Commit Graph

8 Commits

Author SHA1 Message Date
454b8e6c28 Implemented basic normal-dot product shading, preparing for more complex methods such as Blinn-Phong and PBR 2024-12-04 23:11:15 -06:00
c42133f426 Added vertex normal to the Agnosia_T::Vertex definition, pre-calculated using TinyObjLoader's built in vertex normal calculator 2024-12-04 01:55:40 -06:00
d862068c6e Multiple Object renderinggit add .git add . Completely revamped the model loading system using Model class instances, uses a Material class to build textures, clean slated descriptor sets for bindless rendering, significantly shortening the amount of code needed to load VkImage, VkImageView, and VkSampler. Added multiple texture rendering, abstracted out model loading process to automatically collect all Model instances and render for each object. 2024-12-03 01:57:55 -06:00
d5190c8207 Replaced Index and Vertex buffer descriptions using descriptor sets with the VMA Library, massively simplifying the creation of the Vertex and Index buffer, and uses push constants 2024-11-27 15:54:35 -06:00
f8bd7fdf3b Major refactoring, removed the usage of the global header and replaced with getters and setters. Cleaned up headers and what is included. 2024-11-24 18:12:29 -06:00
d8c82d3351 Updated ImGUI configuration to hook into the GLM math functions that control the Model, View, and Projection matrix 2024-11-22 22:36:04 -06:00
a1544ce989 update ImGui MSAA setting, which caused it to render on top of the top left corner rather than the whole view, and enable sample shading, MSAA needs some setting to choose the best optimal performance vs quality mode rather than max, for performance 2024-11-22 00:52:22 -06:00
aa53a80fce Multisampling implementation using the max samples the GPU supports 2024-11-21 23:54:07 -06:00