12 Commits

Author SHA1 Message Date
43fd780e0b .OBJ Loading 2024-10-14 09:17:17 -05:00
ac402dbef8 Depth buffering set up! Needs documentation and cleanup (again...) 2024-10-14 05:26:02 -05:00
9878070b4c Add Texture loading and extend original functionality! this needs HEAVY documentation, which I will do tomorrow. 2024-10-13 04:56:45 -05:00
cb4500d97f Update documentation and clean code for Uniform Buffers, added time variable to descriptor set, preparing for Texture mapping. 2024-10-12 04:14:22 -05:00
086adae47a Uniform buffer creation, set up rudimentary MVP matrix 2024-10-11 22:41:29 -05:00
edfbddea55 Index buffer support to allow for reusing of the same vertices. Next commits will be refactors and documentation, graphs and flows of execution 2024-10-10 02:26:13 -05:00
7e625a3db5 Set up Vertex Buffer 2024-10-09 06:14:01 -05:00
0fefb85d0a Majorly cleaned up unnecessary includes and reformatted makefile to include shaders now. 2024-10-09 02:53:44 -05:00
db832a7dae Refactored main function to use a singleton patten 2024-10-08 23:26:45 -05:00
29599e4b9a Triangle finally renderedgit add . Swap ChainRecreation is up next, to allow for resizing. Then, it will be on to buffers for non-hardcoded shaders 2024-10-08 06:02:47 -05:00
10a8c236f0 Prepare for rendering and presentation 2024-10-08 01:57:32 -05:00
a8cbb97fd0 Fixed Function pipeline settings, prepping for Render passes then rendering to the screen 2024-10-07 17:02:47 -05:00