Add mipmaps to texture creation pipeline

This commit is contained in:
2024-10-18 11:57:07 -05:00
parent 6e8e75d5b3
commit 0797c418da
7 changed files with 119 additions and 17 deletions

View File

@@ -7,5 +7,6 @@ layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(texture(texSampler, fragTexCoord).rgb, 1.0);
}