Prepare for rendering and presentation

This commit is contained in:
2024-10-08 01:57:32 -05:00
parent a8cbb97fd0
commit 10a8c236f0
7 changed files with 337 additions and 117 deletions

View File

@@ -15,11 +15,10 @@
namespace DeviceControl {
VkSurfaceKHR surface;
VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
VkPhysicalDeviceProperties deviceProperties;
VkPhysicalDeviceFeatures deviceFeatures;
VkSwapchainKHR swapChain;
std::vector<VkImage> swapChainImages;
VkFormat swapChainImageFormat;
@@ -29,16 +28,6 @@ namespace DeviceControl {
VkQueue graphicsQueue;
VkQueue presentQueue;
struct QueueFamilyIndices {
// We need to check that the Queue families support graphics operations and window presentation, sometimes they can support one or the other,
// therefore, we take into account both for completion.
std::optional<uint32_t> graphicsFamily;
std::optional<uint32_t> presentFamily;
bool isComplete() {
return graphicsFamily.has_value() && presentFamily.has_value();
}
};
struct SwapChainSupportDetails {
VkSurfaceCapabilitiesKHR capabilities;
std::vector<VkSurfaceFormatKHR> formats;
@@ -47,55 +36,6 @@ namespace DeviceControl {
const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME
};
QueueFamilyIndices findQueueFamilies(VkPhysicalDevice device) {
// First we feed in a integer we want to use to hold the number of queued items, that fills it, then we create that amount of default constructed *VkQueueFamilyProperties* structs.
// These store the flags, the amount of queued items in the family, and timestamp data. Queue families are simply group collections of tasks we want to get done.
// Next, we check the flags of the queueFamily item, use a bitwise and to see if they match, i.e. support graphical operations, then return that to notify that we have at least one family that supports VK_QUEUE_GRAPHICS_BIT.
// Which means this device supports graphical operations!
// We also do the same thing for window presentation, just check to see if its supported.
QueueFamilyIndices indices;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
int i = 0;
for(const auto& queueFamily : queueFamilies) {
if(queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
indices.graphicsFamily = i;
}
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
if(presentSupport) {
indices.presentFamily = i;
}
if(indices.isComplete()) {
break;
}
i++;
}
return indices;
}
bool checkDeviceExtensionSupport(VkPhysicalDevice device) {
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
for(const auto& extension : availableExtensions) {
requiredExtensions.erase(extension.extensionName);
}
return requiredExtensions.empty();
}
SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
// Swap chains are weird ngl, it's another one of those Vulkan platform agnosticity. The swapchain is basically a wrapper for GDI+, DXGI, X11, Wayland, etc.
@@ -104,26 +44,43 @@ namespace DeviceControl {
// (still no fucking clue how it works though)
SwapChainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, Global::surface, &details.capabilities);
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, Global::surface, &formatCount, nullptr);
if(formatCount != 0) {
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
vkGetPhysicalDeviceSurfaceFormatsKHR(device, Global::surface, &formatCount, details.formats.data());
}
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
vkGetPhysicalDeviceSurfacePresentModesKHR(device, Global::surface, &presentModeCount, details.presentModes.data());
if(presentModeCount != 0) {
details.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
vkGetPhysicalDeviceSurfacePresentModesKHR(device, Global::surface, &presentModeCount, details.presentModes.data());
}
return details;
}
bool checkDeviceExtensionSupport(VkPhysicalDevice device) {
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
for (const auto& extension : availableExtensions) {
requiredExtensions.erase(extension.extensionName);
}
return requiredExtensions.empty();
}
bool isDeviceSuitable(VkPhysicalDevice device) {
// These two are simple, create a structure to hold the apiVersion, driverVersion, vendorID, deviceID and type, name, and a few other settings.
// Then populate it by passing in the device and the structure reference.
