbuf getters for F32 type | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 7c82f20b52 | glsl: Add immediate index oob checking for Cbuf getters | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 84c86e03cd | glsl: Refactor GetCbuf functions to reduce code duplication | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | e81c73a874 | glsl: Address more feedback. Implement indexed texture reads | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 7d89a82a48 | glsl: Remove Signed Integer variables | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 4759db28d0 | glsl: Address Rodrigo's feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 85399e119d | glsl: Reorganize backend code, remove unneeded [[maybe_unused]] | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | e7c8f8911f | glsl: Implement SampleId and SetSampleMask plus some minor refactoring of implementations | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | d1a68f7997 | glsl: Add gl_PerVertex in for GS | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | a926695234 | glsl: Use existing tracking for enabling EXT_shader_image_load_formatted | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 14bd73db36 | glsl: Enable early fragment tests | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 6650c4799d | gl_rasterizer: Add texture fetch barrier for fragments Fixes flicker seen in XC2 | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 3f31a547e0 | glsl: Implement more attribute getters and setters | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 8bb8bbf4ae | glsl: Implement fswzadd and wip nv thread shuffle impl | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | c542204113 | glsl: Implement indexed attribute loads | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 2a504b4765 | glsl: Conditionally add GL_ARB_sparse_texture2 | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 970fc39d98 | glsl: Rebase fixes | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | fc0db612ab | glsl: Conditionally use GL_EXT_shader_image_load_formatted Fix for SULD.D | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | fb839061fb | glsl: Remove output generic indexing for geometry stage | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 258106038e | glsl: Allow dynamic tracking of variable allocation | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 465903468e | glsl: Implement barriers | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 421847cf1e | glsl: Implement image atomics and set layer along with some more cleanup/oversight fixes | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | d41aef03c7 | glsl: Fix image gather logic | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 35e78d558d | glsl: Add cbuf access workaround for devices with component indexing bug | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 747b8556a4 | glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | d12f2b8ccf | emit_glsl_image: Use immediate offsets when possible | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 0a0b0a73d8 | glsl: Fix <32-bit SSBO writes and more cleanup | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 34fdb6471d | glsl: Cleanup and address feedback | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 5355568a2d | glsl: Refactor Global memory functions | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | a68fabf6d5 | glsl: Increase NUM_VARS that can be allocated needed for HW:AoC. | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 8d8ce24f20 | glsl: Implement Load/WriteGlobal along with some other misc changes and fixes | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | af9696059c | glsl: Implement Images | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 6577a63d36 | glsl: skip gl_ViewportIndex write if device does not support it | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | f4799e8fa1 | glsl: Implement transform feedback | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 31147ffe69 | glsl: Yet another gl_ViewportIndex fix attempt | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 9f3970f837 | glsl: Add gl_ViewportIndex out attribute | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 lat9nq | fc29de7d5b | emit_glsl_context_get_set: Remove unused function | 2021-07-22 21:51:37 -04:00 |  | 
			
				
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								 ameerj | 59576b82a8 | glsl: Fix precise variable declaration and add some more separation in the shader for better debugability when dumped | 2021-07-22 21:51:37 -04:00 |  |