Fix dragon UV's to allow it to run without crashing
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@@ -44,8 +44,8 @@ namespace Global {
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extern VkImageView depthImageView;
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extern VkImage depthImage;
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extern VkDeviceMemory depthImageMemory;
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const std::string MODEL_PATH = "assets/models/viking_room.obj";
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const std::string TEXTURE_PATH = "assets/textures/viking_room.png";
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const std::string MODEL_PATH = "assets/models/StanfordDragon800k.obj";
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const std::string TEXTURE_PATH = "assets/textures/checkermap.png";
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@@ -95,7 +95,7 @@ namespace Global {
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};
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const uint32_t WIDTH = 800;
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const uint32_t HEIGHT = 800;
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const uint32_t HEIGHT = 600;
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extern std::vector<Vertex> vertices;
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// Index buffer definition, showing which points to reuse.
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extern std::vector<uint32_t> indices;
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