Majorly cleaned up unnecessary includes and reformatted makefile to include shaders now.
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@@ -1,6 +1,8 @@
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#pragma once
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#include <vector>
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#include <vulkan/vulkan_core.h>
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#include <cstdint>
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#include <cstring>
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#include "../global.h"
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namespace Debug {
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class vulkandebuglibs {
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