Add Texture loading and extend original functionality! this needs HEAVY documentation, which I will do tomorrow.

This commit is contained in:
2024-10-13 04:56:45 -05:00
parent e2a732c98c
commit 9878070b4c
19 changed files with 8373 additions and 85 deletions

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@@ -9,7 +9,7 @@ namespace RenderPresent {
std::vector<VkFence> inFlightFences;
Graphics::graphicspipeline pipeline;
DeviceControl::devicelibrary deviceLibs;
Buffers::bufferslibrary buffers;
BuffersLibraries::buffers buffers;
void recreateSwapChain() {
int width = 0, height = 0;