Update some internal names
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@@ -17,7 +17,7 @@ class TriangleTestApplication {
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const uint32_t WIDTH = 800;
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const uint32_t HEIGHT = 600;
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#ifdef DEBUG
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#ifdef DEBUG
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const bool enableValidationLayers = true;
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#else
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const bool enableValidationLayers = false;
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@@ -63,7 +63,7 @@ private:
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appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; // Tell vulkan that appInfo is a Application Info structure
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appInfo.pApplicationName = "Triangle Test"; // Give the struct a name to use
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appInfo.applicationVersion = VK_MAKE_VERSION(1,0,0); // Create a Major Minor Patch version number for the application!
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appInfo.pEngineName = "No Engine"; // Give an internal name for the engine running
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appInfo.pEngineName = "Agnosia Engine"; // Give an internal name for the engine running
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appInfo.engineVersion = VK_MAKE_VERSION(1,0,0); // Similar to the App version, give vulkan an *engine* version
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appInfo.apiVersion = VK_API_VERSION_1_0; // Tell vulkan what the highest API version we will allow this program to run on
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