Fix dragon UV's to allow it to run without crashing

This commit is contained in:
2024-10-16 22:23:21 -05:00
parent 57496aea2c
commit 6e8e75d5b3
5 changed files with 11 additions and 8 deletions

View File

@@ -44,8 +44,8 @@ namespace Global {
extern VkImageView depthImageView;
extern VkImage depthImage;
extern VkDeviceMemory depthImageMemory;
const std::string MODEL_PATH = "assets/models/viking_room.obj";
const std::string TEXTURE_PATH = "assets/textures/viking_room.png";
const std::string MODEL_PATH = "assets/models/StanfordDragon800k.obj";
const std::string TEXTURE_PATH = "assets/textures/checkermap.png";
@@ -95,7 +95,7 @@ namespace Global {
};
const uint32_t WIDTH = 800;
const uint32_t HEIGHT = 800;
const uint32_t HEIGHT = 600;
extern std::vector<Vertex> vertices;
// Index buffer definition, showing which points to reuse.
extern std::vector<uint32_t> indices;