Update some internal names

This commit is contained in:
Lillian Salehi 2024-10-04 23:16:24 -05:00
parent 47ad14f028
commit 8d7cbb27c7
3 changed files with 4 additions and 4 deletions

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@ -4,7 +4,7 @@ DEBUGFLAGS=-DDEBUG
SRC=$(shell find . -name *.cpp)
OBJ=$(SRC:%.cpp=%.o)
BIN=build/placeholderengine
BIN=build/agnosiaengine
.PHONY: all

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@ -1,4 +1,4 @@
# PlaceholderNameEngine
# Agnosia Engine
## Goals

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@ -17,7 +17,7 @@ class TriangleTestApplication {
const uint32_t WIDTH = 800;
const uint32_t HEIGHT = 600;
#ifdef DEBUG
#ifdef DEBUG
const bool enableValidationLayers = true;
#else
const bool enableValidationLayers = false;
@ -63,7 +63,7 @@ private:
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; // Tell vulkan that appInfo is a Application Info structure
appInfo.pApplicationName = "Triangle Test"; // Give the struct a name to use
appInfo.applicationVersion = VK_MAKE_VERSION(1,0,0); // Create a Major Minor Patch version number for the application!
appInfo.pEngineName = "No Engine"; // Give an internal name for the engine running
appInfo.pEngineName = "Agnosia Engine"; // Give an internal name for the engine running
appInfo.engineVersion = VK_MAKE_VERSION(1,0,0); // Similar to the App version, give vulkan an *engine* version
appInfo.apiVersion = VK_API_VERSION_1_0; // Tell vulkan what the highest API version we will allow this program to run on