Triangle finally renderedgit add . Swap ChainRecreation is up next, to allow for resizing. Then, it will be on to buffers for non-hardcoded shaders
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11
src/graphics/render.h
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11
src/graphics/render.h
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#pragma once
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#include "../global.h"
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namespace RenderPresent {
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class render {
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public:
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void drawFrame();
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void createSyncObject();
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};
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}
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