clean up a RIDICULOUS amount of shit code lmfao, instantiation < static calls (im dumb as hell)
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21
src/global.h
21
src/global.h
@@ -1,24 +1,27 @@
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#pragma once
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#include "graphics/texture.h"
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#include <cstdint>
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#include <vulkan/vulkan_core.h>
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/detail/qualifier.hpp>
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#include <glm/ext/vector_float2.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/fwd.hpp>
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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#include <cstdint>
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#include <iostream>
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#include <ostream>
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#include <vector>
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#include <optional>
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#include <vulkan/vulkan_core.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <array>
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#define GLFW_INCLUDE_VULKAN
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#include <GLFW/glfw3.h>
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namespace Global {
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// Global variables and includes we are going to use almost everywhere, validation layers hook into everything, and you need to check if they are enabled first,
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