Lillian Salehi
454b8e6c28
Implemented basic normal-dot product shading, preparing for more complex methods such as Blinn-Phong and PBR
Agnosia Engine
Goals
- Implement Vulkan SDK
- Play with OpenXR
- Implement features for maximum fidelity/performance ratio
- Implement custom Raytracing and Raymarching protocols
- Mess with cutting edge design, VDB's, 3D Guassian Splatting,
- 1000000+ FPS on Potato GPUs
Description
Languages
C++
56.6%
C
43.3%