@@ -133,7 +90,7 @@ namespace DeviceControl {
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
// We need to find a device that supports graphical operations, or else we cant do much with it! This function just runs over all the queueFamilies and sees if there
// is a queue family with the VK_QUEUE_GRAPHICS_BIT flipped!
QueueFamilyIndices indices = findQueueFamilies(device);
Global::QueueFamilyIndices indices = Global::findQueueFamilies(device);
bool extensionSupported = checkDeviceExtensionSupport(device);
bool swapChainAdequate = false;
@@ -148,7 +105,7 @@ namespace DeviceControl {
&& extensionSupported
&& swapChainAdequate;
}
// -------------------------------------- Swap Chain Settings -----------------------------------------//
// -------------------------------------- Swap Chain Settings ----------------------------------------- //
VkSurfaceFormatKHR chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
// One of three settings we can set, Surface Format controls the color space and format.
@@ -197,7 +154,7 @@ namespace DeviceControl {
return actualExtent;
}
}
// --------------------------------------- External Functions -----------------------------------------//
// --------------------------------------- External Functions ----------------------------------------- //
void devicelibrary::pickPhysicalDevice(VkInstance& instance) {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
@@ -212,29 +169,29 @@ namespace DeviceControl {
if(isDeviceSuitable(device)) {
if(Global::enableValidationLayers) std::cout << "Using device: " << deviceProperties.deviceName << std::endl;
//Once we have buttons or such, maybe ask the user or write a config file for which GPU to use?
physicalDevice = device;
Global::physicalDevice = device;
break;
}
}
if(physicalDevice == VK_NULL_HANDLE) {
if(Global::physicalDevice == VK_NULL_HANDLE) {
throw std::runtime_error("Failed to find a suitable GPU!");
}
}
void devicelibrary::destroySurface(VkInstance& instance) {
vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroySurfaceKHR(instance, Global::surface, nullptr);
if(Global::enableValidationLayers) std::cout << "Destroyed surface safely\n" << std::endl;
}
void devicelibrary::createSurface(VkInstance& instance, GLFWwindow* window) {
if(glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
if(glfwCreateWindowSurface(instance, window, nullptr, &Global::surface) != VK_SUCCESS) {
throw std::runtime_error("Failed to create window surface!!");
}
if(Global::enableValidationLayers) std::cout << "GLFW Window Surface created successfully\n" << std::endl;
}
void devicelibrary::createLogicalDevice(VkDevice& device) {
void devicelibrary::createLogicalDevice() {
// Describe how many queues we want for a single family (1) here, right now we are solely interested in graphics capabilites,
// but Compute Shaders, transfer ops, decode and encode operations can also queued with setup! We also assign each queue a priority.
// We do this by looping over all the queueFamilies and sorting them by indices to fill the queue at the end!
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
Global::QueueFamilyIndices indices = Global::findQueueFamilies(Global::physicalDevice);
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
std::set<uint32_t> uniqueQueueFamilies = {
@@ -265,16 +222,16 @@ namespace DeviceControl {
} else {
createDeviceInfo.enabledLayerCount = 0;
}
if(vkCreateDevice(physicalDevice, &createDeviceInfo, nullptr, &device) != VK_SUCCESS) {
if(vkCreateDevice(Global::physicalDevice, &createDeviceInfo, nullptr, &Global::device) != VK_SUCCESS) {
throw std::runtime_error("Failed to create logical device");
}
if(Global::enableValidationLayers) std::cout << "Created Logical device successfully!\n" << std::endl;
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
vkGetDeviceQueue(Global::device, indices.graphicsFamily.value(), 0, &graphicsQueue);
vkGetDeviceQueue(Global::device, indices.presentFamily.value(), 0, &presentQueue);
}
void devicelibrary::createSwapChain(GLFWwindow* window, VkDevice& device) {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
void devicelibrary::createSwapChain(GLFWwindow* window) {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(Global::physicalDevice);
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
@@ -290,7 +247,7 @@ namespace DeviceControl {
VkSwapchainCreateInfoKHR createSwapChainInfo{};
createSwapChainInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createSwapChainInfo.surface = surface;
createSwapChainInfo.surface = Global::surface;
createSwapChainInfo.minImageCount = imageCount;
createSwapChainInfo.imageFormat = surfaceFormat.format;
createSwapChainInfo.imageColorSpace = surfaceFormat.colorSpace;
@@ -303,7 +260,7 @@ namespace DeviceControl {
createSwapChainInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
// This handles swap chain images across multiple queue families, ie, if the graphics queue family is different from the present queue
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
Global::QueueFamilyIndices indices = Global::findQueueFamilies(Global::physicalDevice);
uint32_t queueFamilyIndices[] = {indices.graphicsFamily.value(), indices.presentFamily.value()};
// Usage across multiple queue families without explicit transfer of ownership if they are different queue families.
