Triangle finally renderedgit add . Swap ChainRecreation is up next, to allow for resizing. Then, it will be on to buffers for non-hardcoded shaders
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@@ -13,5 +13,6 @@ namespace Graphics {
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void createCommandPool();
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void destroyCommandPool();
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void createCommandBuffer();
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void recordCommandBuffer(VkCommandBuffer cmndBuffer, uint32_t imageIndex);
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};
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}
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