Add Texture loading and extend original functionality! this needs HEAVY documentation, which I will do tomorrow.
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@@ -9,7 +9,7 @@ namespace RenderPresent {
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std::vector<VkFence> inFlightFences;
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Graphics::graphicspipeline pipeline;
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DeviceControl::devicelibrary deviceLibs;
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Buffers::bufferslibrary buffers;
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BuffersLibraries::buffers buffers;
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void recreateSwapChain() {
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int width = 0, height = 0;
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