Majorly cleaned up unnecessary includes and reformatted makefile to include shaders now.
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@@ -1,9 +1,9 @@
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#pragma once
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#include "debug/vulkandebuglibs.h"
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#include <iostream>
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#include <vector>
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#include <optional>
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#include <vulkan/vulkan_core.h>
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#include "debug/vulkandebuglibs.h"
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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