Majorly cleaned up unnecessary includes and reformatted makefile to include shaders now.

This commit is contained in:
2024-10-09 02:53:44 -05:00
parent 5fca2134fe
commit 0fefb85d0a
15 changed files with 29 additions and 46 deletions

View File

@@ -1,12 +1,6 @@
#include "vulkandebuglibs.h"
#include "../global.h"
using namespace Debug;
#include <cstdint>
#include <stdexcept>
#include <vulkan/vk_platform.h>
#include <cstring>
// This is our messenger object! It handles passing along debug messages to the debug callback we will also set.
VkDebugUtilsMessengerEXT debugMessenger;
// This is the set of "layers" to hook into. Basically, layers are used to tell the messenger what data we want, its a filter. *validation* is the general blanket layer to cover incorrect usage.