Set up Vertex Buffer
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@@ -264,7 +264,7 @@ namespace DeviceControl {
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// Do NOT blend with other windows on the system.
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createSwapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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createSwapChainInfo.presentMode = presentMode;
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// This is interesting, clip pixels that are obscured for performance, but that means you wont be able to reaf them reliably..
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// This is interesting, clip pixels that are obscured for performance, but that means you wont be able to read them reliably..
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// I am curious if this would affect screen-space rendering techniques, may be something to note.
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createSwapChainInfo.clipped = VK_TRUE;
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// This is something that needs to be implemented later, operations like resizing the window invalidate the swap chain and
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