Fixed Function pipeline settings, prepping for Render passes then rendering to the screen
This commit is contained in:
10
src/graphics/graphicspipeline.h
Normal file
10
src/graphics/graphicspipeline.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#pragma once
|
||||
#include "../global.h"
|
||||
|
||||
namespace Graphics {
|
||||
class graphicspipeline {
|
||||
public:
|
||||
void createGraphicsPipeline(VkDevice& device);
|
||||
void destroyGraphicsPipeline(VkDevice& device);
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user