Add Texture loading and extend original functionality! this needs HEAVY documentation, which I will do tomorrow.
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@@ -1,9 +1,11 @@
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#version 450
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layout(binding = 1) uniform sampler2D texSampler;
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layout(location = 0) in vec3 fragColor;
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layout(location = 1) in vec2 fragTexCoord;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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outColor = vec4(texture(texSampler, fragTexCoord).rgb, 1.0);
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}
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