// Otherwise, no sharing without explicit handoffs, faster, but not easily supported with multiple families.
@@ -327,23 +284,23 @@ namespace DeviceControl {
// require you to recreate it and reference the old one specified here, will revisit in a few days.
createSwapChainInfo.oldSwapchain = VK_NULL_HANDLE;
if(vkCreateSwapchainKHR(device, &createSwapChainInfo, nullptr, &swapChain) != VK_SUCCESS) {
if(vkCreateSwapchainKHR(Global::device, &createSwapChainInfo, nullptr, &swapChain) != VK_SUCCESS) {
throw std::runtime_error("Failed to create the swap chain!!");
}
if(Global::enableValidationLayers) std::cout << "Swap Chain created successfully\n" << std::endl;
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
vkGetSwapchainImagesKHR(Global::device, swapChain, &imageCount, nullptr);
swapChainImages.resize(imageCount);
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
vkGetSwapchainImagesKHR(Global::device, swapChain, &imageCount, swapChainImages.data());
swapChainImageFormat = surfaceFormat.format;
swapChainExtent = extent;
}
void devicelibrary::destroySwapChain(VkDevice& device) {
vkDestroySwapchainKHR(device, swapChain, nullptr);
void devicelibrary::destroySwapChain() {
vkDestroySwapchainKHR(Global::device, swapChain, nullptr);
if(Global::enableValidationLayers) std::cout << "Destroyed Swap Chain safely\n" << std::endl;
}
void devicelibrary::createImageViews(VkDevice& device) {
void devicelibrary::createImageViews() {
swapChainImageViews.resize(swapChainImages.size());
for(size_t i = 0; i < swapChainImages.size(); i++) {
VkImageViewCreateInfo createImageViewInfo{};
@@ -365,16 +322,28 @@ namespace DeviceControl {
// Yet another setting we would increase for VR applications, and specifically create a swap chain with more layers as well. The other layers would be the eye outputs.
createImageViewInfo.subresourceRange.layerCount = 1;
if(vkCreateImageView(device, &createImageViewInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
if(vkCreateImageView(Global::device, &createImageViewInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
throw std::runtime_error("failed to create image views!");
}
if(Global::enableValidationLayers) std::cout << "Image views created successfully\n" << std::endl;
}
}
void devicelibrary::destroyImageViews(VkDevice& device) {
void devicelibrary::destroyImageViews() {
for (auto imageView : swapChainImageViews) {
vkDestroyImageView(device, imageView, nullptr);
vkDestroyImageView(Global::device, imageView, nullptr);
}
if(Global::enableValidationLayers) std::cout << "Image destroyed safely\n" << std::endl;
}
// --------------------------------------- Getters & Setters ------------------------------------------ //
VkFormat devicelibrary::getImageFormat() {
return swapChainImageFormat;
}
std::vector<VkImageView> devicelibrary::getSwapChainImageViews() {
return swapChainImageViews;
}
VkExtent2D devicelibrary::getSwapChainExtent() {
return swapChainExtent;
}
}