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chloe-lilly
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AgnosiaEngine
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Code
Lillian Salehi
454b8e6c28
Implemented basic normal-dot product shading, preparing for more complex methods such as Blinn-Phong and PBR
2024-12-04 23:11:15 -06:00
.cache/clangd
/index
Implemented basic normal-dot product shading, preparing for more complex methods such as Blinn-Phong and PBR
2024-12-04 23:11:15 -06:00
assets
Implemented basic normal-dot product shading, preparing for more complex methods such as Blinn-Phong and PBR
2024-12-04 23:11:15 -06:00
lib
Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants
2024-11-27 15:54:35 -06:00
src
Implemented basic normal-dot product shading, preparing for more complex methods such as Blinn-Phong and PBR
2024-12-04 23:11:15 -06:00
.gitignore
Small fixes
2024-10-24 21:05:36 -05:00
Flowgraph.puml
Updated Flowgraph PUML file, documentation baby WOOOOOOOOOOOOOOOOOOOOOOOOO
2024-10-16 06:21:43 -05:00
Flowgraph.svg
Updated Flowgraph PUML file, documentation baby WOOOOOOOOOOOOOOOOOOOOOOOOO
2024-10-16 06:21:43 -05:00
imgui.ini
Implemented basic normal-dot product shading, preparing for more complex methods such as Blinn-Phong and PBR
2024-12-04 23:11:15 -06:00
LICENSE
Initial commit
2024-10-03 22:32:21 -05:00
Makefile
Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
2024-12-03 01:57:55 -06:00
README.md
Implemented image view system for.. viewing images
2024-10-07 05:09:46 -05:00
README.md
Agnosia Engine
Goals
Current Simple Docs
Implement Vulkan SDK
Play with OpenXR
Implement features for maximum fidelity/performance ratio
Implement custom Raytracing and Raymarching protocols
Mess with cutting edge design, VDB's, 3D Guassian Splatting,
1000000+ FPS on Potato GPUs
Description
No description provided
Readme
33
MiB
Languages
C++
56.6%
C
43.3%