Majorly cleaned up unnecessary includes and reformatted makefile to include shaders now.
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@@ -1,12 +1,6 @@
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#include "vulkandebuglibs.h"
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#include "../global.h"
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using namespace Debug;
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#include <cstdint>
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#include <stdexcept>
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#include <vulkan/vk_platform.h>
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#include <cstring>
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// This is our messenger object! It handles passing along debug messages to the debug callback we will also set.
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VkDebugUtilsMessengerEXT debugMessenger;
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// This is the set of "layers" to hook into. Basically, layers are used to tell the messenger what data we want, its a filter. *validation* is the general blanket layer to cover incorrect usage.
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