Fixed Function pipeline settings, prepping for Render passes then rendering to the screen

This commit is contained in:
2024-10-07 17:02:47 -05:00
parent fa14b3fd8f
commit a8cbb97fd0
9 changed files with 197 additions and 6 deletions

View File

@@ -0,0 +1,10 @@
#pragma once
#include "../global.h"
namespace Graphics {
class graphicspipeline {
public:
void createGraphicsPipeline(VkDevice& device);
void destroyGraphicsPipeline(VkDevice& device);
};
}