Set up Vertex Buffer

This commit is contained in:
2024-10-09 06:14:01 -05:00
parent 0fefb85d0a
commit 7e625a3db5
10 changed files with 146 additions and 27 deletions

View File

@@ -1,10 +1,13 @@
#pragma once
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <iostream>
#include <vector>
#include <optional>
#include <vulkan/vulkan_core.h>
#include "debug/vulkandebuglibs.h"
#include <array>
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
@@ -21,6 +24,34 @@ namespace Global {
const int MAX_FRAMES_IN_FLIGHT = 2;
extern GLFWwindow* window;
struct Vertex {
glm::vec2 pos;
glm::vec3 color;
static VkVertexInputBindingDescription getBindingDescription() {
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = 0;
bindingDescription.stride = sizeof(Vertex);
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return bindingDescription;
}
static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions() {
std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{};
attributeDescriptions[0].binding = 0;
attributeDescriptions[0].location = 0;
attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
attributeDescriptions[0].offset = offsetof(Vertex, pos);
attributeDescriptions[1].binding = 0;
attributeDescriptions[1].location = 1;
attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
attributeDescriptions[1].offset = offsetof(Vertex, color);
return attributeDescriptions;
}
};
const uint32_t WIDTH = 800;
const uint32_t HEIGHT = 600;