Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object.
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@@ -13,4 +13,10 @@ public:
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static void createCommandBuffer();
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static void recordCommandBuffer(VkCommandBuffer cmndBuffer,
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uint32_t imageIndex);
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static float *getCamPos();
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static float *getCenterPos();
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static float *getUpDir();
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static float &getDepthField();
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static float *getDistanceField();
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};
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