Add Texture loading and extend original functionality! this needs HEAVY documentation, which I will do tomorrow.

This commit is contained in:
2024-10-13 04:56:45 -05:00
parent e2a732c98c
commit 9878070b4c
19 changed files with 8373 additions and 85 deletions

View File

@@ -1,9 +1,11 @@
#version 450
layout(binding = 1) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
outColor = vec4(texture(texSampler, fragTexCoord).rgb, 1.0);
}