Prepare for rendering and presentation
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@@ -4,7 +4,14 @@
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namespace Graphics {
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class graphicspipeline {
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public:
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void createGraphicsPipeline(VkDevice& device);
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void destroyGraphicsPipeline(VkDevice& device);
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void createGraphicsPipeline();
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void destroyGraphicsPipeline();
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void createRenderPass();
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void destroyRenderPass();
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void createFramebuffers();
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void destroyFramebuffers();
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void createCommandPool();
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void destroyCommandPool();
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void createCommandBuffer();
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};
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}
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