Revert "Add vulkan resources"

This reverts commit 9ccbc1b0fb.
This commit is contained in:
2024-10-04 01:03:13 -05:00
parent 9ccbc1b0fb
commit eb66d83242
428 changed files with 36 additions and 139659 deletions

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Wavefront OBJ material file
# Contains 45 materials
newmtl Stone
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Grass_Block
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Dirt
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Cobblestone
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Oak_Planks
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Stationary_Water
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 4
# d 0.535
# Tr 0.465
# Tf 0.465 0.465 0.465
newmtl Stationary_Lava
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 1 1 1
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
map_Ke lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Sand
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Gravel
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Iron_Ore
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Coal_Ore
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Oak_Log
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Oak_Leaves
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Bed
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Powered_Rail
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Detector_Rail
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Sticky_Piston
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Wool
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Dandelion
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Poppy
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Brown_Mushroom
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Double_Stone_Slab
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Stone_Slab
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Obsidian
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Torch
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 1 1 1
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
map_Ke lost_empire-RGBA.png
# illum 2
# d 1
# Tr 0
newmtl Oak_Stairs
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Chest
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Redstone_Wire
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Block_of_Diamond
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Crafting_Table
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Furnace
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Standing_Sign
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Ladder
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Rail
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Cobblestone_Stairs
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Wall_Sign
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Lever
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Iron_Door
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Redstone_Torch_(inactive)
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
# illum 2
# d 1
# Tr 0
newmtl Redstone_Torch_(active)
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 1 1 1
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
map_Ke lost_empire-RGBA.png
# illum 2
# d 1
# Tr 0
newmtl Stone_Button
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Fence
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Nether_Portal
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
Ke 1 1 1
# map_Ka lost_empire-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGBA.png
map_d lost_empire-Alpha.png
map_Ke lost_empire-RGBA.png
# illum 4
# d 0.8
# Tr 0.2
# Tf 0.2 0.2 0.2
newmtl Redstone_Repeater_(inactive)
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0
newmtl Redstone_Repeater_(active)
# Ns 0
# Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
# map_Ka lost_empire-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd lost_empire-RGB.png
# illum 2
# d 1
# Tr 0

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@@ -1,10 +0,0 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 500
Ka 0.8 0.8 0.8
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2

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@@ -1,10 +0,0 @@
# Blender MTL File: 'None'
# Material Count: 1
newmtl None
Ns 500
Ka 0.8 0.8 0.8
Kd 0.8 0.8 0.8
Ks 0.8 0.8 0.8
d 1
illum 2