Majorly cleaned up unnecessary includes and reformatted makefile to include shaders now.
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@@ -1,16 +1,6 @@
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#include "devicelibrary.h"
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#include "global.h"
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#include <algorithm>
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#include <cstdint>
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#include <limits>
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#include <optional>
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#include <ostream>
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#include <set>
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include <vulkan/vulkan_core.h>
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namespace DeviceControl {
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